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6 months ago ::
Dec 13, 2012 - 3:01AM
#1
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What if spellcasters earned reduced XP for the first encounter in a day & then made up for for it in subsequent encounters, like this:
1st encounter: 50% xp. 2nd encounter: 100% xp. 3rd encounter: 150% xp. 4th and after: 200% xp.
Maybe not those numbers exactly but you get the idea.
Suddenly spellcasters are not only NOT wanting to rest after every encounter, they are actually trying to whip the rest of the party through at least 3 every day, and trying to wisely manage their resources to be able to do so,right? The wizard wants that juicy #4 encounter. I'm thinking it should only apply to casters though--if everyone gets the same xp the group might just tolerate it & continue to rest after every encounter, but the casters won't put up with being left behind, maybe it would work applied to everybody, I'm not sure. Anyway, maybe people won't like it but I'm actually considering trying it in my campaign. The only problem I see is days when there was only ever going to be one encounter no matter what...maybe the DM just waives the penalty in that case?
Another potential problem: the spellcasters in the group would be at a different XP count than the rest of the group....maybe it SHOULD apply to everyone.
Thought: The players would never know for sure that there would only be one encounter on a given day, so they wouldn't know whether it was safe to nova or not.
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6 months ago ::
Dec 13, 2012 - 3:50AM
#2
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What if spellcasters earned reduced XP for the first encounter in a day & then made up for for it in subsequent encounters, like this:
1st encounter: 50% xp. 2nd encounter: 100% xp. 3rd encounter: 150% xp. 4th and after: 200% xp.
Maybe not those numbers exactly but you get the idea.
Suddenly spellcasters are not only NOT wanting to rest after every encounter, they are actually trying to whip the rest of the party through at least 3 every day, and trying to wisely manage their resources to be able to do so,right? The wizard wants that juicy #4 encounter. I'm thinking it should only apply to casters though--if everyone gets the same xp the group might just tolerate it & continue to rest after every encounter, but the casters won't put up with being left behind, maybe it would work applied to everybody, I'm not sure. Anyway, maybe people won't like it but I'm actually considering trying it in my campaign. The only problem I see is days when there was only ever going to be one encounter no matter what...maybe the DM just waives the penalty in that case?
Another potential problem: the spellcasters in the group would be at a different XP count than the rest of the group....maybe it SHOULD apply to everyone.
Thought: The players would never know for sure that there would only be one encounter on a given day, so they wouldn't know whether it was safe to nova or not.
This was already posed as a solution in the "Mechanical Solutions to the 5MWD" thread.
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6 months ago ::
Dec 13, 2012 - 3:58AM
#3
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Date Joined:
Jun 21, 2012
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wow that could create some really odd imbalances with xp rewards. Only way this would work out is if all xp rewards were made in the same very tight margins all day, and some encounters are worth more than others by nature. I could see the wizard doing a dungeon crawl and earning half xp on the grunts only to get double xp for the big fight at the end.
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6 months ago ::
Dec 13, 2012 - 4:31AM
#4
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What if spellcasters earned reduced XP for the first encounter in a day & then made up for for it in subsequent encounters, like this:
1st encounter: 50% xp. 2nd encounter: 100% xp. 3rd encounter: 150% xp. 4th and after: 200% xp.
Maybe not those numbers exactly but you get the idea.
Suddenly spellcasters are not only NOT wanting to rest after every encounter, they are actually trying to whip the rest of the party through at least 3 every day, and trying to wisely manage their resources to be able to do so,right? The wizard wants that juicy #4 encounter. I'm thinking it should only apply to casters though--if everyone gets the same xp the group might just tolerate it & continue to rest after every encounter, but the casters won't put up with being left behind, maybe it would work applied to everybody, I'm not sure. Anyway, maybe people won't like it but I'm actually considering trying it in my campaign. The only problem I see is days when there was only ever going to be one encounter no matter what...maybe the DM just waives the penalty in that case?
Another potential problem: the spellcasters in the group would be at a different XP count than the rest of the group....maybe it SHOULD apply to everyone.
Thought: The players would never know for sure that there would only be one encounter on a given day, so they wouldn't know whether it was safe to nova or not.
This was already posed as a solution in the "Mechanical Solutions to the 5MWD" thread.
I should have figured.
But I didn't see it, I legitimately thought of it on my own.
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6 months ago ::
Dec 13, 2012 - 5:36AM
#5
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Date Joined:
Sep 25, 2009
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See this is what I don't get about 5mwd threads. Why does everyone think that the problem is with players weadling extra rests out of their DMs? That the solution is incentivizing players not to ask? It's not true, it's doomed to failure, it makes zero in-game sense, but most of all it feeds the other side's belief that the "5mwd problem" doesn't need to be fixed because a good DM can deal with it by just not letting his players take excessive rests without penalty. Thus, it side-tracks the debate into a completely pointless discussion of "well that hasn't been a problem for me, so I refuse to put up with your complicated and non-sensical fixes just because you're a crappy DM." Not that I'm actually calling any of you a crappy DM, but that's been the jist of the other half dozen threads on this subject that I've seen.
That's not the 5mwd problem, or at least not all of it, and therefore this solution (which has already been discussed ad nauseum, btw) can't fix the 5mwd problem, even if the incentive were strong enough to make players want to push on. All it can do is fuel the other side's argument that nothing needs to be done, and WotC does not need more reasons not to push the game forward and slaughter the sacred cows that need slaughtering to really fix the problem (which, IMHO, does not necessarily include elimination of all dailiy resources).
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6 months ago ::
Dec 13, 2012 - 5:46AM
#6
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I keep seeing these threads and reading the posts that describie players playing their DM into allowing a rest after one battle or encounter. The real problem I see is, why the heck are the DM's allowing this?????? WHY? WHY? WHY? is this a problem for WotCto fix. WHY? There is no 5MWD!!!!! Unless it is allowed!!!!
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6 months ago ::
Dec 13, 2012 - 6:11AM
#7
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Date Joined:
Jan 15, 2009
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Because the game world, operates at a more realistic and literary pace of 1 or 2 battles or resource draining encounters a week and ocassionally advancing to as high as 1 or 2 a day..is incredibly illogical and bad wrong fun.... it just must mean the players are exploiting the game.... otherwise we cant diss on people with different play styles.
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6 months ago ::
Dec 13, 2012 - 6:16AM
#8
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I keep seeing these threads and reading the posts that describie players playing their DM into allowing a rest after one battle or encounter. The real problem I see is, why the heck are the DM's allowing this?????? WHY? WHY? WHY? is this a problem for WotCto fix. WHY? There is no 5MWD!!!!! Unless it is allowed!!!!
Thanks for making powerroleplayer's point for him.
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6 months ago ::
Dec 13, 2012 - 6:17AM
#9
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Date Joined:
Jan 15, 2009
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Thanks for making powerroleplayer's point for him.
Could call it hanging a lamp shade on it.
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6 months ago ::
Dec 13, 2012 - 6:35AM
#10
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Thanks for making powerroleplayer's point for him.
Could call it hanging a lamp shade on it.
Not sure what point I made for others, but I have not ever had this problem, as a DM or player. We even had marathon 3 day games and I honestly do not remember this being an issue of any kind. If your wizard uses everything in the first encounter then oh well - now he is a melee fighter till you get a chance to rest. Not changing the topic, but it kinda sounds like a MMO = fight/rest/explore/fight/rest...(?)
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