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Dungeons & Dra.. 4e Rules Q&A 40 squares of range!? Is it really true? [+...
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Switch to Forum Live View 40 squares of range!? Is it really true? [+ ranger overpower]
7 months ago  ::  Dec 16, 2012 - 4:16AM #11
Zathris
Date Joined: Nov 6, 2009
Posts: 4,346

Dec 14, 2012 -- 10:11PM, Salla wrote:

BTW, count your blessings.  In 3e, the longbow had a range increment of 100 feet (20 squares), but could fire TEN range increments (200 squares), and there were a lot of ways to increase that.



Deepwoods Sniper, because shooting through trees means I can hit a stirge 3 countries away!

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7 months ago  ::  Dec 16, 2012 - 8:50AM #12
Mad_Jack
Date Joined: Aug 19, 2007
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Dec 16, 2012 -- 4:16AM, Zathris wrote:


Deepwoods Sniper, because shooting through trees means I can hit a stirge 3 countries away!



  Yeah, back in 3.5 it was almost possible to shoot yourself in the back of the head, lol.


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7 months ago  ::  Dec 16, 2012 - 12:18PM #13
KColette
Date Joined: Sep 18, 2012
Posts: 174

Dec 16, 2012 -- 8:50AM, Mad_Jack wrote:

Dec 16, 2012 -- 4:16AM, Zathris wrote:


Deepwoods Sniper, because shooting through trees means I can hit a stirge 3 countries away!



  Yeah, back in 3.5 it was almost possible to shoot yourself in the back of the head, lol.



In 2e, I had a ranger that managed to fire east and hit an ally to the west. Though that was probably the DM fudging things...

Also, isn't there a feat (Far Shot, I think?) that increases both normal and extended range by 10 squares? It's rarely useful (since 20 squares is already a huge distance), but I've known some people that would take it just to be an extreme range sniper.

Most fights I've seen in 4e (and I've been in quite a few campaigns) have been constrained enough that a range of 20 will let you stand on one side of the battlefield and hit a monster on the other side. Maybe you'll have to walk a couple feet forward first, but I digress...

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7 months ago  ::  Dec 16, 2012 - 11:42PM #14
Zathris
Date Joined: Nov 6, 2009
Posts: 4,346
Yes, and you can use a Weapon of Long Range, and probably a PP or something. Regardless, in 4e there exist powers with range "Sight"
"Invokers are probably better round after round but Wizard dailies are devastating.  Actually, devastating is too light a word.  Wizard daily powers are soul crushing, encounter ending, havoc causing pieces of awesome." -AirPower25
Sear the Flesh, Purify the Soul;
Harden the Heart, and Improve the Mind;
Born of Blood, but Forged by Fire;
The MECH warrior reaches perfection.

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7 months ago  ::  Dec 17, 2012 - 7:13AM #15
masteraleph
Date Joined: Jun 12, 2012
Posts: 201
Not to mention the fact that 20/40 is only the longbow's range.  If the sniper takes a greatbow (and the accompanying feat), it has a range of 25/50, without anything else added on.
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7 months ago  ::  Dec 17, 2012 - 8:01AM #16
Mand12
Date Joined: Jun 17, 2010
Posts: 17,323
I've literally never had a situation where I used a bow's long range.  Ever.

I've used long range on some of the more limited throwing weapons, but never for a bow or crossbow.
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7 months ago  ::  Dec 17, 2012 - 10:11PM #17
Nirafelos
Date Joined: Mar 12, 2011
Posts: 798

Dec 17, 2012 -- 8:01AM, Mand12 wrote:

I've literally never had a situation where I used a bow's long range.  Ever.

I've used long range on some of the more limited throwing weapons, but never for a bow or crossbow.




I've played a hunter from 1-11, a bow ranger from 1-19, and a ranger|seeker 11-17. I have had to move closer at the start of combat to avoid a long range penalty exactly once, and that was to immobilize the furthest enemy away from us, that had started 21 squares away from me. 

In theory, how common this is depends on your DM. in practice, if he's nice to you by setting up combat maps with monsters starting 20+ squares away, he's simultaneously being a dick to the rest of the party, who will have to spend at least one round double-running to close the distance.  

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7 months ago  ::  Dec 18, 2012 - 3:00AM #18
Plaguescarred
Date Joined: May 12, 2009
Posts: 16,975
IME long range has most often come up with flying creature getting away in the sky.
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7 months ago  ::  Dec 19, 2012 - 5:12AM #19
Zathris
Date Joined: Nov 6, 2009
Posts: 4,346
LFR Battle Interactives have often had range > 20 happen.
"Invokers are probably better round after round but Wizard dailies are devastating.  Actually, devastating is too light a word.  Wizard daily powers are soul crushing, encounter ending, havoc causing pieces of awesome." -AirPower25
Sear the Flesh, Purify the Soul;
Harden the Heart, and Improve the Mind;
Born of Blood, but Forged by Fire;
The MECH warrior reaches perfection.

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6 months ago  ::  Dec 23, 2012 - 3:58PM #20
mexrage
Date Joined: Nov 30, 2010
Posts: 1,509
The problem when attacking from so far away, is that monsters could circle around the party and reach the "archer", and he wouldn't be in reach of his allies to be helped (the last encounter i DM, spreading the party turned quite a bad idea from them)
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