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5 months ago  ::  Dec 17, 2012 - 1:41PM #211
Crimson_Concerto
Date Joined: Aug 28, 2005
Posts: 9,913

Dec 17, 2012 -- 10:13AM, Maxperson wrote:

So you're not interested in modules.  Modules are just ways to home brew/house rule your game.


I do not believe that logically follows at all.

Just because it's not the place of something doesn't mean that it shouldn't be done.  At least that's what you told me when I told you that it wasn't your place to tell me something that you shouldn't have.


Touche.
But seriously, though, that's completely different, and I'm sure that you know that.

Dec 17, 2012 -- 10:25AM, Mand12 wrote:

Access does not function as a balancing agent. Period.


Sure it does, when correctly applied. The entire premise of a level advancement system is that more powerful things become more appropriate at higher levels. Having 3d10 expertise dice isn't overpowered; it's just overpowered at level 1, so you can't get it until later when it's not overpowered. We can apply the same principle to prestige classes that we apply to class features; what's appropriate to be gained at what level? This sounds far more reliable to me than assuming the DM will figure out when the features will be balanced and making whatever storyline requirements coincide around then.

And you ask why they need thematic restrictions:  because the word "Prestige" is in front of the word "Class."  As I said before, the difference between standard classes and prestige classes is axiomatic - there is no logical argument for its existence, and that basic assumption of its existence cascades throughout the entire discussion.  If you really don't see the difference between prestige classes and standard classes, thematically, then we will get nowhere.


None of that that points to needing thematic restrictions, though.

What I find strange is that the things that you're arguing for are exactly how Mearls has described it.  The post that made you do and believe I changed my mind to agree with you really is what you mean, as far as I can tell, and it is also really what Mearls has said.  But you need to accept that no, this approach is not the way it's ever been done before. 


Still not seeing it, I'm afraid.

Dec 17, 2012 -- 1:21PM, wrecan wrote:

I was really disappointed that Crash won the Oscar for best movie.  I thought that was a horrible movie.
Does anybody remember any other movies from that year?


I'm pretty sure that was the year everybody thought Brokeback Mountain was going to win. Crash winning was sort of an upset, if I recall correctly.

Why, yes, as a matter of fact I am the Unfailing Arbiter of All That Is Good Design (Even More So Than The Actual Developers) TM

Speaking of things that were badly designed, please check out this thread for my Minotaur fix. What have the critics said, you ask?
"If any of my players ask to play a Minotaur, I'm definitely offering this as an alternative to the official version." - EmpactWB
"If I ever feel like playing a Minotaur I'll know where to look!" - Undrave
"WoTC if you are reading this - please take this guy's advice." - Ferol_Debtor_of_Torm
"Really full of win. A minotaur that is actually attractive for more than just melee classes." - Cpt_Micha

Also, check out my recent GENASI variant! If you've ever wished that your Fire Genasi could actually set stuff on fire, your Water Genasi could actually swim, or your Wind Genasi could at least glide, then look no further.

Finally, check out my OPTIONS FOR EVERYONE article, an effort to give unique support to the races that WotC keeps forgetting about. Includes new racial feature options for the Changeling, Deva, Githzerai, Gnoll, Gnome, Goliath, Half-Orc, Kalashtar, Minotaur, Shadar-Kai, Thri-Kreen, Warforged and more!
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5 months ago  ::  Dec 17, 2012 - 1:45PM #212
Miladoon
Date Joined: May 24, 2012
Posts: 1,534

Dec 17, 2012 -- 1:03PM, BellChanger wrote:

Dec 17, 2012 -- 12:56PM, Miladoon wrote:

Dec 17, 2012 -- 12:54PM, BellChanger wrote:

Dec 17, 2012 -- 12:43PM, Diffan wrote:

Dec 17, 2012 -- 12:26PM, strider1276 wrote:



Last off-topic food related post, I promise (maybe). But, some places that I have found very good either locally, vaguely locally, or in my travels:

- Primanti Bros (primarily around Pittsburgh, PA, although there are two in Miami for some reason)





Mmmmmm.....I wanna go there tonight but I fear for the Sodium content in any of their food Cry (stupid blood pressure!)




Yeah, if you cut back the salt to the suggested daily rquirements, you get used to it and everything else tastes too salty. When I go to families or restaurants their food is way too salty.




If I stop salting my food does salt stop existing....




Nope, but your arteries and various organs will thank you. Then you will get used to it and not think you need so much salt. Just like cutting candy and sweets out of your diet lets you start to really enjoy fruits and vegetables and you start craving the good stuff instead of the bad.




I have the quitting salt part down.

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5 months ago  ::  Dec 17, 2012 - 1:54PM #213
Pashalik_Mons
Date Joined: May 17, 2009
Posts: 7,095

Dec 17, 2012 -- 12:52PM, zago wrote:

Dec 17, 2012 -- 12:48PM, BellChanger wrote:

Dec 17, 2012 -- 12:12PM, thecasualoblivion wrote:

Technically, you can't ragequit something that doesn't exist yet. Personally I'm planning on complaining non stop until it released, and then ragequitting in response to it sucking in its final form, while reserving the right to continue complaining if it becomes necessary(as in the final game not only sucks, but is insulting).




+1




So two geniuses think the playtest is imaginary, and thus can't be 'ragequited'? 



Hey, that reasoning is good enough for a lot of people when it comes to the playtest being criticized.

Seriously, though, you should check out the PbP Haven.  You might also like Real Adventures, IF you're cool.
Knights of W.T.F.- Silver Spur Winner


4enclave, a place where 4e fans can talk 4e in peace.
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5 months ago  ::  Dec 17, 2012 - 1:55PM #214
Maxperson
Date Joined: Mar 22, 2008
Posts: 22,434

Dec 17, 2012 -- 1:41PM, Crimson_Concerto wrote:

I do not believe that logically follows at all.




The existence of modules is entirely so that people can use them to modify aspect of their game that they don't like instead of coming up with a house rule.  Don't like the basic skill system, use a module.  5e is entirely about house rules/home brews.  That's the system. 

Touche.
But seriously, though, that's completely different, and I'm sure that you know that.




I really don't see any difference.  When I said it wasn't your place to tell me what you told me, it wasn't.  You had no business saying it, and should not have said it.

That said, for the most part I agree with you that it is not the place of mechanics to dictate how you roleplay.  The only exceptions would be if you voluntarily chose to pick mechanics that had roleplay associated with them.  For example, if you pick a druid, I would expect your roleplay to deal with nature in some way.  Druids are a nature oriented class. 

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5 months ago  ::  Dec 17, 2012 - 2:03PM #215
Crimson_Concerto
Date Joined: Aug 28, 2005
Posts: 9,913

Dec 17, 2012 -- 1:55PM, Maxperson wrote:

The existence of modules is entirely so that people can use them to modify aspect of their game that they don't like instead of coming up with a house rule.  Don't like the basic skill system, use a module.  5e is entirely about house rules/home brews.  That's the system.


I do not at all equate modules with house rules or homebrew, so I guess that we're just not going to agree here.

The only exceptions would be if you voluntarily chose to pick mechanics that had roleplay associated with them. For example, if you pick a druid, I would expect your roleplay to deal with nature in some way. Druids are a nature oriented class. 


Depends. I can think of plenty of character concepts for which there is not any particular connection to nature but Druid is the best fit for mechanical representation. The 4E Druid, for example, was the best way in that edition to play a simple werewolf or other shape-shifter.

Why, yes, as a matter of fact I am the Unfailing Arbiter of All That Is Good Design (Even More So Than The Actual Developers) TM

Speaking of things that were badly designed, please check out this thread for my Minotaur fix. What have the critics said, you ask?
"If any of my players ask to play a Minotaur, I'm definitely offering this as an alternative to the official version." - EmpactWB
"If I ever feel like playing a Minotaur I'll know where to look!" - Undrave
"WoTC if you are reading this - please take this guy's advice." - Ferol_Debtor_of_Torm
"Really full of win. A minotaur that is actually attractive for more than just melee classes." - Cpt_Micha

Also, check out my recent GENASI variant! If you've ever wished that your Fire Genasi could actually set stuff on fire, your Water Genasi could actually swim, or your Wind Genasi could at least glide, then look no further.

Finally, check out my OPTIONS FOR EVERYONE article, an effort to give unique support to the races that WotC keeps forgetting about. Includes new racial feature options for the Changeling, Deva, Githzerai, Gnoll, Gnome, Goliath, Half-Orc, Kalashtar, Minotaur, Shadar-Kai, Thri-Kreen, Warforged and more!
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5 months ago  ::  Dec 17, 2012 - 2:03PM #216
Mand12
Date Joined: Jun 17, 2010
Posts: 16,931

Dec 17, 2012 -- 2:03PM, Crimson_Concerto wrote:

Dec 17, 2012 -- 1:55PM, Maxperson wrote:

The existence of modules is entirely so that people can use them to modify aspect of their game that they don't like instead of coming up with a house rule.  Don't like the basic skill system, use a module.  5e is entirely about house rules/home brews.  That's the system.


I do not at all equate modules with house rules or homebrew, so I guess that we're just not going to agree here.




Is Greyhawk a homebrew?

D&D Next = D&D:  Quantum Edition
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5 months ago  ::  Dec 17, 2012 - 3:32PM #217
MechaPilot
Date Joined: Oct 5, 2007
Posts: 9,372

Dec 17, 2012 -- 1:41PM, Marandahir wrote:

Dec 17, 2012 -- 1:25PM, MechaPilot wrote:

Dec 17, 2012 -- 1:23PM, greatfrito wrote:

Dec 17, 2012 -- 1:21PM, wrecan wrote:

It only won Oscars for director and score and it totally deserved those.  I was really disappointed that Crash actually won the Oscar for best movie.  I thought that was a horrible movie.



If we're hating on movies, I agree: I didn't enjoy Crash at all, and didn't think it was anything special.

EDIT: The other nominees for best picture were Good Night and Good Luck, and Munich.  I remember enjoying both of them - but I have no idea if they were, y'know, any good



Was Crash that car accident fetish one?




Wrong Crash. 

You have the Car fetish one that was older and the one that came out the same year as Brokeback Mountain, which was about a car crash and then following the stories of each of the people in the cars up until the point of a car crash.



Ah.  Ty for the clarification.

Why Mechanics-Alignment Integration is Bad Show

Mar 4, 2012 -- 5:04PM, MechaPilot wrote:

Mar 4, 2012 -- 3:46PM, Warrant wrote:

so why even play a fighter if you can play the paladin the exact same way behaviorally and get added power to boot. "Paladin" is about accepting better game-enhancing mechanics at the price of more rigid in game behavior.


Really?  So it goes something like this?

Fighter: "I want to be a paladin."
NPC: "Really?"
Fighter: "Yes."
NPC: "Very well."  Starts reading from a holy book while still in-character "Do you accept having to choose and stick to the lawful good alignment, eventhough neither of us actually knows that it exists or what it is?"
Fighter: "I do."
NPC: "Do you reject good game balance because you accidentally rolled a high Charisma?"
Fighter: "What?"
NPC: "I don't know what it means either."
Fighter: "Oh.  Umm, ok I do."
NPC: "In the name of all that is metagamey and broken, accept these better game enhancing mechanics."
Fighter: "These what?"
NPC: "Just get out there and try to fulfill a million different people's notion of good while not violating and part of any of them."


taking an argument too far Show

Apr 16, 2012 -- 9:27PM, Frostball wrote:

So the system is designed such that every single hit needs to be described to avoid confusion?  Here's a scenario.  The players are nudists, everybody in the world are nudists, it's not weird, it's totally normal in this land.  They are naked and they fight drakes taking damage throughout, but healing up with surges.  Later they meet the guy who raised the drakes.

Part 1:  I didn't describe any of the hits.  What does he see?

Part 2:  Lets say I described the drakes as biting the players, yet they healed up.  What does he see?



Fencing & Swashbuckling as Armor.

D20 Modern Toon PC Race.

Mecha Pilot's Skill Challenge Emporium.

Gundam_00_Celestial_Being_Logo-logo-E6E4232905-seeklogo.com.gif
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5 months ago  ::  Dec 17, 2012 - 4:20PM #218
Marandahir
Date Joined: Nov 9, 2008
Posts: 4,226
No problem MechaPilot.  I went into watching Crash for my "Aesthetics of Violence" class in undergraduate school thinking I was going to see something a lot less perverse and disturbing than what I ended up seeing. 

So I understand the mistake.  >_>
A great man once said "If WotC put out boxes full of free money there'd still be people complaining about how it's folded." – Boraxe

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5 months ago  ::  Dec 18, 2012 - 12:19AM #219
DoctorBadWolf
Date Joined: Aug 5, 2008
Posts: 6,726
the attempt to create the assassin as a rogue scheme is a steaming pile of vomit. It's terrible, even beyond the fact that the assassin should be a class.

More sex and gender equality and racial equality shouldn't even be an argument--it should simply be an assumption for any RPG that wants to stay relevant in the 21st century.



Mar 8, 2012 -- 1:58PM, Skeptical_Clown wrote:

  I could say anything in D&D is silly though, because it's a silly game and we are silly people.

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5 months ago  ::  Dec 18, 2012 - 5:22AM #220
Crimson_Concerto
Date Joined: Aug 28, 2005
Posts: 9,913

Dec 17, 2012 -- 2:03PM, Mand12 wrote:

Is Greyhawk a homebrew?


I suppose that it was to somebody at some point. Why do you ask?

Why, yes, as a matter of fact I am the Unfailing Arbiter of All That Is Good Design (Even More So Than The Actual Developers) TM

Speaking of things that were badly designed, please check out this thread for my Minotaur fix. What have the critics said, you ask?
"If any of my players ask to play a Minotaur, I'm definitely offering this as an alternative to the official version." - EmpactWB
"If I ever feel like playing a Minotaur I'll know where to look!" - Undrave
"WoTC if you are reading this - please take this guy's advice." - Ferol_Debtor_of_Torm
"Really full of win. A minotaur that is actually attractive for more than just melee classes." - Cpt_Micha

Also, check out my recent GENASI variant! If you've ever wished that your Fire Genasi could actually set stuff on fire, your Water Genasi could actually swim, or your Wind Genasi could at least glide, then look no further.

Finally, check out my OPTIONS FOR EVERYONE article, an effort to give unique support to the races that WotC keeps forgetting about. Includes new racial feature options for the Changeling, Deva, Githzerai, Gnoll, Gnome, Goliath, Half-Orc, Kalashtar, Minotaur, Shadar-Kai, Thri-Kreen, Warforged and more!
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