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5 months ago  ::  Dec 17, 2012 - 6:14PM #1
oconneda
Date Joined: May 25, 2012
Posts: 24
What the heck is with skill dice?

I already roll a d20 to determine random chance in my execution of a particular task. Adding ANOTHER (single) die to roll to determine the bonus to that roll is insane. It makes the possible fluctuation of the character's relative success even greater without increasing the character's base aptitude.

When I'm a first level character, I can roll anywhere from 2 to 24. When I'm a 20th level character I can STILL roll a 2, but up to a 32? That is not anywhere close to an acceptable spread of minimum competence, nor accurate mathematical modeling for what we consider "skill". An increase in skill is not merely an increase in potential achievement, but also the ability to consistently and reliably accomplish tasks that are more difficult to those with less skill. Yes, the "average" still increases in the proposed mechanic, but the spread of possible results is far too wide.


If you're going to make skill bonus random, at least have the good sense to have characters roll an increasing number of dice because that will actually increases the minimum results. How on earth did this mechanic COMPLETELY replace static skill bonuses in this packet?
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5 months ago  ::  Dec 17, 2012 - 6:33PM #2
Bly2729
Date Joined: Sep 2, 2007
Posts: 415
I'm going to have to go ahead and COMPLETELY AGREE with this poster.  Whatever math rationale you wanna use, this is too complicated.  Try again.
DMAIA: DMs Against Immediate Actions - Turning 6 seconds into 15 minutes since 2008.

Vampire Class/Specialty in 2013!

Wizard: I cast Burning Hands.
Rogue: I grab a torch and a can of hairspray.

I prefer Next because 4E players and CharOpers can't find their ass without a grid and a power called "Find Ass."
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5 months ago  ::  Dec 17, 2012 - 7:26PM #3
darkillumine
Date Joined: Jan 24, 2012
Posts: 2
I need to see it in action before I'm sure, but I don't hate the idea. Keep in mind that skills are now a lot more... open/vague/general... than in previous editions. One thing I like (which many people might well hate) is that it will possibly keep a little tension in rolls. There will be less of the min/max player sitting back and saying, "Whatever, I can roll a 1 get this" or, "Nope, not even going to try that because I didn't dump enough points on that skill." Now, if you have a skill, you're going to be slowly improving at it as you level, but without ever becoming impossibly perfect. 
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5 months ago  ::  Dec 17, 2012 - 7:48PM #4
Bly2729
Date Joined: Sep 2, 2007
Posts: 415
Agreeing again, I need to see it in action.  It's supposed to make things simpler I guess.  But in my opinion its simpler for a character to add d20 + a number (Ability + Training + Whatever) than to add d20 + A Number + Skill Die.
DMAIA: DMs Against Immediate Actions - Turning 6 seconds into 15 minutes since 2008.

Vampire Class/Specialty in 2013!

Wizard: I cast Burning Hands.
Rogue: I grab a torch and a can of hairspray.

I prefer Next because 4E players and CharOpers can't find their ass without a grid and a power called "Find Ass."
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5 months ago  ::  Dec 17, 2012 - 8:17PM #5
CarlT
Date Joined: Apr 10, 2009
Posts: 2,878
It changes it from a straight linear die roll to a dice pool mechanic.  I'm intrigued and will reserve judgement until I see it in play.


But I don't hate it.  The current straight linear has always been flawed.  This will give you a bell-ish shaped curve - likely an improvement.  Lets try this and see it if is better or not (maybe someone with more time will crunch the numbers so we can see the new curves).


Carl
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5 months ago  ::  Dec 17, 2012 - 8:37PM #6
waterfairy21
Date Joined: Feb 5, 2012
Posts: 205
Upon reading it, I am inclined to dislike it. Passionately. However, I felt the same way about expertice dice when they were first added to the fighter, and after trying it out I loved them. So I'll give skill dice a try before I pass judgment. But it looks really ugly to me.
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5 months ago  ::  Dec 17, 2012 - 9:42PM #7
Thraxiss
Date Joined: Jun 25, 2008
Posts: 143

Dec 17, 2012 -- 6:14PM, oconneda wrote:

What the heck is with skill dice?

When I'm a first level character, I can roll anywhere from 2 to 24. When I'm a 20th level character I can STILL roll a 2, but up to a 32? That is not anywhere close to an acceptable spread of minimum competence, nor accurate mathematical modeling for what we consider "skill". An increase in skill is not merely an increase in potential achievement, but also the ability to consistently and reliably accomplish tasks that are more difficult to those with less skill. Yes, the "average" still increases in the proposed mechanic, but the spread of possible results is far too wide.




That's a darn fine point.  I wonder how it will play out?  On the flip side, if the DC is static, and lower, and you roll low on your d20, the bigger skill die could save your roll. 

Inspires a new rule idea for me too.  Fumbles on skill checks would be a 1 on the d20 and a 1 on the skill die.  Same for skill crits.

Here's where this falls apart though:

Technically, swinging a sword aptly is a skill.  So, by the logic of this system, the attack bonus should become a die as well, rather than a flat bonus. 
I don't suspect we're down with that. 

I'm still down to check it out though. 

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5 months ago  ::  Dec 17, 2012 - 11:48PM #8
oconneda
Date Joined: May 25, 2012
Posts: 24

Dec 17, 2012 -- 8:17PM, CarlT wrote:

This will give you a bell-ish shaped curve - likely an improvement.  Lets try this and see it if is better or not (maybe someone with more time will crunch the numbers so we can see the new curves).




The problem is that the "up the die size" does not shift the bell down field, it just expands the width of the bell.

Compare:
1d20+1dN

1d20+Nd3

Comparative max

You can click through to view the data sets in a variety of graphs or tables.

I think, if we object to the "straight 5%" model, upping the number of dice rolled rather than upping the size of the die rolled is a significantly more accurate model of "skill". As we gain skill, we begin to succeed more frequently at simpler tasks, but our ability to achieve increasingly more difficult tasks still remains challenging.

(e.g. There's an 85.00% chance of rolling at least 10 using 1d20+1d12, but there's a 93.70% of rolling at least 10 using 1d20+4d3. Then there's a 0.42% chance of rolling 32 using 1d20+1d12, but there's a 0.06% chance of rolling 32 using 1d20+4d3. Easier tasks are easier, while the hardest tasks are harder.)

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5 months ago  ::  Dec 18, 2012 - 12:43AM #9
NHBaggesen
Date Joined: Nov 29, 2009
Posts: 36

Dec 17, 2012 -- 11:48PM, oconneda wrote:


The problem is that the "up the die size" does not shift the bell down field, it just expands the width of the bell.

Compare:
1d20+1dN

1d20+Nd3

Comparative max

You can click through to view the data sets in a variety of graphs or tables.




But what you re saying isn't true, as is quite clear from those tables. Not only does the maximum value of the roll rise with higher dice sizes, so does the center of the bell. the minimum value of the plateau in the dice distribution is also clearly going up, as is the chance to roll at least 10 or any other measuer you'de care to choose to determine that the bell curve is indeed moving down the field. Not is might not move ar much or as distinctively as you want, but it is clearly moving.

Also the hardest task you can accomplish when using d20+d12, namely 32, is less likely/harder to accomplish (0.42% as you state) than the hardest tasks you can accomplish when rolling d20+d10 (0.50% of rolling 30). So based on that parameter the Skill Dice system is at least better than the old system of getting flat bonusses, where the hardest task you could accomplish remained at 5%.

This is not to say that the skil dice system is necessarily perfect, or that having just a single die gives the most interesting destribution, but it does do all the things you ask of it. I will agree that a flexible dicepool (like the 3d4) might be more interesting, but it would makwe the implementation of skill mastery messier.

And all in all I think I rather like it. I'm at least keen to try it. Not least because I could see a potential for making a more engaging skil system, where skill rolls are not just pass and fail. There could be effects based if the skill check would have been passed based just on the D20 or just on the skill die, effects based on rolling very low or very high on one of the dice but still complelting the check and so on.



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5 months ago  ::  Dec 18, 2012 - 1:07AM #10
Cyber-Dave
  • I am a plot device.
Date Joined: Sep 20, 2004
Posts: 9,455
I actually really like the new system. I think it works great. I think it also bears mentioning that there is a feat that makes 10 your lowest possible die roll on the d20, and a class ability that allows you to roll two skill dice (taking the best result). I don't see a problem...
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