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6 months ago  ::  Dec 10, 2012 - 4:46PM #11
thespaceinvader
Date Joined: Oct 28, 2010
Posts: 9,662

Dec 10, 2012 -- 3:33PM, KColette wrote:

Now, if you're running a low level zombie apocalypse campaign with lots of dangerous-in-melee monsters, hehehe... Then keeping track can add to the experience. I've actually been meaning to do that for a while now...



Not really.  In that situation, I'd switch to a magic thrown weapon (or, any other non-arrow-using class,f or that matter).  Welp, tension burst. 

Deciding that you're going to stuff over the one guy in the party who actually uses resources on an ongoing basis, for doing his job, is not good DMing.

Harrying your Prey, the Easy Way: A Hunter's Handbook - the first of what will hopefully be many CharOp efforts on my part.
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6 months ago  ::  Dec 10, 2012 - 5:21PM #12
It_is_not_Martin
Date Joined: Dec 18, 2010
Posts: 94
Having said that - there might story moments where it is relevant - eg. imprisoned and breaking out with scrounged equipment - -
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6 months ago  ::  Dec 10, 2012 - 5:28PM #13
Mad_Jack
Date Joined: Aug 19, 2007
Posts: 6,138

 As far as how many arrows a character can carry, even before getting a bag of holding, we once actually worked out that a character could easily conveniently carry enough materials (shafts, feathers, heads, thread, glue) for more than 200 arrows, and simply assemble them as needed during extended rests. A ranger or other archer with an appropriate skill could most likely forage for all the materials they'd need to create their own arrows and never pay for a single one, ever.

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6 months ago  ::  Dec 10, 2012 - 5:30PM #14
Salla
Date Joined: Apr 3, 2003
Posts: 23,524
I have also, in the past, houseruled that magical bows, crossbows, and slings create their own nonmagical ammunition.
Another day, another three or four entries to my Ignore List.
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6 months ago  ::  Dec 10, 2012 - 9:40PM #15
KColette
Date Joined: Sep 18, 2012
Posts: 174

Dec 10, 2012 -- 4:46PM, thespaceinvader wrote:

Dec 10, 2012 -- 3:33PM, KColette wrote:

Now, if you're running a low level zombie apocalypse campaign with lots of dangerous-in-melee monsters, hehehe... Then keeping track can add to the experience. I've actually been meaning to do that for a while now...



Not really.  In that situation, I'd switch to a magic thrown weapon (or, any other non-arrow-using class,f or that matter).  Welp, tension burst. 

Deciding that you're going to stuff over the one guy in the party who actually uses resources on an ongoing basis, for doing his job, is not good DMing.



That is assuming those classes are available. ;p

After all, in a zombie apocalypse scenario, any controller (and some non-controllers with lots of area powers, like the Sorcerer) can utterly break the tension. Any divine class will trivialize the threat.

That is ALSO assuming magic thrown weapons are available. As opposed to, say, Inherent Bonus system and generic, non-magical daggers.

And it's not 'stuffing over the one guy'. If you include making the monsters especially dangerous in melee, it's "making it tough on everyone, even the guy outside their threat range." It's not bad DM, it's ensuring everyone has a reason to be stressed in an adventure that is supposed to make the PCs feel stressed. In which case, it's good DMing.

I suppose I could have been better about sharing that information for the scenario, but I didn't want to derail the thread too much. Like I'm doing now. Ah well.

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6 months ago  ::  Dec 10, 2012 - 9:46PM #16
Salla
Date Joined: Apr 3, 2003
Posts: 23,524

Dec 10, 2012 -- 9:40PM, KColette wrote:

[

That is ALSO assuming magic thrown weapons are available. As opposed to, say, Inherent Bonus system and generic, non-magical daggers.




I'd play an artificer.

Another day, another three or four entries to my Ignore List.
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6 months ago  ::  Dec 11, 2012 - 12:55AM #17
thespaceinvader
Date Joined: Oct 28, 2010
Posts: 9,662

Dec 10, 2012 -- 9:40PM, KColette wrote:

Dec 10, 2012 -- 4:46PM, thespaceinvader wrote:

Dec 10, 2012 -- 3:33PM, KColette wrote:

Now, if you're running a low level zombie apocalypse campaign with lots of dangerous-in-melee monsters, hehehe... Then keeping track can add to the experience. I've actually been meaning to do that for a while now...



Not really.  In that situation, I'd switch to a magic thrown weapon (or, any other non-arrow-using class,f or that matter).  Welp, tension burst. 

Deciding that you're going to stuff over the one guy in the party who actually uses resources on an ongoing basis, for doing his job, is not good DMing.



That is assuming those classes are available. ;p

After all, in a zombie apocalypse scenario, any controller (and some non-controllers with lots of area powers, like the Sorcerer) can utterly break the tension. Any divine class will trivialize the threat.

That is ALSO assuming magic thrown weapons are available. As opposed to, say, Inherent Bonus system and generic, non-magical daggers.

And it's not 'stuffing over the one guy'. If you include making the monsters especially dangerous in melee, it's "making it tough on everyone, even the guy outside their threat range." It's not bad DM, it's ensuring everyone has a reason to be stressed in an adventure that is supposed to make the PCs feel stressed. In which case, it's good DMing.

I suppose I could have been better about sharing that information for the scenario, but I didn't want to derail the thread too much. Like I'm doing now. Ah well.




If the monsters are especially dangerous in melee range, that's not stuffing over the melee guys, it's stuffing over the whole party equally.  Melee range monsters quickly get into melee range with everyone unless adequately controlled or defended, which is a matter of whole-party tactics.  Making the one guy in the party who needs resources, track resources when no-one else needs or tracks them, is the very definition of stuffing that guy over to his detriment but no-one else's.  Unless you're also ruling that the fighter's weapons break, and the wizard runs out of bat poop, don't make the archer run out of arrows - because when he does, his character breaks and he might as well go home.  A ranged-weapon character who runs out of projectiles, is useless in this game.  Pure and simple.  Making a PC useless makes the player useless, so why would he keep playing if it came up?

Harrying your Prey, the Easy Way: A Hunter's Handbook - the first of what will hopefully be many CharOp efforts on my part.
The Blinker - teleport everywhere. An Eladrin Knight/Eldritch Knight.

CB != rules source.
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6 months ago  ::  Dec 11, 2012 - 11:02AM #18
mvincent
Date Joined: Jun 15, 2004
Posts: 8,287

Dec 10, 2012 -- 5:28PM, Mad_Jack wrote:

A ranger or other archer with an appropriate skill could most likely forage for all the materials they'd need to create their own arrows


Or they could loot them from fallen enemies. Or they could repair used ammo. Or (worst case) use damaged/used ammo as an improvised weapon.

But yes: things like arrows, food, water, air, sleep, fatigue, warmth, shaving, ablutions, etc. are not worried about unless the scenario calls for it.

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6 months ago  ::  Dec 11, 2012 - 11:44AM #19
Mand12
Date Joined: Jun 17, 2010
Posts: 17,043
Most people don't track breathing for their characters.  Arrows are much the same.
D&D Next = D&D:  Quantum Edition
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6 months ago  ::  Dec 13, 2012 - 2:12AM #20
Rpetiger
Date Joined: Nov 26, 2009
Posts: 778
I don't bother tracking with mundane ammo, Magic ammo however is another matter.
RPGtable username : RTiger
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