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5 months ago ::
Dec 20, 2012 - 7:03AM
#501
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Date Joined:
May 11, 2006
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then rogues can do it "because tricky."
Nods the trickster is a fundamental archetype... I like "because tricky"
Agreed. +1
Added to the meme pool. Right up there with “because martial”, and “because BA”. I also don't understand why Taunt is very thin on details.
Are we all forgetting this is the first try at these skill tricks? In an alpha playtest? Have we not learned that, like most other contentious things being whined about around here, they will eventually be altered/fixed/developed further as feedback comes in?
Sheesh, people. The sky is still not falling.
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5 months ago ::
Dec 20, 2012 - 7:11AM
#502
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I really had hoped that I had over reacted about the rogue and that I was blowing things out of porportion and making assumptions that I really should not have made. BUT looks like I was right after all, and even worse I actually guessed the name of the Skill Trick!!!!!
So Taunt, just as I feared does exactly what I claimed it would and without any exceptions that I said wouldn't be provided. Several people tried to say that nothing said you had to charge, but the Skill Trick does state you must move towards the character. You aren't allowed any exceptions, even if attacking with a crossbow would have made more logical sense to do so. The only people who are provided an exception are those who are immune to charm effects...but exactly why is this the case for a mundane ability? No creature who is immune to magical charm should automatically be immune to a mundane charm.
Anyway Taunt is not the only magical rogue ability. Charming Pressense is another. You somehow magically charm a creature... even if that creature wants to kill you or hates rogues or would never ever deal with you ever (Thinking of you Lawful Good Paladin). You can end this ability at will (clearly making it magical) and somehow using the ability means you can't use your skill dice. Apparently if you Charm the bartender you can't pick a lock that well any more. Flip a switch and the charm effect ends...magically as there is no reason for it to ever end if it is truly mundane (until you do something like stab the poor bartender). Even worse, even if I liked the ability, I'm not exactly sure what affect it is suppose to have. What does it mean to have someone charmed?
Display deadliness is another ability that just seems silly. I mean lets be honest the fighter looks way more deadly than the rogue could ever look, especially if the rogue is doing his job of not being noticed.
Distract is silly and apparently magical as well. (Doesn't work on creatures immune to charm affects...no reason this should be the case) May actually have some redeemability.
While I like Feint, I think this is more of a fighter ability rather than something the rogue should have.
Use Magic Device makes no logical sense. How exactly do you trick a magical item into thinking you are a particular race, class, or have a spellcasting ability???????????
Unsassuming threat is horrible. I mean if the monster isn't paying attention to the other guy but you, there is no reason this should give you an ability to your AC.
At least I like sneak attack looking at it. But I've just elimated half the Skill Tricks that I could not possibly put up with in a game of D&D wihtout quiting the game after five seconds. I've never house rulled anything and yet the rogue continues to be a problem.
*Please note that at least at the moment if I didn't mention a skill trick it means I actually like it or it is acceptable.
even with the kenders taunt in 2ed. the targeted creature got a save to resit the effect.
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5 months ago ::
Dec 20, 2012 - 7:17AM
#503
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Date Joined:
Apr 10, 2006
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So again to my idea... All Maneuvers and spells and skill tricks get a star, and a sidebar, talk to your table about what type of game they want... Not house rule, but RAW saying here is a list of balanced ideas take the ones that fit for your game
Then we can put real supernatural tricks and maneuvers (like vanish from site, and throw sword and bounce it) in so we can have over the top for people who want there character to be xena
Before posting, ask yourself WWWS: What Would Wrecan Say?
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5 months ago ::
Dec 20, 2012 - 7:38AM
#504
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Date Joined:
May 11, 2006
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So again to my idea... All Maneuvers and spells and skill tricks get a star, and a sidebar, talk to your table about what type of game they want...
When did we become so obtuse and sheepish that this was not already implied and applied just fine without such superfluous tags?
I don't see why we should dumb things down so far that we need to spoon feed blatantly obvious things like this.
Same mentality got warning labels on hair dryers cautioning you not to use them in the bath/shower.
I find it sad sometimes.
Moderated by
ORC_Ragnar
on Dec 20, 2012 - 07:48AM
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5 months ago ::
Dec 20, 2012 - 7:50AM
#505
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Ive removed content from this thread because vulgarities (even masked or abbreviated) are a violation of the Code of Conduct. You can review the Code here: www.wizards.com/Company/About.aspx?x=wz_...Please keep your posts polite, on-topic, and refrain from making personal attacks.You are welcome to disagree with one another but please do so respectfully and constructively. If you wish to report a post for Code of Conduct violation, click on the Report Post button above the post and this will submit your report to the moderators on duty.
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5 months ago ::
Dec 20, 2012 - 7:52AM
#506
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Date Joined:
May 11, 2006
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Huh?! I dind't use abbreviated or masked vulgarities.
Whatevs. [shrug]
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5 months ago ::
Dec 20, 2012 - 9:28AM
#507
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Date Joined:
May 24, 2012
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I don't see why we should dumb things down so far that we need to spoon feed blatantly obvious things like this.
It's not about people needing hand holding to navigate the books (although I agree that our society has WAY too much of that: I once owned hairdrier that cautioned "Do not use while sleeping")
It's more about reducing the amount of work you'd have to do to remove those element from your game if it's not suited to your style of play. At a certian point the amount of work combing through the books to find and mark out those abilties/powers/tricks/whatever that aren't being used and rebalancing the classes to compensate, just becomes so much work that you could have written a new game in less time. If it comes to that, then why bother paying for the books? Just write your own game.
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5 months ago ::
Dec 20, 2012 - 9:43AM
#508
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Date Joined:
Apr 10, 2006
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It's more about reducing the amount of work you'd have to do to remove those element from your game if it's not suited to your style of play. At a certian point the amount of work combing through the books to find and mark out those abilties/powers/tricks/whatever that aren't being used and rebalancing the classes to compensate, just becomes so much work that you could have written a new game in less time. If it comes to that, then why bother paying for the books? Just write your own game.
It comes down to only put the time in it is worth... Saying "at level up we all discuss each power and spell to see if anyone has a problem" seams to me to take no time... Saying 5 tricks, 10 spells, 11 manuivers and 3 races and 1 class is out, seams to me to at most take a night.
On the other hand home brewing from scratch a way to play a tricky rouge or an anime fighter seams like ALOt more work.
Before posting, ask yourself WWWS: What Would Wrecan Say?
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5 months ago ::
Dec 20, 2012 - 10:40AM
#509
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Date Joined:
May 24, 2012
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Saying "at level up we all discuss each power and spell to see if anyone has a problem" seams to me to take no time... Saying 5 tricks, 10 spells, 11 manuivers and 3 races and 1 class is out, seams to me to at most take a night.
Except then what happens at level up when a manuver or spell or trick or power that a player had been building his character towards is deemed "out". That player's not going to be happy at all, best case he sucks it up and moves on (which still isn't ideal) worse case he gets upset (rightly so) that he wasn't informed this power was out before he made is character.
If I have to go through and house rule EVERY class myself (nevermind races and spells as well) in order to have a game with any sense of verisimilitude, then I'm not interested in paying somebody for the game. Oft times it's much faster to start from scratch then to have to go through and fix something that's peppered with mechanics that don't work for me. Of course I don't have to make my own, there are plenty of games out there (including previous editions of D&D) that can give me that experience with minimal houseruling (I certainly don't mind tweaking a few things on my own, just not too many things). If next doesn't at least attempt to support my playstyle out of the box, then they aren't getting my money, and there's no reason they can't support both. I thought that was the mission statement of Next, to support all playstyles.
On the other hand home brewing from scratch a way to play a tricky rouge or an anime fighter seams like ALOt more work
But they seem to be asking us to home-brew from scratch a way to play a NON-anime fighter or rogue. Same amount of work. Work I'm not interested in paying someone else for the privilege of doing it myself.
Also for the record I was agreeing with your original suggestion about the starred traits.
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5 months ago ::
Dec 20, 2012 - 10:51AM
#510
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Date Joined:
Apr 10, 2006
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"Except then what happens at level up when a manuver or spell or trick or power that a player had been building his character towards is deemed "out". That player's not going to be happy at all, best case he sucks it up and moves on (which still isn't ideal) worse case he gets upset (rightly so) that he wasn't informed this power was out before he made is character. "
1st no o e informs anyone of anything. You all discuss like grown ups what you all want. Now if your problem is you want to lord yourself over someone or that you think your group would be happier with a diffrent style of game then you, then that is a diffrent problem
"But they seem to be asking us to home-brew from scratch a way to play a NON-anime fighter or rogue. Same amount of work. Work I'm not interested in paying someone else for the privilege of doing it myself. "
Bull That is a bold face lie I want everyone to have options, no home few needed, I even said label them. Giving my rogue at my table taunt and your game not allowing taunt is way easier then there is no taunt and I have to make up anything from scratch
I want rogues to get tricks like those you do not like. I am willing to have them be optional, I am even talking about things I would say no to, but others wod like.
Why does me having a game that I enjoy stop you from having one you do?
The reason you having your game hurts mine is be use I don't have the class I want at all
Before posting, ask yourself WWWS: What Would Wrecan Say?
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