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Switch to Forum Live View Any word on post-Gruumsh Dungeon Command?
5 months ago  ::  Jan 02, 2013 - 2:49PM #11
mvincent
Date Joined: Jun 15, 2004
Posts: 8,283

Jan 1, 2013 -- 8:31PM, LordofKhyber wrote:

Why is WotC so schizophrenic with its product lines as of late? 


- One reason might be that Hasbro initially supported D&D as a "Core Brand" (i.e. sales of $50mil per year), even though it did not have the numbers for that. When D&D was then unable to meet the "Core Brand" numbers, Hasbro possibly reduced (or at least altered) it's support, resulting in a schizophrenic WotC.

- Another reason might be that creating new product lines facilitates selling new products (i.e. there's little reason to buy a new PHB or setting if the old one sufficed).

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5 months ago  ::  Jan 03, 2013 - 12:58AM #12
hunterian7
Date Joined: Jul 23, 2008
Posts: 1,712

Dec 26, 2012 -- 4:46PM, mvincent wrote:

Dec 13, 2012 -- 9:27PM, hunterian7 wrote:

The biggest issue I have with dice less is that it ruled out solo-play.


Howso?

Dec 11, 2012 -- 2:29AM, hunterian7 wrote:

Dice less skirmish...worst idea ever.


fwiw: since solo play was never supported, your above objection is not technically relevant to the meritoriousness of the idea.




Uh, the answer to your 'how so'question above is pretty obvious. Playing solo with a card system isn't all that fun or easy to do. Skirmish had just dice and stats- way easier. A ton of people I met in the pre-releases and tournaments solo played in order to test out new minis and new tactics out.

Now- in regards to meritoriousness- deserving of honor or esteem...okay. Something tells me you don't fully grasp the meaning of this word.  I guess if I was striving to gain esteem or honor through my observation, maybe- a big, fat maybe at that. Maybe the antonym of meritoriousness would have been better- discreditable. Maybe my use of solo play isn't given much credit because it wasn't part of the rules is what you meant (which is sucky logic anyhow- but I digress...)

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5 months ago  ::  Jan 03, 2013 - 10:50AM #13
mvincent
Date Joined: Jun 15, 2004
Posts: 8,283

Jan 3, 2013 -- 12:58AM, hunterian7 wrote:

Dec 26, 2012 -- 4:46PM, mvincent wrote:


Dec 11, 2012 -- 2:29AM, hunterian7 wrote:

Dice less skirmish...worst idea ever.


fwiw: since solo play was never supported, your above objection is not technically relevant to the meritoriousness of the idea.


Something tells me you don't fully grasp the meaning of this word.


Inconceivable. By saying "Dice less skirmish...worst idea ever", you were opining that the idea of diceless skirmish had no merit.

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5 months ago  ::  Jan 04, 2013 - 12:48AM #14
hunterian7
Date Joined: Jul 23, 2008
Posts: 1,712
Yep- I think stating that Dice less skirmish...worst idea ever is obviously saying it has no merit. Watch- the line will be cancelled soon...because it sucks.
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5 months ago  ::  Jan 04, 2013 - 2:09AM #15
gcn_jim
Date Joined: Jan 3, 2013
Posts: 7

Jan 4, 2013 -- 12:48AM, hunterian7 wrote:

Yep- I think stating that Dice less skirmish...worst idea ever is obviously saying it has no merit. Watch- the line will be cancelled soon...because it sucks.




I, for one, hope you are wrong about that.

I have been playing Dungeon Command with a few close friends and we have been having an excellent time with it.

The cross between D&D and M:tG is the best of both worlds.  We have had some great discussions about building order decks, strategy and the potential future of Dungeon Command.

At first, i thought that the absence of dice was a major mistake by the developers.  However, after playing the game a few times, I have come to realize how much fun the Order deck adds to the game.  Once again, the cross between D&D and Magic is absolutely fantastic and I am eager to see what is in store for Dungeon Command.

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5 months ago  ::  Jan 04, 2013 - 3:03PM #16
mvincent
Date Joined: Jun 15, 2004
Posts: 8,283

Jan 4, 2013 -- 2:09AM, gcn_jim wrote:

I, for one, hope you are wrong about that.


I too believe that diceless wargaming was an excellent idea! However, my own gripes with dungeon command were:
- Scalability: it moves too slow for mass combats. But that's in spite of diceless rather than because of it.
- Lack of integration with D&D: there was no value to using the game in conjunction with my D&D campaign. Indeed, it only simulated something D&D already did (skirmish).

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5 months ago  ::  Jan 05, 2013 - 8:43AM #17
starphoenix26
Date Joined: Aug 31, 2004
Posts: 241

Jan 4, 2013 -- 2:09AM, gcn_jim wrote:

Jan 4, 2013 -- 12:48AM, hunterian7 wrote:

Yep- I think stating that Dice less skirmish...worst idea ever is obviously saying it has no merit. Watch- the line will be cancelled soon...because it sucks.




that's still doesn't make your point as to why if the line is indeed cancelled.

what do you feel went wrong with the game?

how does it need to improve to be sustainable?


mvincent, nailed my agruement of what went wrong, it basically had no compatibility with d&d whatsoever. it was more geared towards to boardgames, than the rpg. plus too many repaints ( considering i have dozen of each figure with a few minor exceptions), the price costs clearly didn'y help , as well as a lack of armies choices for me.

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5 months ago  ::  Jan 10, 2013 - 2:16PM #18
toryn
Date Joined: Oct 10, 2007
Posts: 367

Dec 25, 2012 -- 6:20PM, raistlinrox wrote:

I would love to see 3 sets in particular, with Dragonlance themes.  Heroes/Innfellows, Dragonarmies, and Lord Soth's army.  You could easily fill out a 12 mini set with each of them and they could have rules that when fighting against each other, there are some new mechanics or something.  Or a Dragonlance board game.





I would like to see this as well. 

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1 month ago  ::  Apr 19, 2013 - 9:10AM #19
Cabal23
Date Joined: Apr 19, 2013
Posts: 6

Dec 11, 2012 -- 2:29AM, hunterian7 wrote:

I can almost guarentee that it will be axed. I can also guarentee WotC will say nothing about. Dice less skirmish...worst idea ever.


It is brilliant. I think it is the freshest thing to come from WOC. Period. We use the minis for our tabletop game as well. They are beautiful. The replay value alone is staggering if you own all the set. The price point is excellent as well. I too poo poo'd it when I heard about. Then I played it and was blown out of the water with how balanced and seemless it was. I do hope it continues. If not we have all the sets and will enjoy it as a rainy day diversion that doesn't require all of the set-up time of a traditional D&D game.

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3 weeks ago  ::  Apr 27, 2013 - 2:16PM #20
kimura121
Date Joined: Nov 14, 2003
Posts: 30
I have a massive collection of DnD minis and was intially pissed they used so many reprints because
they devalued my collection some plus I didnt want to buy minis I already had. However, a buddy and I picked up all 5 sets to between us and I am very happy with the game. It plays like a mix of DnD and magic the gathering. I can get a tactical DnD like game in without spending hours of prep time. We are holding off changing the armies or buying duplicate boxes until we exhaust playing with  the 5 base sets. We dont want it to turn into an arms race like magic does. Please make at least a couple more armies wizards! A few army boosters or card boosters wouldnt be a bad idea either but dont make them random. I like that you can win through tactics and not by how much money you spend.     
       
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