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Switch to Forum Live View When do we recharge damage dice?
5 months ago  ::  Dec 29, 2012 - 10:17AM #31
Cyber-Dave
  • I am a plot device.
Date Joined: Sep 20, 2004
Posts: 9,523

It is very clear cut. Trevor is a great guy, but he is not a D&DN designer. He is a WoTC employee. His opinion on the intent of a rule is no different than the opinion of any other reader or playtester, and he is not privy to the actual design process. Mike is the LEAD D&DN designer. He LEADS the actual design process. Mike spoke about wanting to do this in a L&L article. Now Mike has explicitly tweated that the current rules are working as intended. You get your dice EACH turn. That is the intent. And that is clear cut. 

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5 months ago  ::  Dec 29, 2012 - 1:41PM #32
PinkRose
Date Joined: Nov 15, 2008
Posts: 941
Thanks you for pointing all of that out, Cyber-Dave (though it was delivered with a bit of an unnecessary attitude).
It did appear at the time, that Mike Mearls agreed with Trevor.
Here is the full Twitter conversation below.

17 Dec OregonPinkRose

When exactly do martial dmg dice refresh? Can you use your d6 over and over to parry? Or just once a turn?







Not to be nit-picky but you don't parry on your turn. Or are you saying I can parry on every monster's turn?





You only have one reaction per round, remember.





Yeah, your dice refresh at the beginning of your turn and you only get one reaction per round.






Thanks for the answers. This us why I love D&D. The closeness of the community to the developers.




Viva La "what ever version of D&D you are playing right now!"
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5 months ago  ::  Dec 29, 2012 - 2:00PM #33
Plaguescarred
Date Joined: May 12, 2009
Posts: 16,551
PinkRose, your original question was ambigous because you gave a X or Y situation where X was impossible since you cannot use your d6 over and over to parry as a Reaction. Mike's answer was still correct in saying Martial Damage Dice is once per turn. Martial Damage Dice is usable once per turn and you can thus use them on your turn and on other creature's turn to parry. Its Trevor who implied that Martial Damage Dice refreshed at the begining of your turn whie the Packet doesn't say so. 

The Packet says this:  

Once per turn,... you can add your martial damage.



When you spend a martial damage die, you cannot use it again on the same turn.


Yan
Montréal, Canada
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5 months ago  ::  Dec 29, 2012 - 2:23PM #34
PinkRose
Date Joined: Nov 15, 2008
Posts: 941
Using those two quotes, it's pretty clear.
Thanks, Plaguescarred.
Why then is it so confusing for a lot of people as evidenced by the many threads?
I guess because it doesn't specifically say when to recharge them, and that was what we were used to from previous packets, yes?
Viva La "what ever version of D&D you are playing right now!"
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5 months ago  ::  Dec 29, 2012 - 3:09PM #35
Cyber-Dave
  • I am a plot device.
Date Joined: Sep 20, 2004
Posts: 9,523

Attitude? I didn't think my post had any... but then many people say that my writing often seems to contain some artifact that comes across as attitude, and I have not narrowed down exactly what that is as of yet, so I believe that it was there. It was not intended though.

In any case, I think that it is "confusing" because people have a hard time dealing with change. The actual rules are quite clear. But, people are used to the way it worked in the last few playtest packets, and so they are having a hard time adjusting. 

In any case, while you gain your martial damage dice every turn, you can still only parry once per round (not turn). While your dice are a turn based resource, a parry requires a reaction. Reactions are a round based resource. So, despite your dice being usable in full every turn, you can still only parry once a round. That is what Mike was saying with that tweet. 

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5 months ago  ::  Dec 29, 2012 - 3:53PM #36
PinkRose
Date Joined: Nov 15, 2008
Posts: 941
I felt that by using CAPS, you were belittling. Take that as constructive criticism, I guess.
That aside, thank you for the insight. It does make sense.
I like the idea of not keeping track of dice between a players turn. I'm not sure about having all the dice available all the time at higher levels, but I have to see that in action.
Again, thank you for your input and your contributions to the community.
Viva La "what ever version of D&D you are playing right now!"
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