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7 months ago ::
Dec 16, 2012 - 4:16AM
#11
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BTW, count your blessings. In 3e, the longbow had a range increment of 100 feet (20 squares), but could fire TEN range increments (200 squares), and there were a lot of ways to increase that.
Deepwoods Sniper, because shooting through trees means I can hit a stirge 3 countries away!
"Invokers are probably better round after round but Wizard dailies are devastating. Actually, devastating is too light a word. Wizard daily powers are soul crushing, encounter ending, havoc causing pieces of awesome." -AirPower25 Sear the Flesh, Purify the Soul; Harden the Heart, and Improve the Mind; Born of Blood, but Forged by Fire; The MECH warrior reaches perfection. My Guides
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7 months ago ::
Dec 16, 2012 - 8:50AM
#12
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Date Joined:
Aug 19, 2007
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Deepwoods Sniper, because shooting through trees means I can hit a stirge 3 countries away!
Yeah, back in 3.5 it was almost possible to shoot yourself in the back of the head, lol.
Spoiler:
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I am the Magic Man. (Pay no attention to the man behind the curtain.)
I am the Lawnmower Man. (I AM GOD HERE!)
I am the Skull God. (Koo Koo Ka Choo)
There are reasons they call me Mad...
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7 months ago ::
Dec 16, 2012 - 12:18PM
#13
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Date Joined:
Sep 18, 2012
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Deepwoods Sniper, because shooting through trees means I can hit a stirge 3 countries away!
Yeah, back in 3.5 it was almost possible to shoot yourself in the back of the head, lol.
In 2e, I had a ranger that managed to fire east and hit an ally to the west. Though that was probably the DM fudging things...
Also, isn't there a feat (Far Shot, I think?) that increases both normal and extended range by 10 squares? It's rarely useful (since 20 squares is already a huge distance), but I've known some people that would take it just to be an extreme range sniper.
Most fights I've seen in 4e (and I've been in quite a few campaigns) have been constrained enough that a range of 20 will let you stand on one side of the battlefield and hit a monster on the other side. Maybe you'll have to walk a couple feet forward first, but I digress...
Gunmage, a homebrew arcane striker. (Heroic Tier playtest ready.) GDocs link. (More up to date.)
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7 months ago ::
Dec 16, 2012 - 11:42PM
#14
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Yes, and you can use a Weapon of Long Range, and probably a PP or something. Regardless, in 4e there exist powers with range "Sight"
"Invokers are probably better round after round but Wizard dailies are devastating. Actually, devastating is too light a word. Wizard daily powers are soul crushing, encounter ending, havoc causing pieces of awesome." -AirPower25 Sear the Flesh, Purify the Soul; Harden the Heart, and Improve the Mind; Born of Blood, but Forged by Fire; The MECH warrior reaches perfection. My Guides
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7 months ago ::
Dec 17, 2012 - 7:13AM
#15
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Date Joined:
Jun 12, 2012
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Not to mention the fact that 20/40 is only the longbow's range. If the sniper takes a greatbow (and the accompanying feat), it has a range of 25/50, without anything else added on.
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7 months ago ::
Dec 17, 2012 - 8:01AM
#16
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Date Joined:
Jun 17, 2010
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I've literally never had a situation where I used a bow's long range. Ever.
I've used long range on some of the more limited throwing weapons, but never for a bow or crossbow.
D&D Next = D&D: Quantum Edition
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7 months ago ::
Dec 17, 2012 - 10:11PM
#17
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Date Joined:
Mar 12, 2011
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I've literally never had a situation where I used a bow's long range. Ever.
I've used long range on some of the more limited throwing weapons, but never for a bow or crossbow.
I've played a hunter from 1-11, a bow ranger from 1-19, and a ranger|seeker 11-17. I have had to move closer at the start of combat to avoid a long range penalty exactly once, and that was to immobilize the furthest enemy away from us, that had started 21 squares away from me.
In theory, how common this is depends on your DM. in practice, if he's nice to you by setting up combat maps with monsters starting 20+ squares away, he's simultaneously being a dick to the rest of the party, who will have to spend at least one round double-running to close the distance.
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7 months ago ::
Dec 18, 2012 - 3:00AM
#18
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Date Joined:
May 12, 2009
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IME long range has most often come up with flying creature getting away in the sky.
Yan Montréal, Canada
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7 months ago ::
Dec 19, 2012 - 5:12AM
#19
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LFR Battle Interactives have often had range > 20 happen.
"Invokers are probably better round after round but Wizard dailies are devastating. Actually, devastating is too light a word. Wizard daily powers are soul crushing, encounter ending, havoc causing pieces of awesome." -AirPower25 Sear the Flesh, Purify the Soul; Harden the Heart, and Improve the Mind; Born of Blood, but Forged by Fire; The MECH warrior reaches perfection. My Guides
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6 months ago ::
Dec 23, 2012 - 3:58PM
#20
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Date Joined:
Nov 30, 2010
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The problem when attacking from so far away, is that monsters could circle around the party and reach the "archer", and he wouldn't be in reach of his allies to be helped (the last encounter i DM, spreading the party turned quite a bad idea from them)
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