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Switch to Forum Live View Need help with a summoner wizzard
6 months ago  ::  Dec 12, 2012 - 9:32PM #1
Nertak
Date Joined: Jun 24, 2009
Posts: 189
I want to make a summoner wizzard for a home brew.  I was looking for items or feats that would make the summons better.  More hp or defenses or damage but i really can't find much. 

I know there is a heroic feat that increases summons defenses by 1. 
I also know that there is the arcanist impliment option to up their damage by your con mod.  But only 1 summon an encounter.
but aside from those I really don't see anything.

I know I can up summons defenses/hp by upping my own but was hoping there were better things out there.


Finally, summons just seem really easy to kill to me.  Worse then wizard defenses (temp stuff don't effect them) half my hp, and most are melee.  Am i wrong about this? What are personal experiences with the summons? Casting a daily to have it die next turn all the time would be disapointing. 

Thanks for the info
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6 months ago  ::  Dec 12, 2012 - 9:57PM #2
Alcestis
Date Joined: Oct 7, 2009
Posts: 7,901
Isn't really worth investing in being a summoner till Paragon. If you're starting in Heroic just be a standard Wizard and start retraining when you hit 11 or so for the feats/powers you want.
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6 months ago  ::  Dec 13, 2012 - 9:29PM #3
Scatterbrained
Date Joined: Aug 31, 2009
Posts: 2,583
Wizards can have pretty great defenses actually, and it's worth some investment if you want to have sturdy summons.

Also consider that if your summon dies in one round, the whole enemy team just probably wasted a turn beating down a non-PC character.  Absorbing attacks is a pretty nice benefit of summons.

If you want a class with a summon that never or rarely dies, I'd probably look more towards the shaman model. Either way, don't forget to add Tome Expertise to your list of nice feats.
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6 months ago  ::  Dec 13, 2012 - 9:35PM #4
Celerian01
Date Joined: May 27, 2011
Posts: 631
A wizzard?  Does he have a trunk with apparently infinite capacity for both violence and contents that follows him around on hundreds of little legs? Tongue Out
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6 months ago  ::  Dec 14, 2012 - 10:26AM #5
windgate
Date Joined: May 7, 2011
Posts: 283

Dec 13, 2012 -- 9:35PM, Celerian01 wrote:

A wizzard?  Does he have a trunk with apparently infinite capacity for both violence and contents that follows him around on hundreds of little legs? Tongue Out




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6 months ago  ::  Dec 19, 2012 - 5:16PM #6
Nertak
Date Joined: Jun 24, 2009
Posts: 189

Dec 13, 2012 -- 9:29PM, Scatterbrained wrote:

Wizards can have pretty great defenses actually





How can wizards have good defenses? My level 1 wizard has 15AC (no magic gear) if i get unarmored agility i'll use my only feat and bring it to 17.  A paladin level 1 without using up their feat has 20.

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6 months ago  ::  Dec 19, 2012 - 5:21PM #7
Noctaem
Date Joined: Mar 28, 2010
Posts: 1,805
correct, you are the squishy nugetty center of the hard shelled black chocolate paladin.
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6 months ago  ::  Dec 19, 2012 - 6:06PM #8
Matyr
Date Joined: Jun 19, 2004
Posts: 2,726

Dec 19, 2012 -- 5:16PM, Nertak wrote:

Dec 13, 2012 -- 9:29PM, Scatterbrained wrote:

Wizards can have pretty great defenses actually





How can wizards have good defenses? My level 1 wizard has 15AC (no magic gear) if i get unarmored agility i'll use my only feat and bring it to 17.  A paladin level 1 without using up their feat has 20.




It is almost as if he is a big guy in plate and you are a smart guy in a robe.

Your defenses, sans gimmicks, should be behind the defender at all times as the controller.  They will stay behind, but not so much so that creatures who can hit the defender will auto-hit you. 

Currently working on making a Dex based defender.  Check it out here
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6 months ago  ::  Dec 19, 2012 - 6:16PM #9
Scatterbrained
Date Joined: Aug 31, 2009
Posts: 2,583

Dec 19, 2012 -- 5:16PM, Nertak wrote:

Dec 13, 2012 -- 9:29PM, Scatterbrained wrote:

Wizards can have pretty great defenses actually





How can wizards have good defenses? My level 1 wizard has 15AC (no magic gear) if i get unarmored agility i'll use my only feat and bring it to 17.  A paladin level 1 without using up their feat has 20.


So you're three behind.  Take the feat that gives them +1 to defenses (or just go staff of defense), add the -2 penalty from a mark and the monster has to roll the same number to hit your summon as he does the paladin.

I'm not saying the wizard has the best defenses in the game at level 1. I'm saying it's fairly trivial to get your summoned creatures good defenses.

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5 months ago  ::  Dec 19, 2012 - 7:03PM #10
Zathris
Date Joined: Nov 6, 2009
Posts: 4,228

Dec 19, 2012 -- 5:16PM, Nertak wrote:

Dec 13, 2012 -- 9:29PM, Scatterbrained wrote:

Wizards can have pretty great defenses actually





How can wizards have good defenses? My level 1 wizard has 15AC (no magic gear) if i get unarmored agility i'll use my only feat and bring it to 17.  A paladin level 1 without using up their feat has 20.


Ahahahahahahahahahaha.

Seriously? Level 1 before you've gotten any magic items? Are you going to tell me how great a Striker Vampires are, next?

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