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7 months ago  ::  Dec 09, 2012 - 3:10PM #1
Dirz
Date Joined: Nov 7, 2010
Posts: 2
How do you manage arrows in your champaign?


How many arrows do you let your players carry? How many arrows can fit into a quiver?


I play a campaign in the wilderness, getting into a city or a shop is a rare event, so my players can't regularly find ammunitions.

Do you use any skill to let them create arrows?


Thank you for your suggestions

   


           
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7 months ago  ::  Dec 09, 2012 - 4:09PM #2
Salla
Date Joined: Apr 3, 2003
Posts: 23,557
We don't fuss with tracking minutia like mundane ammunition.  It's simply not worth the effort.
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7 months ago  ::  Dec 09, 2012 - 4:26PM #3
Plaguescarred
Date Joined: May 12, 2009
Posts: 16,967
Arrows come in a quiver that holds thirty arrows. 

As Salla said. 
Yan
Montréal, Canada
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7 months ago  ::  Dec 09, 2012 - 6:40PM #4
Mastercliff
Date Joined: May 14, 2010
Posts: 367

Dec 9, 2012 -- 3:10PM, Dirz wrote:

1.  How do you manage arrows in your champaign?
2.  How many arrows do you let your players carry?
3.  How many arrows can fit into a quiver?
4.  I play a campaign in the wilderness, getting into a city or a shop is a rare event, so my players can't regularly find ammunitions.
5.  Do you use any skill to let them create arrows?



1. They keep track.
2.  As many as they want to.  Players usually stock up a couple hundred if they don't see town too often.
3.  It says in that () after the quiver.
4.  Then you should probably not pay attention to it.  Some players like to micromanage.  I know I always do when I'm a player with arrows.  It's not like a ranger can't do anything without ammo.  There's always the abilities that melee.
5.  There isn't one in 4e.  But if you want them to take an active part...Maybe a d20+level for an hour's worth of arrow crafting.  Result equals the amount of arrows.

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7 months ago  ::  Dec 09, 2012 - 9:42PM #5
Malph
Date Joined: Aug 26, 2008
Posts: 280

Dec 9, 2012 -- 4:09PM, Salla wrote:

We don't fuss with tracking minutia like mundane ammunition.  It's simply not worth the effort.




Ditto.

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7 months ago  ::  Dec 10, 2012 - 12:53AM #6
thespaceinvader
Date Joined: Oct 28, 2010
Posts: 9,777

Dec 9, 2012 -- 4:09PM, Salla wrote:

We don't fuss with tracking minutia like mundane ammunition.  It's simply not worth the effort.



Ditto.  I deduct a few GP per level for them (or, more often, simply didn't buy something if it would leave me with onyl a few GP left) until such time as I can get an endless quiver or some other form of thing which makes me not use them.

Harrying your Prey, the Easy Way: A Hunter's Handbook - the first of what will hopefully be many CharOp efforts on my part.
The Blinker - teleport everywhere. An Eladrin Knight/Eldritch Knight.

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7 months ago  ::  Dec 10, 2012 - 6:30AM #7
Olrox17
Date Joined: Jul 23, 2010
Posts: 993
I don't keep track of minutiae like arrows, tavern lodging and mundane food, and my players don't keep track of minor treasure like mundane weapons and armor in exchange. 
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7 months ago  ::  Dec 10, 2012 - 12:43PM #8
Alcestis
Date Joined: Oct 7, 2009
Posts: 8,030
Using the default treasure allocations in 4e, a Ranger who hits level 2 has enough money to buy all the arrows he will ever need if he plays all the way to Epic, assuming 7 combat encounter per level, an average of six attacks per round, and combats that average 5.5 rounds. And by level 9, he can trivially afford a Bag of Holding to put them all with literally pocket change.

So keeping track is just busywork.
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7 months ago  ::  Dec 10, 2012 - 2:08PM #9
Matyr
Date Joined: Jun 19, 2004
Posts: 2,726
All that others have said +1.  Just don't worry about it.

However I will say that crafting magic arrows can actaually be pretty interesting if your player wants to get into it.  I have a PC in one of my games that really wanted to make something interesting from his slain magical enemies and he imbues some of their spirits into magical arrows (following the rules for create magic item ritual).  Its fun and doesn't add too much complexity or minutia.  The only downside is if the PC either wants all his arrows to be +10 arrows of slaying or wants you to come up with interesting new arrow ideas every session. 
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7 months ago  ::  Dec 10, 2012 - 3:33PM #10
KColette
Date Joined: Sep 18, 2012
Posts: 174
Past first or second level, it's not really worth keep tracking of. Same with food, since it's so cheap and easy to come by. (What? You're out of rations? Nature/Dungeoneering check, ta da, you've found something edible.)

Now, if you're running a low level zombie apocalypse campaign with lots of dangerous-in-melee monsters, hehehe... Then keeping track can add to the experience. I've actually been meaning to do that for a while now...


Though no one in my latest group uses a ranged weapon. Swordmage, two-weapon Ranger, even the Bard runs into melee, despite being made of paper. The only non-melee member is the Invoker... Come to think of it, even their Companion is a melee oriented Druid. And I never used Artillery monsters... Hmmm...
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