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6 months ago ::
Dec 11, 2012 - 9:14AM
#21
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Date Joined:
Mar 22, 2008
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I'm fine with restrictions so long as there is a justifiable reason for them. Saying "no paladins because I don't like them" is not good enough.
Why not? Why should the DMs fun be sacrificed because you want to play a Paladin and he doesn't like them?
If the DM hates paladins and doesn't want them in his game. And the player loves paladins and enjoys playing them. Someone isn't going to have fun.
That probably isn't true in most cases. It's only true if Paladin is the only class the player enjoys. If the player has fun with even one more class, the player can choose that class and both can have fun. I've never seen a player who only had fun with one class and no others would ever do. I suppose they exist, but are so rare as to not be worth mentioning in this thread. However, I know tons of people who strongly dislike a class or two.
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6 months ago ::
Dec 11, 2012 - 9:14AM
#22
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Date Joined:
Oct 11, 2009
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I'm fine with restrictions so long as there is a justifiable reason for them. Saying "no paladins because I don't like them" is not good enough.
Why not? Why should the DMs fun be sacrificed because you want to play a Paladin and he doesn't like them?
If the DM hates paladins and doesn't want them in his game. And the player loves paladins and enjoys playing them. Someone isn't going to have fun.
It's generally a better compromise for the DM to give up a little bit of his fun (he still has lot's of other things to do, and other players to play with), then the player giving up all his fun (he only has his character).
Assuming they just don't get new groups.
What if the DM's fun is ruined by paladins?
Why can't the player have fun with another type of character?
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6 months ago ::
Dec 11, 2012 - 9:18AM
#23
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Date Joined:
Jan 17, 2012
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Nay!
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6 months ago ::
Dec 11, 2012 - 9:25AM
#24
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Date Joined:
May 18, 2002
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I just don't think a ninja or samurai belong in Middle Earth.
Aragorn very well could have MC'd in Samurai immediately after being handed Anduril.
3E's Samurai is little more than "this is my grandfather's sword". There's no reason why the mechanics can't fit in anywhere.
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6 months ago ::
Dec 11, 2012 - 9:28AM
#25
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Date Joined:
Jun 21, 2012
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oh wow look, this is gonna be productive and insightful. Whether the rules say so or not, the DM can and will restrict things. They could could print YOU MAY NOT PREVENT PLAYERS FROM USING ANYTHING CONTAINED IN THIS BOOK on every single page and it won't stop people from preventing players from using things. That kind of restriction isn't solely the purview of the DM either, but the DM's the one with the last word on things so they tend to get all the attention. Either way, the conversation of "whether or not" is a waste of time. I'd be a lot more interested in finding out about the things people typically restrict or ignore.
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6 months ago ::
Dec 11, 2012 - 9:30AM
#26
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Date Joined:
Mar 22, 2008
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I just don't think a ninja or samurai belong in Middle Earth.
Aragorn very well could have MC'd in Samurai immediately after being handed Anduril.
3E's Samurai is little more than "this is my grandfather's sword". There's no reason why the mechanics can't fit in anywhere.
LOL No. A samurai is a very specific asian themed class. If your character is not using it like that, then he's not a samurai. Mechanics =/= class. Mechanics + fluff = class. If you change the fluff, you have changed the class. Therefore, no samurai or ninja will ever exist in Middle Earth.
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6 months ago ::
Dec 11, 2012 - 9:35AM
#27
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What if the DM's fun is ruined by paladins?
Why can't the player have fun with another type of character?
Depends on the people and exactly how much fun will be ruined.
That probably isn't true in most cases. It's only true if Paladin is the only class the player enjoys. If the player has fun with even one more class, the player can choose that class and both can have fun. I've never seen a player who only had fun with one class and no others would ever do. I suppose they exist, but are so rare as to not be worth mentioning in this thread. However, I know tons of people who strongly dislike a class or two. Depends.
If it's a specific mechanic that hurts the DM's fun (detect evil certainly cound). Then making the player use a fighter/cleric instead is very likely going to be fine.
If it's a specific character that hurts the DM's fun (lawful-stupid defender). Then making the player play a chatoic-only PC is really going to be bad.
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F-111 Interdictor Long (200+ squares) distance ally teleporter. With some warlord stuff. Broken in a plot way, not a power way. Thought Switch Higher level build that grants upto 14 attacks on turn 1. If your allies play along, it's broken. Elven Critters Crit op with crit generation. 5 of these will end anything. Broken. King Fisher Does an excellent job at keeping an enemy disabled in a few ways. Strong. Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading. Very Distracting Warlock Lot's of dazing and major penalties to hit. Overpowered. Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square. Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong. Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked. Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic. Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation. Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses. Indestructible Simply won't die, even if you sleep though combat. Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent. Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof. Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it. Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways. Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful. The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken. Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered. Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5. Super Knight A tough, sticky, high damage knight. Strong. Super Duper Knight Basically the same as super knight, only far more broken. Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken. Swordburst Maximus At-Will Close Burst 3 that slide and prones. Protects allies with off actions. Strong, possibly over powered with the right party.
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6 months ago ::
Dec 11, 2012 - 9:46AM
#28
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Date Joined:
Mar 22, 2008
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Depends.
If it's a specific mechanic that hurts the DM's fun (detect evil certainly cound). Then making the player use a fighter/cleric instead is very likely going to be fine.
If it's a specific character that hurts the DM's fun (lawful-stupid defender). Then making the player play a chatoic-only PC is really going to be bad.
Or, if it's the paladin class as a whole, then it's the paladin class. An example. I personally cannot stand dragonborn, so they don't exist in games that I run. It's the race that I cannot stand. Not breath weapons. It's the whole package, from looks on up.
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6 months ago ::
Dec 11, 2012 - 9:47AM
#29
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Date Joined:
Sep 19, 2006
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@ Maxperson: It's not good enough for me and my senses. In situations where the DMs restrictions and their reasonings do not meet or exceed my expectations then I will happily oblige in the DM seat and start a new campaign that's more inclusive OR I leave. I don't have time or energy to argue about how the right way to play make believe is.
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6 months ago ::
Dec 11, 2012 - 9:49AM
#30
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Date Joined:
Mar 22, 2008
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@ Maxperson: It's not good enough for me and my senses. In situations where the DMs restrictions and their reasonings do not meet or exceed my expectations then I will happily oblige in the DM seat and start a new campaign that's more inclusive OR I leave. I don't have time or energy to argue about how the right way to play make believe is.
Awesome. Me, I believe that everyone needs to have fun and forcing the DM to use a class that he dislikes is unbecoming of an adult playing the game.
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