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7 months ago  ::  Dec 14, 2012 - 7:40PM #31
VacantPsalm
Date Joined: May 4, 2011
Posts: 494
Minus the d20, which I'm indifferent on, the bigger the die the better. d12s FTW. Go take some tumbling lessons, lil' d4s.
What I think the Wilder Design Goals should be.
Psionic Homebrew Mk2! Changed core, Focus Points, Psionic Potentials, stuff! Very basic core stuff. :P

Homebrew Psionics blog posts archive:
Spoiler: Show

UPDATED Dec/18/2012: BAMN! Random update with a modest amount of hard rules for Animal Affinity, Telepathy, and Telekinesis. ADDED: Discipline Burn and more "soft" ideas.
Dec/13/2012: Small Psionics Homebrew Update, now that I'm done with Finals.

Really old.
Nov/02/2012:
I'm working on a homebrew Wilder, and so a homebrew Psionics system. Here's a 3 part post with info on where I am in the design process.
Part 1, Hard rules/example soulknife discipline: Link.
Part 2, Basic ideas/goals on basic numbers and classes: Link.
Part 3, Direction/ideas I want to take with specific disciplines: Link.


:3
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7 months ago  ::  Dec 14, 2012 - 10:55PM #32
Vic_Ferrari
Date Joined: Jul 29, 2012
Posts: 914

Dec 14, 2012 -- 1:45PM, zago wrote:

Dec 14, 2012 -- 1:44PM, wrecan wrote:

But d12 is the most massive of the dice, making it the ideal ranged weapon.  I guess it depends on whether your more aggressive or defensive as a DM!




All work equally well crammed into a blunderbus





Farmer Giles of Ham could have used a few of those.

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