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6 months ago ::
Dec 12, 2012 - 8:21AM
#321
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- Forum Guide
- Hero Craftsman Gold Medalist
- Master Dungeon Master
Date Joined:
Jun 23, 2005
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Ending a sentence with a preposition is not unprofessional. I suggest Grammar Girl's Top Ten Grammar Myths. Pay particular attention to number 1! (Also, Grammar Girl's essay on ending a sentence with a preposition.) Heck, just read everything Grammar Girl has ever written. She's got phenomenal (grammatical) style!
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6 months ago ::
Dec 12, 2012 - 8:43AM
#322
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Date Joined:
Jan 23, 2012
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Yeah, Grammar Girl is awesome. Chuck Wendig (among other things, he does a lot of writing for White Wolf) has a terrific blog as well, and has writing suggestions in there. I'd link to it, but....let's just say it's not for the kids, and may well violate the Code of Conduct around here. But if you search "Chuck Wendig" and "terribleminds" you are likely to find it. (And, in fact, when I typed "Chuck Wendig terribleminds" into my address bar, that was the first thing to come up on a Google search, so there you go.)
For those confused on how DDN's modular rules might work, this may provide some insight: http://www.tor.com/blogs/2012/11/the-world-of-darkness-shines-when-it-abandons-canon
@mikemearls: Uhhh... do you really not see all the 3e/4e that's basically the entire core system?
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6 months ago ::
Dec 12, 2012 - 11:20AM
#323
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Thank you, sir. It's good to know that some folks are agreeing with me, and I'm not just crazy. :-)
wrecan is not alone, and you are definitely not the crazy one around here!
Kalex the Omen Dungeonmaster Extraordinaire Concerning Player Rules Bias
Show
Gaining victory through rules bias is a hollow victory and they know it.
Concerning "Default" Rules
Show
The argument goes, that some idiot at the table might claim that because there is a "default" that is the only true way to play D&D. An idiotic misconception that should be quite easy to disprove just by reading the rules, coming to these forums, or sending a quick note off to Customer Support and sharing the inevitable response with the group. BTW, I'm not just talking about Next when I say this. Of course, D&D has always been this way since at least the late 70's when I began playing.
My First D&D - 1979 D&D Basic Set (6th Printing)
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6 months ago ::
Dec 12, 2012 - 11:26AM
#324
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Yeah, Grammar Girl is awesome. Chuck Wendig (among other things, he does a lot of writing for White Wolf) has a terrific blog as well, and has writing suggestions in there. I'd link to it, but....let's just say it's not for the kids, and may well violate the Code of Conduct around here. But if you search "Chuck Wendig" and "terribleminds" you are likely to find it. (And, in fact, when I typed "Chuck Wendig terribleminds" into my address bar, that was the first thing to come up on a Google search, so there you go.)
I remember seeing some good writing advice from Stephen King too, but now I can't seem to find a link. I'm not much of a King fan, but there is no denying he is good at his craft and successful at selling his work.
Kalex the Omen Dungeonmaster Extraordinaire Concerning Player Rules Bias
Show
Gaining victory through rules bias is a hollow victory and they know it.
Concerning "Default" Rules
Show
The argument goes, that some idiot at the table might claim that because there is a "default" that is the only true way to play D&D. An idiotic misconception that should be quite easy to disprove just by reading the rules, coming to these forums, or sending a quick note off to Customer Support and sharing the inevitable response with the group. BTW, I'm not just talking about Next when I say this. Of course, D&D has always been this way since at least the late 70's when I began playing.
My First D&D - 1979 D&D Basic Set (6th Printing)
Show
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6 months ago ::
Dec 12, 2012 - 12:07PM
#325
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Date Joined:
Jan 23, 2012
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Thank you, sir. It's good to know that some folks are agreeing with me, and I'm not just crazy. :-)
wrecan is not alone, and you are definitely not the crazy one around here!
Hooray! /Zoidberg
:-)
For those confused on how DDN's modular rules might work, this may provide some insight: http://www.tor.com/blogs/2012/11/the-world-of-darkness-shines-when-it-abandons-canon
@mikemearls: Uhhh... do you really not see all the 3e/4e that's basically the entire core system?
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6 months ago ::
Dec 12, 2012 - 12:09PM
#326
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Date Joined:
Jan 23, 2012
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I remember seeing some good writing advice from Stephen King too, but now I can't seem to find a link. I'm not much of a King fan, but there is no denying he is good at his craft and successful at selling his work.
He is, indeed. I'd love to have half...no, even a quarter of his money. That'd be nice.
For those confused on how DDN's modular rules might work, this may provide some insight: http://www.tor.com/blogs/2012/11/the-world-of-darkness-shines-when-it-abandons-canon
@mikemearls: Uhhh... do you really not see all the 3e/4e that's basically the entire core system?
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6 months ago ::
Dec 12, 2012 - 1:24PM
#327
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Date Joined:
Oct 25, 2010
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D&D remains the only RPG with any mainstream visibility, so what happens to it /does/ matter to the whole industry. But, right now, with 5e, WotC is not /leading/ the industry, it's reacting to it. The industry took d20 and kept running with it when WotC decided they were done with it.
Well ultimately, all of D&Ds prior editions had clones. AD&D/OD&D has a ton of them. Hackmaster, Castles and Crusades, Dark Dungeons, OSRIC and probably a bunch of others I left out. 3E/d20 has Pathfinder, and 4E has 13th age.
Given how many AD&D retro-clones there are out there, I'm not sure if I'd really say that d20 did any better than them. d20 is just more centralized on Paizo and Pathfinder, where as the retro-clones are all over the place. But I have to imagine that AD&D is pretty popular because they've printed so many retro-clones. It's really mind-boggling, the amount of them out there.
It'll be interesting to see how many retro-clones 4E gets after it's been fully abandoned. My guess is quite a few.
But I think at this point, the choice is still in the hands of D&DN's developers if they want to lead the industry or react to it. Ultimately, D&D is still the leading brand of RPG. Pathfinder can pretend it is a unique RPG all it wants, but in reality it's just a set of house rules for D&D 3E. D&D has pretty much always been the trend setter for the industry. The D&D clones just pick up where an older version of D&D left off after it was abandoned.
At this point, D&Ds biggest problem is that its actually too big. D&D is the rules lite "DM decides" style of AD&D. It's the rules heavy 3E game. It's also the tactical board game style of 4E. And each of those styles has fans.
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6 months ago ::
Dec 12, 2012 - 1:50PM
#328
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Date Joined:
Oct 30, 2012
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..."window.parent.tinyMCE.get('post_content').onLoad.dispatch();" contenteditable="true" />I remember seeing some good writing advice from Stephen King too, but now I can't seem to find a link. I'm not much of a King fan, but there is no denying he is good at his craft and successful at selling his work.
That'd probably be his book On Writing.
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6 months ago ::
Dec 12, 2012 - 3:41PM
#329
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Date Joined:
Feb 17, 2010
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write your words with the care and professionalism that you one day hope to get paid for.
...and then you ended a sentence with a preposition.
That is the sort of nonsense up with which I shall not put!
I want "punch magic in the face" to be a maneuver
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6 months ago ::
Dec 12, 2012 - 4:19PM
#330
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Date Joined:
Apr 15, 2001
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D&D remains the only RPG with any mainstream visibility, so what happens to it /does/ matter to the whole industry. But, right now, with 5e, WotC is not /leading/ the industry, it's reacting to it. The industry took d20 and kept running with it when WotC decided they were done with it.
Well ultimately, all of D&Ds prior editions had clones. AD&D/OD&D has a ton of them. Hackmaster, Castles and Crusades, Dark Dungeons, OSRIC and probably a bunch of others I left out. 3E/d20 has Pathfinder, and 4E has 13th age.
Given how many AD&D retro-clones there are out there, I'm not sure if I'd really say that d20 did any better than them. d20 is just more centralized on Paizo and Pathfinder, where as the retro-clones are all over the place. But I have to imagine that AD&D is pretty popular because they've printed so many retro-clones. It's really mind-boggling, the amount of them out there.
It'll be interesting to see how many retro-clones 4E gets after it's been fully abandoned. My guess is quite a few.
But I think at this point, the choice is still in the hands of D&DN's developers if they want to lead the industry or react to it. Ultimately, D&D is still the leading brand of RPG. Pathfinder can pretend it is a unique RPG all it wants, but in reality it's just a set of house rules for D&D 3E. D&D has pretty much always been the trend setter for the industry. The D&D clones just pick up where an older version of D&D left off after it was abandoned.
At this point, D&Ds biggest problem is that its actually too big. D&D is the rules lite "DM decides" style of AD&D. It's the rules heavy 3E game. It's also the tactical board game style of 4E. And each of those styles has fans.
Pathfinder has become a bit more than a clone these days. ALot of 3rdpp have thrown their suport behind Pathfinder. If D&DN was a rehash of 3.5 WoTC would be a 3pp for Pathfinder. I suspect the reprint of the Spell Compendiumis going to sell very well as it is more or less fully compatable with PF.
Reducing a character to a list of dice rolls and modifiers is not role playing*
*pg 30, AD&D 2nd Ed DMG, 1989.
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