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Switch to Forum Live View WotC, here are two things to spice up combat...just a little.
6 months ago  ::  Dec 14, 2012 - 7:37AM #11
MrHemlocks
Date Joined: May 24, 2012
Posts: 34

Dec 14, 2012 -- 6:33AM, Cyber-Dave wrote:

Huh. What do you know. For once everyone seems to like my idea... I hope WotC are reading this.





For those few out there that for WHATEVER reasons do not care for crit charts or called shots...they can be optional! Crit charts and aimed shots will weed out those careless players that think their god like characters are impossible to kill, in combat, because of their many hit points. I like the idea one shot could bring down even the mightest, foolish, warriorCry  Bring on the hord of 1st level kobolds and pray non of them score a critical on the careless player... 










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6 months ago  ::  Dec 14, 2012 - 7:45AM #12
Cyber-Dave
  • I am a plot device.
Date Joined: Sep 20, 2004
Posts: 9,536

Dec 14, 2012 -- 7:37AM, MrHemlocks wrote:

Dec 14, 2012 -- 6:33AM, Cyber-Dave wrote:

Huh. What do you know. For once everyone seems to like my idea... I hope WotC are reading this.





For those few out there that for WHATEVER reasons do not care for crit charts or called shots...they can be optional! Crit charts and aimed shots will weed out those careless players that think their god like characters are impossible to kill, in combat, because of their many hit points. I like the idea one shot could bring down even the mightest, foolish, warriorCry  Bring on the hord of 1st level kobolds and pray non of them score a critical on the careless player... 














I don't think you really understood my idea. What you proposed with your table is nothing like what I proposed. I proposed that existing critical hit damage (in the form of the critical hit dice you roll when you score a critical hit) could be spent on a "table like" status effect. You don't actually roll to see what you hit. And, the number of critical hit dice you gain from a critical hit stays the same as in the RAW. Moreover, a critical hit never equals a one shot kill or equivalently potent mutilation... you need to reread my idea. But yes, it could (along with something more like what you want) be an optional rule system.

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6 months ago  ::  Dec 14, 2012 - 8:37AM #13
wrecan
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Date Joined: Jun 23, 2005
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Well, the critical hit chart could be presented with an optional die roll for people who want a random critical hit result.


d%* Critical
Die Cost
Effect (in addition to max damage)
Less
than 22
0 Crit: +1d6 +1d6/2 levels
22-30 1 Trip: creature is prone
31-39 1 Push: creature knocked back 5'
40-48 1 Lamed: creature speed reduced by 5' until end of encounter
49-57 1 Bruised: creature incurs cumulative -1 penalty to attacks
58-62 2 Disarmed: weapon falls in creature's square
63-67 2 Confused: creature unabel to use next action
68-72 2 Dumbstruck: creature unable to make noise until end of encounter
73-77 2 Obscured: creature blinded until after next action
78-84 2 Tintinitis: creature deaf until after next action
83-85 4 Eye-shot: creature loses use of one eye
86-88 4 Ear-Shot: creature loses use of one ear (or similar organ)
89-91 4 Mouth-shot: creature cannot speak until healed
92-94 4 Hamstrung: creature loses use of one appendage used for movement
95-97 4 Fracture: creature unable to use one nonvital appendage not used for movement
98-99 6 Severed: one limb removed from body
00 8 Beheaded: Creature loses head, if possible. (does not kill multi-headed creatures)

*-5 to the roll for each level below 10)
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6 months ago  ::  Dec 14, 2012 - 9:13AM #14
Austinwulf
Date Joined: Aug 5, 2008
Posts: 578

Dec 14, 2012 -- 6:33AM, Cyber-Dave wrote:

Huh. What do you know. For once everyone seems to like my idea... I hope WotC are reading this.




there is precedence for this idea.  In 4th (often at a feat cost) strikers could swap out their quarry/sneak/etc damage for alternate effects.

i think it's a good idea and gives the players via good die rolls some narrative control.

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6 months ago  ::  Dec 14, 2012 - 9:22AM #15
Gwathir
Date Joined: Feb 9, 2012
Posts: 530
CRITICAL HITS
This reminds me of the Ambush feats from 3.5 , you could exchange sneak attack damage for effects. A Critical Hit system that allows you to do that would be awesome. It would give more value to the d6 increases.

+1 to this idea.


PICTURE
As for the picture, I never really thought of it that way and its a good point. Its true just a hero posing for the camera feels dull, indeed each image should instead be someone looking down at a fantasy scene, but as an observer (not a photographer), so it feels like you are reading a story, which is essentially the heart of D&D.
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6 months ago  ::  Dec 14, 2012 - 10:24AM #16
draegn
Date Joined: Mar 26, 2004
Posts: 338
This chart for critical hits and fumbles is very similar to the 1e version from Dragon Magazine.

 http://www.angelfire.com/dragon3/vinifera/critical_hit_table_2e.pdf

 
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6 months ago  ::  Dec 14, 2012 - 12:59PM #17
MrHemlocks
Date Joined: May 24, 2012
Posts: 34

Dec 14, 2012 -- 10:24AM, draegn wrote:

This chart for critical hits and fumbles is very similar to the 1e version from Dragon Magazine.

 http://www.angelfire.com/dragon3/vinifera/critical_hit_table_2e.pdf

 





Nice chart....keep them coming! 

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6 months ago  ::  Dec 14, 2012 - 3:51PM #18
Rhenny
Date Joined: Dec 21, 2011
Posts: 1,567

Dec 14, 2012 -- 6:15AM, wrecan wrote:

Dec 13, 2012 -- 10:05PM, Cyber-Dave wrote:

What would be neat is if you could choose to give up some of those dice to deal a specific type of wound.



You know, normally, I am not a big fan of called shot rules,but sacrificing some or all of your critical hit in exchange for a condition?  That I like.




In my 4e campaign, I let the players choose the effect for their critical.  


Max damage plus (pick one):

1) Cause a wound (-1 to all actions until healed)
2) Knock prone   
3) Push foe back 10'
4) Cause 1d10 extra damage (if you roll a 10 you roll again and add damage)

Most of the times, the players just picked the extra damage.   I had the monsters almost always choose the extra damage just to keep the game moving.

Personally, I like the idea of giving choices, but I don't want the game to bog down.

The problem with 5e and crit hits is that monsters have less hit points than 4e monsters, so most of the time extra damage is really the only choice anyone would ever consider taking.      

           

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