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6 months ago ::
Dec 17, 2012 - 1:18PM
#51
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Date Joined:
Dec 13, 2012
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What, no way, you can't play a tarrasque in my game! Wizards is royally messing up now.
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6 months ago ::
Dec 17, 2012 - 1:18PM
#52
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Date Joined:
May 24, 2012
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"Night Below" as the next playtest adventure? That seems... excessive.
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6 months ago ::
Dec 17, 2012 - 1:18PM
#53
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Date Joined:
Oct 19, 2012
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I'm all for a good gag, (Not that kind you sick bastards.) but this was a little silly. I mean, do people have nothing better to do than lame e-jokes?
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6 months ago ::
Dec 17, 2012 - 1:18PM
#54
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Why is wish an eighth level spell? What's left for ninth?!
Polymorph World, Time Control, and Butterfly Effect.
guides
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my builds
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F-111 Interdictor Long (200+ squares) distance ally teleporter. With some warlord stuff. Broken in a plot way, not a power way. Thought Switch Higher level build that grants upto 14 attacks on turn 1. If your allies play along, it's broken. Elven Critters Crit op with crit generation. 5 of these will end anything. Broken. King Fisher Does an excellent job at keeping an enemy disabled in a few ways. Strong. Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading. Very Distracting Warlock Lot's of dazing and major penalties to hit. Overpowered. Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square. Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong. Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked. Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic. Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation. Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses. Indestructible Simply won't die, even if you sleep though combat. Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent. Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof. Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it. Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways. Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful. The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken. Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered. Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5. Super Knight A tough, sticky, high damage knight. Strong. Super Duper Knight Basically the same as super knight, only far more broken. Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken. Swordburst Maximus At-Will Close Burst 3 that slide and prones. Protects allies with off actions. Strong, possibly over powered with the right party.
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6 months ago ::
Dec 17, 2012 - 1:19PM
#55
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Date Joined:
Apr 25, 2012
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You got my hopes high. Didn't start actually reading the posts until now.
You got me to believe that the playtest was up. But oh well. I'm still hyped about it none the less.
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6 months ago ::
Dec 17, 2012 - 1:19PM
#56
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Date Joined:
Aug 22, 2007
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Not cool Zardnaar. >_>
Many people are honestly watching these threads to see if someone actually gets their hands on the packet.
Agreed. Troll threads are infinitely more annoying than they are funny. You might as well have included dead baby jokes and rape humor.
CORE MORE, NOT CORE BORE!
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6 months ago ::
Dec 17, 2012 - 1:19PM
#57
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*skyward scream*
ZARDNAAAAAAAAAAAAAAAAAAAR!!!!!!!!!!!!!!!!!!!!!!!!!!
A great man once said "If WotC put out boxes full of free money there'd still be people complaining about how it's folded." – Boraxe
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6 months ago ::
Dec 17, 2012 - 1:21PM
#58
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man, i can't believe people really believe it...it was obvious it was a lie =V
If they're like me, they read "Warlord" then stopped reading to go DL the "packet." Much of the first stuff can fit in that "testing to see how people react" thing they seem to do a lot. After it was no dice for the new packet, strait post to cry and ask how to get it. Does that sound more believable?
PS: "Viewing this thread :: 27 registered and 28 guests" And this is changing all around all over the place. Lawl.
What I think the Wilder Design Goals should be. Psionic Homebrew Mk2! Changed core, Focus Points, Psionic Potentials, stuff! Very basic core stuff. :P Homebrew Psionics blog posts archive: Spoiler:
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UPDATED Dec/18/2012: BAMN! Random update with a modest amount of hard rules for Animal Affinity, Telepathy, and Telekinesis. ADDED: Discipline Burn and more "soft" ideas. Dec/13/2012: Small Psionics Homebrew Update, now that I'm done with Finals.
Really old. Nov/02/2012: I'm working on a homebrew Wilder, and so a homebrew Psionics system. Here's a 3 part post with info on where I am in the design process. Part 1, Hard rules/example soulknife discipline: Link. Part 2, Basic ideas/goals on basic numbers and classes: Link. Part 3, Direction/ideas I want to take with specific disciplines: Link.:3
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6 months ago ::
Dec 17, 2012 - 1:21PM
#59
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Date Joined:
Oct 19, 2012
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Not cool Zardnaar. >_>
Many people are honestly watching these threads to see if someone actually gets their hands on the packet.
Agreed. Troll threads are infinitely more annoying than they are funny. You might as well have included dead baby jokes and rape humor.
Hey, Jonathan Swift is hilarious. That aside, yeah, this was kind of ill-concieved.
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6 months ago ::
Dec 17, 2012 - 1:21PM
#60
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Interesting. I was just flipping through the new packet and it seems Rangers have to be good again.
My two copper.
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