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6 months ago ::
Dec 09, 2012 - 9:17PM
#1
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This is not so much sharing a house rule which I would put in the house rule forum, but more of a question to the CharOp folks if they can let me know if they see any serious issues with this idea.
Since you can use Intimidate on a Bloodied foe to get them to surrender (suffer a -10 to the check) I want to allow something like this power:
Finishing Move At-Will (Standard) Target: One Bloodied Creature Effect: Make a Basic Attack against the Target with a -10 penalty to the Attack Roll. On a Hit: The damage dealt by the Basic Attack is non-lethal and the Target is Knocked Out (Until the End of the Encounter)
Whether or not I decide to say that any damage the target takes wakes them up or not, it basically means they suffer the same basic result as if they surrendered more or less. Has some neat flavor to it, you can say it represents a disarm and getting the foe to back down, or a sword to the throat threat, or just pulling a "Spock" and knocking them out with a well placed blow, etc. Any issues here I may be missing? Thanks
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6 months ago ::
Dec 09, 2012 - 9:37PM
#2
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Date Joined:
Jul 26, 2010
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Can't anyone already deal non-lethal damage with basic attacks, without having to take a -10 to hit?
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6 months ago ::
Dec 09, 2012 - 9:40PM
#3
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That's far far far more powerful than using Intimidate, it's even more powerful than saying "You can Coup de Grace Bloodied Enemies, but only with a MBA". The whole point of the Intimidate trick is to encourage a tactic other than "MOAR STRIKER", this does the opposite, people already are likely to optimize MBA's to some degree.
"Invokers are probably better round after round but Wizard dailies are devastating. Actually, devastating is too light a word. Wizard daily powers are soul crushing, encounter ending, havoc causing pieces of awesome." -AirPower25 Sear the Flesh, Purify the Soul; Harden the Heart, and Improve the Mind; Born of Blood, but Forged by Fire; The MECH warrior reaches perfection. My Guides
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6 months ago ::
Dec 09, 2012 - 9:41PM
#4
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Can't anyone already deal non-lethal damage with basic attacks, without having to take a -10 to hit?
Yes, but they don't get an auto-KO.
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6 months ago ::
Dec 09, 2012 - 9:50PM
#5
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Date Joined:
Mar 12, 2011
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Can't anyone already deal non-lethal damage with basic attacks, without having to take a -10 to hit?
yep. anyone can choose to deal non-lethal damage at any time. the relevant text is under Knocking Creatures Unconsious on page 261 of the Rules Compendium.
Also, -10 to hit is ridiculous. thats a 50% greater chance to miss, in a game with an already non-zero chance to miss. this option would see less use than bull rush, and is frankly a terrible option unless you have a massive bonus or the enemy has a massive penalty. a full party could use this on a solo as soon as it was bloodied to take it out, which is also silly.
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6 months ago ::
Dec 09, 2012 - 9:53PM
#6
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Can't anyone already deal non-lethal damage with basic attacks, without having to take a -10 to hit?
yep. anyone can choose to deal non-lethal damage at any time. the relevant text is under Knocking Creatures Unconsious on page 261 of the Rules Compendium.
Also, -10 to hit is ridiculous. thats a 50% greater chance to miss, in a game with an already non-zero chance to miss. this option would see less use than bull rush, and is frankly a terrible option unless you have a massive bonus or the enemy has a massive penalty. a full party could use this on a solo as soon as it was bloodied to take it out, which is also silly.
Actually, the pertinent question is how it compares to someone who optimizes bluff. Can someone bluff a creature by rolling a 2? I've not seen anyone optimize it that much. If it gives the same base chance, then perhaps it is fair.
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6 months ago ::
Dec 09, 2012 - 9:57PM
#7
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Can't anyone already deal non-lethal damage with basic attacks, without having to take a -10 to hit?
yep. anyone can choose to deal non-lethal damage at any time. the relevant text is under Knocking Creatures Unconsious on page 261 of the Rules Compendium.
Also, -10 to hit is ridiculous. thats a 50% greater chance to miss, in a game with an already non-zero chance to miss. this option would see less use than bull rush, and is frankly a terrible option unless you have a massive bonus or the enemy has a massive penalty. a full party could use this on a solo as soon as it was bloodied to take it out, which is also silly.
Actually, the pertinent question is how it compares to someone who optimizes bluff. Can someone bluff a creature by rolling a 2? I've not seen anyone optimize it that much. If it gives the same base chance, then perhaps it is fair.
Can players bluff a bloodied creature unconscious?
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6 months ago ::
Dec 09, 2012 - 10:03PM
#8
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Date Joined:
Mar 12, 2011
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Actually, the pertinent question is how it compares to someone who optimizes bluff. Can someone bluff a creature by rolling a 2? I've not seen anyone optimize it that much. If it gives the same base chance, then perhaps it is fair.
Assuming you mean intimidate.
theres a few intimidomancy builds out there, that end up with a pretty good chance of intimidating low-will monsters (most soldiers, brutes) on a 5+. most of these builds sacrifice a lot for this trick, using some combination of background, theme, feat/s, utility power selection, starting stats, and paragon paths for their extra bonuses to intimidate.
in all, much like the proposed power here, it's generally not worth all the trouble, but when it is, and it works on something barely bloodied, the other people at the table tend to find it incredibly cheesy unless they're hardcore optimizers themselves.
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6 months ago ::
Dec 09, 2012 - 10:03PM
#9
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Can't anyone already deal non-lethal damage with basic attacks, without having to take a -10 to hit?
yep. anyone can choose to deal non-lethal damage at any time. the relevant text is under Knocking Creatures Unconsious on page 261 of the Rules Compendium.
Also, -10 to hit is ridiculous. thats a 50% greater chance to miss, in a game with an already non-zero chance to miss. this option would see less use than bull rush, and is frankly a terrible option unless you have a massive bonus or the enemy has a massive penalty. a full party could use this on a solo as soon as it was bloodied to take it out, which is also silly.
So, you don't think an MBA specialist who normally can hit on a 2 and have multiple rerolls would do this? PC's are able to stack Attack Bonuses to Absurd levels with Leaders involved. This option is overpowered, and bad for game balance because it will encourage PCs to use it over other more interesting options.
"Invokers are probably better round after round but Wizard dailies are devastating. Actually, devastating is too light a word. Wizard daily powers are soul crushing, encounter ending, havoc causing pieces of awesome." -AirPower25 Sear the Flesh, Purify the Soul; Harden the Heart, and Improve the Mind; Born of Blood, but Forged by Fire; The MECH warrior reaches perfection. My Guides
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6 months ago ::
Dec 09, 2012 - 10:05PM
#10
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Date Joined:
Nov 16, 2007
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The game has some ridiculous temporary attack bonuses from various powers that neighbor in the +9 range by epic, but quite significant even in heroic. An easy example is a warlord with Tactical Supervision. The warlord just pops that when a PC is doing his finishing move and boom, almost no penalty. If it's an avenger or something with double rolls, target will go down no problem. So, if the question is can this be abused? Absolutely.
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