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6 months ago ::
Dec 18, 2012 - 12:28PM
#31
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Date Joined:
Jun 28, 2012
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If you are creative enough, those two books are all you really need to begin with, good luck!
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6 months ago ::
Dec 20, 2012 - 2:32PM
#32
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Date Joined:
May 12, 2011
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Don't get the MM. Get the Moster Vault. Trust me.
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6 months ago ::
Dec 20, 2012 - 2:43PM
#33
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Date Joined:
Jun 19, 2004
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I got the players handbook from a local (and the only) store that sells D&D, Warhammer etc. They had the Monster Manual, but im waiting until after christmas, when i have money, to get that.
Monster Vault 1 > Monster Vault 2 > Monster Manual 3 > Monster Manual 2 > Dungeon Delve > Monster Manual
Even if you don't agree with the exact order, the MVs are a pretty long way ahead of the other two for new players. The tokens alone make it worth it.
Also, make sure to pick up a copy (its free) of the DM cheat sheet from slyflourish.com
Currently working on making a Dex based defender. Check it out hereSpoiler:
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Need a few pre-generated characters for a one-shot you are running? Want to get a baseline for what an effective build for a class you aren't familiar with? Check out the Pregen thread here If ever you are interested what it sounds like to be at my table check out my blog and podcast here Also, I've recently done an episode on "Refluffing". You can check that out here
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6 months ago ::
Dec 20, 2012 - 6:36PM
#34
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Disagree about MV over MM, but then, I have a huge collection of minis, so the counters don't matter to me in the slightest.
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For some reason, none of my friends were surprised by this...
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6 months ago ::
Dec 20, 2012 - 8:24PM
#35
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Date Joined:
Jun 19, 2004
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Disagree about MV over MM, but then, I have a huge collection of minis, so the counters don't matter to me in the slightest.
The reason is for new players specifically, so that kinda makes the whole difference there.
Currently working on making a Dex based defender. Check it out hereSpoiler:
Show
Need a few pre-generated characters for a one-shot you are running? Want to get a baseline for what an effective build for a class you aren't familiar with? Check out the Pregen thread here If ever you are interested what it sounds like to be at my table check out my blog and podcast here Also, I've recently done an episode on "Refluffing". You can check that out here
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5 months ago ::
Dec 24, 2012 - 1:38PM
#36
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Date Joined:
May 12, 2011
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And ya know, post errata math values.
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5 months ago ::
Dec 24, 2012 - 11:18PM
#37
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Date Joined:
Sep 29, 2009
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To better explain what the others are talking about, the monsters in MM and MM2 have more HP and do less damage making combats drag out. Also the Solo monsters ( ment to fight a group of PCs on it's own) in the later books get more actions and more was to get around powers that limit their actions.
Fighting an orc raider or a dragon from monster vault is less boring then fighting an orc raider or dragon from monster manuel.
As new players you might not really notice though and probably should not spend alot of money getting the newwer book over the older.
The sea looks at the stabillity of the mountian and sighs. The mountian watches the freedom of the sea and cries.
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5 months ago ::
Dec 31, 2012 - 4:39PM
#38
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Hello everyone, I have recently found an interest in Dungeons & Dragons. I am currently using the D&D Next Playtest to play games with friends and family, but I have some questions for when I start to get D&D properly.
- Whats is the best 'edition' of D&D to get?
- How do characters level up, and how do you gain and keep track of EXP?
- Whats the most effective/easy way to build a character.
- The D&D next book only shows 4 races, what other races are playable?
- Is it possible to create a 'custom' class, or must you stick with Fighter,Rogue etc
Sorry for the barrage of questions, I just want to know what the basics are before I spend money on the game and start getting into it.
Thanks in advance for any answers!
1. Dnd 4th edition. Easiest to learn, combat feels engaging with choices in At Will, Encounter, Daily, Utility powers you can choose from. Each power gives its own description and parameter so no brainer there. (Reading new player posts, most seem to say 4e was easy to learn and play).
2. By the book method via exp which can be pain in azz and time consuming, or depending how much time you all want to spend to level up, can choose to just level up each session or each 2-3 session. I prefer the latter.
3. Effective/easy = pick a primary role and secondary role for your character, then just focus build it. So much feats and such can be confusing. But if know exact role younwant, it becomes clear what class, stats, feats, skills you need.
4. Dnd next is play testing. Purpose is for play test. So...unless you want to be part of play testing, don't play it. What I mean is don't treat it like a full fledged game.
5. Anything is possible in dnd. there is no limit. Only limit you and your group decide to set for playability and fUn. Creating own class though is probably for advanced players. Beginner prob should stick with book classes.
IMO
Lastly, have fun. Ask anything in these forums. You'll get lot of good info, advices, and quickly become good DM.
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5 months ago ::
Jan 02, 2013 - 5:41PM
#39
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- Whats is the best 'edition' of D&D to get?
- How do characters level up, and how do you gain and keep track of EXP?
- Whats the most effective/easy way to build a character.
- The D&D next book only shows 4 races, what other races are playable?
- Is it possible to create a 'custom' class, or must you stick with Fighter,Rogue etc
1: the one you and your group are playing. 2: by adventuring. DM will decide, award base XP, possibly bonus XP for great role-playing, etc. 3: with a computer tool based on the edition. 4: That's if you are playing Next. I'm sure there will be more when the final edition actually comes out. 4e PH1 had 8 races. Each book after introduced 3-6 races. 5: every edition so far has had some way to make new custom classes. I'm sure 5e eventually will when it comes out.
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Bow down, my subjects, for I am your master! Yesss.....
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For some reason, none of my friends were surprised by this...
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