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6 months ago ::
Dec 10, 2012 - 11:40PM
#1
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Date Joined:
Jan 10, 2012
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Alright, for some reason, I seem to keep misunderstanding the usefulness of Mortal Wound. Originally, I misread it and though it could be used on your opponent's creatures (which seemed to make more sense). But instead, it seems as if the card is suppose to allow your creatures to last until the start of your next turn. I can understand this is the the creature had a chance to act, but it seem the creature would die anyway. Also, the damage prevention would generally only be needed on your opponent's turn, so your creature would be dead before it could act. I know I'm missing something here. Also, tagging on the Level 4 requirement seems high if it is not as effective as it seems it should be.
So please, someone set me straight. I know I'm overlooking something. Thanks.
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6 months ago ::
Dec 11, 2012 - 6:05AM
#2
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Date Joined:
Nov 19, 2012
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You are certainly overlooking something, the card destroys the creature during the deply phase which is after activations, if you can remove it they won't die.
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6 months ago ::
Dec 11, 2012 - 7:22AM
#3
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Date Joined:
Jan 10, 2012
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You are certainly overlooking something, the card destroys the creature during the deply phase which is after activations, if you can remove it they won't die.
Thanks. For some reason I kept thinking the Deploy phase was first. Must be because I was playing Snig the Axe and putting creatures out early. Just confused myself. That makes a little more sense now.
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6 months ago ::
Dec 11, 2012 - 7:33AM
#4
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Date Joined:
Nov 19, 2012
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It happens, I usually confuse myself at least once a game.
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6 months ago ::
Dec 11, 2012 - 9:57AM
#5
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Date Joined:
Sep 15, 2010
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Oooh, I hadn't noticed that little tidbit. Much nastier than I originally thought.
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6 months ago ::
Dec 11, 2012 - 12:51PM
#6
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Date Joined:
Oct 23, 2002
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Yeah, in particular in the Tyranny warband you could conceivably play 8x CON cards (if you can get the 4x Tough as Nails... I only own two myself since I'm not made of money  ) that remove an attached card, not to mention Dwarf Cleric, Rally or Saving Throw.
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6 months ago ::
Dec 11, 2012 - 7:54PM
#7
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Date Joined:
Jan 10, 2012
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Sounds like a very nasty strategy, especially if they use something Sneak Attack on you.
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6 months ago ::
Dec 13, 2012 - 11:24PM
#8
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Date Joined:
Oct 16, 2010
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Yeah, if only it stopped the Short Sword
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5 months ago ::
Jan 14, 2013 - 8:40AM
#9
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Date Joined:
Jan 14, 2013
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Still not nearly as good as Uncanny Dodge.
Side by side comparison: both prevent all damage from a single source. Uncanny dodge is 2 levels lower, making it far more versatile. Uncanny dodge requires you to immediately discard any other order card as payment. Mortal Wound will also require you to expend another order card to keep your guy alive, but it has to be the right one; alternatively if you have a cleric out and in range he can expend a standard action instead.
Ultimately, uncanny dodge does the same thing but it's way more versatile. Nearly any creature can use it, and you can toss any order card you have. Mortal wound can only be used by a few creatures, and unless you have the right order cards or a cleric available, your creature is going to die anyway.
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