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6 months ago ::
Dec 13, 2012 - 1:50PM
#21
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Date Joined:
Jun 27, 2004
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When I generalize the "feel" of the game (to me, obviously - maybe my players, if I state so), I try to make sure I always spell out that I mean the current incarnation of the playtest rules. God only knows what the final product will look like, at this point, given how dramatic some of the changes have been from packet to packet.
Feedback Disclaimer
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Yes, I am expressing my opinions (even complaints - le gasp!) about the current iteration of the play-test that we actually have in front of us.
No, I'm not going to wait for you to tell me when it's okay to start expressing my concerns (unless you are WotC).
(And no, my comments on this forum are not of the same tone or quality as my actual survey feedback.) A Psion for Next (Playable Draft)A Barbarian for Next (Brainstorming Still)My 4e Projects
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6 months ago ::
Dec 13, 2012 - 1:57PM
#22
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You have a valid point Uskglass. I'm neither a 3e player nor particularly wedded to 4e, so I don't have the same reactions as many people. I would love to know how 3e and 4e players who don't frequent these forums view the situation. (i.e. are they more open to change, less open?)
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6 months ago ::
Dec 13, 2012 - 1:59PM
#23
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Date Joined:
Mar 29, 2012
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I see a little bit of all editions in the playtest material. Next feels like D&D to me! 4e had some great imporvements but felt less D&D than any other. This comes from a gamer with more 2e experience than any other system. Our group is back to enjoying ToM style of play with great enthusiasm!
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6 months ago ::
Dec 13, 2012 - 2:01PM
#24
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Date Joined:
Apr 15, 2001
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I'm a 12 year veteren of 3rd ed and I think the game playes more like 2nd ed with parts of 3rd ed (d20 mechanic) and 4th ed strapped in. it has a few probelms at the moemnt though that alot of people here from all edtions are commentng on (races need work, classes need work, monsters need wrok, fats etc).
Looking forward to the next packet although from the sounds of it it will probably get called the Pathfinder Packet.
Reducing a character to a list of dice rolls and modifiers is not role playing*
*pg 30, AD&D 2nd Ed DMG, 1989.
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6 months ago ::
Dec 13, 2012 - 2:02PM
#25
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Every edition of DnD has been somewhat different. DnD didn't begin with 3e and shouldn't be defined solely within a 3e context.
I've been playing all editions of D&D. While I agree the first packet had a BECMI feel to it, I think it has steered more towards 3E in later ones - which, incidentally, makes sense if one of the goals is to re-engage players who have moved to Pathfinder. Unfortunately I have little confidence that can be achived without alienating 4E fans.
Personally, I find the past two playtest packets, this one and #2, to feel more like 2nd, with a 3rd edition approach and seasoned with 4th. And as a 4e detractor, I think it could use a little more seasoning. To explain, 2nd feel is coming from Skills are reminiscent of non-weapon proficiencies and more emphasis on storytelling, which I often associate with that edition. The 3e feel is in presentation, charts and level progression. While the 4e seasoning has to do with at will spells, hit dice for self healing, Cleric word of power healing spells, and even the maneuvers to a small degree.
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6 months ago ::
Dec 13, 2012 - 2:05PM
#26
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Looking forward to the next packet although from the sounds of it it will probably get called the Pathfinder Packet.
Why do you say that?
My two copper.
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6 months ago ::
Dec 13, 2012 - 2:06PM
#27
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Date Joined:
Oct 17, 2007
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I see a little bit of all editions in the playtest material. Next feels like D&D to me! 4e had some great imporvements but felt less D&D than any other. This comes from a gamer with more 2e experience than any other system. Our group is back to enjoying ToM style of play with great enthusiasm!
We too! But we are doing ToTM in 4E (hijaking the 13th Age system and tweaking it a bit) It's funny in a way: we introduced the grid when we moved from 1E to 2E and now we are taking it away in the long tail of 4E.
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6 months ago ::
Dec 13, 2012 - 2:10PM
#28
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Date Joined:
Aug 25, 2007
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It is such a shame their first atempt of re uniting the player base failed.
this ofcourse was the essentials edition that was a bigger change to 4th edition then the change from 3 to 3.5 . It did exacty what they say 5th edition will do it gave characters with a fealing closer to the older editions to play along side standard 4th edition characters. Unfortunatly not many people who played 3.X or pathfinder tried it and just dismised this major overhaul as just being another 4th edition suplement. For example the expertise dice mecanic is based on a mecanic from the essentials slayer that also did have no daily powers.
when 5th edition open development was anounced i had hoped the first packet would be close to the essentials edition. maybe with bounded accuracy added skills tweaked and a wizard varation that could chose to have only daily spells.
I still would like people who rejected 4th edition, to play a game with essentials characters only and see how that feals to them.
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6 months ago ::
Dec 13, 2012 - 2:12PM
#29
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Date Joined:
May 12, 2009
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Next is not a re-balancing of 3e. I played 3e for 12 years. Yes, there are some elements of 3e in there, but it is not even close to the same thing.
I agree. Nor it is a re-balancing of AD&D or 4E. D&D Next is a beast of its own but that takes familiar elements from many iterations and blends them all togheter.
D&D Next's flavor is All Dress
Yan Montréal, Canada
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6 months ago ::
Dec 13, 2012 - 2:16PM
#30
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Date Joined:
May 22, 2003
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Next is not a re-balancing of 3e. I played 3e for 12 years. Yes, there are some elements of 3e in there, but it is not even close to the same thing.
I agree. Nor it is a re-balancing of AD&D or 4E. D&D Next is a beast of its own but that takes familiar elements from many iterations and blends them all togheter.
Yes, I'd even go so far as to say that it 'feels' like D&D. -- Which may account for those sensations of familiarity people are reporting. 
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