|
6 months ago ::
Dec 18, 2012 - 7:04AM
#1
|
Date Joined:
Jan 22, 2009
|
I found another thread regarding this, but no one had a clear answer. Does Kinteitc trip (augment 1) end a move ?Here's how it's worded: Augment 1Hit: 1d8 + Intelligence modifier force damage. On its next turn, if the target makes a move other than a shift, it falls prone. So does this mean it moves however far it wants then falls prone? Or does it fall prone as soon as it starts moving? Thanks!
|
|
|
|
6 months ago ::
Dec 18, 2012 - 7:32AM
#2
|
Date Joined:
Oct 28, 2010
|
Not clear by RAW. Probably afterwards.
|
|
|
|
6 months ago ::
Dec 18, 2012 - 7:53AM
#3
|
Date Joined:
Dec 10, 2008
|
Yeah, that's not clear so you just have to go off how you interpret the wording. I'm agree with thespaceinvader - to me it seems you have to actually MAKE THE MOVE to fall prone. So you move first, then land on your bupkiss. Talk it over with your DM and come to an agreement before it comes up in the game.
Another reason I like 4e: stuff like this is one of the few game elements that I believe needs more clarification in a game where the vast majority of the game elements are so well-defined. Unlike some other editions where it seems like every other sentence can be interpreted three different ways. Okay, that's an exaggeration, but you get my point.
OD&D, 1E and 2E challenged the player. 3E challenged the character, not the player. Now 4E takes it a step further by challenging a GROUP OF PLAYERS to work together as a TEAM. That's why I love 4E.
"Your ability to summon a horde of celestial superbeings at will is making my ... BMX skills look a bit redundant."
|
|
|
|
6 months ago ::
Dec 18, 2012 - 8:01AM
#4
|
Date Joined:
Jan 22, 2009
|
Hah, that's true I suppose. My only problem is I'm the DM. I feel like it's also at the end of the move, because otherwise there's no reason add the prone part, it would just say "On its next turn, the target can only shift." because, it's pretty pointless to try a move action and just fall down, thus negating a move and requiring another move just to stand up.
However, I didn't want to write how I felt it should work because I wanted to see some othere player's unbiased opinions.
|
|
|
|
6 months ago ::
Dec 18, 2012 - 8:03AM
#5
|
Date Joined:
Mar 28, 2010
|
wow that's actually an interesting question since I can see the arguments for either way of using the power. There's precedence for it proning as soon as the move is begun if it's not a shift for example.
"Non nobis Domine Sed nomini tuo da gloriam" "I wish for death not because I want to die, but because I seek the war eternal"
|
|
|
|
6 months ago ::
Dec 18, 2012 - 8:03AM
#6
|
Date Joined:
Oct 28, 2010
|
Worth noting that there are 3 possible interpretations: 1: if it tries to move without shifting, it falls prone instead. 2: If it tries to move without shifting, it falls prone after the whole move. 3: If it tries to move without shifting, it gets one square (the definition of 'move' being 'leave one square to enter another') and then falls over.
I'd argue 1 is too powerful, and 2 is too weak, so 3 is probably the way it should work.
|
|
|
|
6 months ago ::
Dec 18, 2012 - 8:59AM
#7
|
Date Joined:
May 12, 2009
|
I'd go with 3 as well.
Yan Montréal, Canada
|
|
|
|
6 months ago ::
Dec 18, 2012 - 9:45AM
#8
|
Date Joined:
Jun 17, 2010
|
Correct answer is 3. Moving is defined as leaving one square and entering another, full stop.
D&D Next = D&D: Quantum Edition
|
|
|
|
6 months ago ::
Dec 18, 2012 - 10:34AM
#9
|
Date Joined:
Jan 22, 2009
|
Ok, good to have a consensus. So, pretty much creatures will basically just use their shift, since a normal move would stop their movement after 1 square anyways.
|
|
|
|
6 months ago ::
Dec 18, 2012 - 10:36AM
#10
|
Date Joined:
Mar 28, 2010
|
agreed on 3 instead 2. I also agree that if I had to make a ruling at my table I would go with option 3.
"Non nobis Domine Sed nomini tuo da gloriam" "I wish for death not because I want to die, but because I seek the war eternal"
|
|
|