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Switch to Forum Live View Interim D&DN Campaign Setting?
7 months ago  ::  Dec 13, 2012 - 4:16PM #11
Zardnaar
Date Joined: Apr 15, 2001
Posts: 8,954
 The main reason Jenks is that its really advertising someone elses product. I know some DMs have extensive notes and they may like to share them. I can see that splitting along ediiton lines.

"Theres this campaign setting, its called Golarion and its really good......."

 See my point?
Reducing a character to a list of dice rolls and modifiers is not role playing*

*pg 30, AD&D 2nd Ed DMG, 1989.
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7 months ago  ::  Dec 13, 2012 - 4:16PM #12
Jenks
Date Joined: Apr 4, 2008
Posts: 2,499
No, I understand
My two copper.



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7 months ago  ::  Dec 13, 2012 - 4:29PM #13
Miladoon
Date Joined: May 24, 2012
Posts: 1,598
I can do the maps!

EDIT:  Lets start from the ground up.  A complete forum endeavor.

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7 months ago  ::  Dec 13, 2012 - 4:38PM #14
Zardnaar
Date Joined: Apr 15, 2001
Posts: 8,954

Dec 13, 2012 -- 4:29PM, Miladoon wrote:

I can do the maps!

EDIT:  Lets start from the ground up.  A complete forum endeavor.




 Thats a great offer

Reducing a character to a list of dice rolls and modifiers is not role playing*

*pg 30, AD&D 2nd Ed DMG, 1989.
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7 months ago  ::  Dec 13, 2012 - 10:22PM #15
Staccat0
Date Joined: Jun 15, 2012
Posts: 334
Sweet. It'd be cool to try to do something completely from scratch for this.
A few guidelines for using the internet:
1. Mentally add "In my opinion" to the end of basically anything someone else says. Of course it's their opinion, they don't need to let you know. You're pretty smart.
2. Assume everyone means everything in the best manner they could mean it. Save yourself some stress and give people the benefit of the doubt. We'll all be happier if we type less emoticons.
3. Don't try to read people's minds. Sometimes people mean exactly what they say. You probably don't know them any better than they know themselves.
4. Let grammar slide. If you understood what they meant, you're good. It's better for your health.
5. Breath. It's just a dumb game.
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7 months ago  ::  Dec 13, 2012 - 10:36PM #16
Zardnaar
Date Joined: Apr 15, 2001
Posts: 8,954
Might Be Easier to brainstorm as a group. Thoughts?
Reducing a character to a list of dice rolls and modifiers is not role playing*

*pg 30, AD&D 2nd Ed DMG, 1989.
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7 months ago  ::  Dec 13, 2012 - 11:16PM #17
MrHemlocks
Date Joined: May 24, 2012
Posts: 34
IT IS FREE  AND SOOOO OLD SCHOOL...

www.rpgnow.com/product_info.php?manufact...

Average Rating  (5 reviews)



Description:

In the days when man knew only the working of stone and fought for their existence against the orc and the goblin, the sky turned to ash and down fell the fiery mountain onto the land.  The world tore open and the grey waters rushed in.  Those who survived the impact were lost as boiling clouds rushed out in all directions leaving a wasteland in its wake.


The Mountain That Fell left a gift; magic.  Near and far, those of learning and strong of heart discovered new powers to shape the world.  In the desolation around the Smoking Bay the adventurous found viz, magic in physical form.  And there was more, scattered amid the landscape were strange artifacts and stranger creatures that survived The Mountain That Fell.  For a time men, dwarves, orc, goblins, and other races braved the dangers and fought each other in the wastelands.  Then the elves came into Blackmarsh expelled the feuding races, drove the monsters out, and healed the land.


In the present day, many come to Blackmarsh to harvest viz, kill monsters, or seek the strange artifacts left by The Mountain That Fell.  The only force that stands against the wilderness is the Blackmarsh Rangers.  Anyone who is willing to defend the land and its people are welcomed into their ranks. Powerful kingdoms outside of Blackmarsh are beginning cast a covetous eyes toward the land's riches.  Will the adventurers of your campaign become wealthy and powerful? Or will their bones join the many that have sunk into the swamps?


Blackmarsh is a complete, ready to run setting for your campaign. It can be run as its own setting or an expansion of your existing world.  Contained in Blackmarsh are 17 geographical entries, 78 described locales, and one detailed town; Castle Blackmarsh. Each entry provide one or more adventure hooks to use in your campaigns.






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7 months ago  ::  Dec 14, 2012 - 8:01AM #18
Miladoon
Date Joined: May 24, 2012
Posts: 1,598
Group!

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7 months ago  ::  Dec 14, 2012 - 8:20PM #19
DoctorNecrotic
Date Joined: May 24, 2012
Posts: 1,101
Why not reanimate old, forgotten classics?  (Blackmoor says hi)
Disgruntled ghost of the Knights of W.T.F.
(Keep D&D alive, end the edition wars!)

"And if you gaze for long into an abyss, the abyss gazes also into you." - Friedrich Nietzsche

Disclaimer: Most of my posts are based on opinions (and are sometimes humorous, other times inspirational)
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7 months ago  ::  Dec 14, 2012 - 8:59PM #20
Qmark
  • vitriol and virtue
Date Joined: May 18, 2002
Posts: 16,733

Dec 13, 2012 -- 4:09PM, Jenks wrote:

Oh. Then SPELLJAMMER ALL THE WAY!!!




Do it, goddammit!



Or maybe Council of Wyrms.  That would be hilarious.
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