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Switch to Forum Live View New to D&D, Need a Little Help
6 months ago  ::  Dec 09, 2012 - 2:51AM #1
Mishimoton
Date Joined: Dec 9, 2012
Posts: 16
Hello everyone, I have recently found an interest in Dungeons & Dragons. I am currently using the D&D Next Playtest to play games with friends and family, but I have some questions for when I start to get D&D properly.

  1. Whats is the best 'edition' of D&D to get?
  2. How do characters level up, and how do you gain and keep track of EXP?
  3. Whats the most effective/easy way to build a character.
  4. The D&D next book only shows 4 races, what other races are playable?
  5. Is it possible to create a 'custom' class, or must you stick with Fighter,Rogue etc

Sorry for the barrage of questions, I just want to know what the basics are before I spend money on the game and start getting into it.

Thanks in advance for any answers!
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6 months ago  ::  Dec 09, 2012 - 7:49AM #2
Krusk
Date Joined: Nov 30, 2005
Posts: 4,927
1 - A serious firestorm of a question. I personally prefer 3.5, but this is a very hot topic sure to draw conflicting opinions.
2- This depends on the edition. In general, you gain EXP for overcoming challenges and it is awarded by the DM. Once you reach a set number you level up.
3- That depends on the edition. 4e I wouldn't dream of doing it without the offline (currently unavailable) character builder. 3.5 works best by sitting down with some books, and googling for viable stratagies.
4 - In DND Next only those 4. In previous editions tons.
5 - Sure, go ahead. No one will stop you and tons of people do it.

I also want to make sure you have gathered that DND Next is a "Playtest". Meaning the rules aren't finished and the idea behind what is currently released was to get feedback on them from the community. This means those rules 1- Aren't finished/don't entirely work. 2- Will Change. and 3 - are largely incomplete (only 4 races). 

My recomendation if you are enjoying the playtest is to continue to use it, and buy the books when they are released. Buying nothing until then.

If you want to sample previous editions, 3.5 is relatively free at d20srd.org, or the core books are relatively cheap. Buy the players handbook, monster manual, or dungeon masters guide. (d20srd is not supposed to replace the books and is terrible for learning the game)

4e has a quickstart version that is free through level 3, but I have no idea how to find it online.

Both could give a solid sample of the 3.5 or 4e rulesets if you want something a little different than Next. 
5e comments and thoughts all in one place. Check it out to provide feedback, mock, or steal ideas.
http://community.wizards.com/go/thread/view/75882/28835423/Krusks_5e_Design_Goals?sdb=1
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6 months ago  ::  Dec 09, 2012 - 8:46AM #3
Mishimoton
Date Joined: Dec 9, 2012
Posts: 16
Thanks for answering! :D
I was told 4e was best for beginners, although that might just be an opinion. Im guessing the first edition is pointless in buying?
Basicly, at the moment im torn between 3.5e and 4e, since people are telling me those are the best for different reasons. 
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6 months ago  ::  Dec 09, 2012 - 10:47AM #4
mestewart3
Date Joined: Feb 17, 2010
Posts: 674
Well I am a big 4e fan and would tell you to play that.  But this isn't about what I like its about what you are going to like.  The different editions each have sort of their own feel and it depends on what you want.  

3.5 is a very complex system that has a 'rule for every situation' design philosophy.  It is also not balanced great, If you want it to function well you pretty much have to house rule exensivly, which is something I wouldn't advise a new player to do.  However if you can get it to work it is a massive and complex system that you can burry yourself in pretty much indefinantly.  3.5 overall has a focus of 'dungeon survivor' and attempting to simulate the experience of living in a fantay world

4e is a much simpler system by comparison.  It's rules are at their core very basic and the stuff added on is all straighforward and easy to understand.  This isn't to say 4e doesn't have depth. I could argue that it has more depth then 3.5, but once again that is opinion.  4e loans itself more to a Big Damn Heroes, heroic fantasy style of game.  The rules are designed less to simulate a gritty fantasy world and more to narrate a story amazing of adventure. 4e tries to create a tight game that keeps players engaged and makes sure they have something to do.

I would go to the wizards main site and take a look at the Keep on the Shadowfell adventure.  It is free and comes with everything you will need to play a few introductory sessions (the whole thing is quite long and not the best adventure ever).  I don't know if Pathfinder (the new version of 3.5) has a similar beginers item but if it does you should take a look at that as well.
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6 months ago  ::  Dec 09, 2012 - 11:32AM #5
crimsyn
Date Joined: Jun 3, 2011
Posts: 289
1. The best edition to get generally depends on who you're playing with.  If you're playing with a 4e group, you want 4e.  If you're playing with a 3.5 group, you want 3.5.  If you're playing with a Pathfinder group, you want Pathfinder.

If you're the one starting the group, my favourite D&D edition is 4e.  But, if you're starting the group, I would also take a look at other tabletop RPGs beyond just D&D and Pathfinder.  Personally, while I enjoy playing 4e, I've pretty much given up on DMing it in favour of Dungeon World.


2. Basically, characters gain XP from things like killing bad guys, doing skill challenges, etc.  Once your XP reaches a certain amount, you level.  So, when you get 1000 XP, you level up to L2, at 2250 you level up to L3, etc.

However, you will also find that many DMs just ignore XP and allow characters to level up whenever they feel is appropriate (usually every couple sessions).  I prefer this method because it's just one less to track.


3. The character builder is pretty useful, and is what I use.  But, if you don't have DDI, you can do it old-school with pencil (not pen!) and paper.  Most classes you can make a pretty functional character out of what's in the core book.


4. There are 45 races in the 4e character builder.  If there's something you want beyond that, you can always reflavour an existing race or look up a custom fan-made race.


5. Yes.  In addition to the standard classes, there are also rules for hybrid classes, so you could play a Fighter/Ranger, for example.  You can also create homebrew classes, but I wouldn't recommend that for a beginner.  It's best to get a feel for how the system works before you go creating homebrew content, because you could easily make somethign that is unbalanced or broken.  Also, you have to generate a fair bit of content - class features, powers, feats.  I would recommend that if you really want to play a class that isn't listed, it's probably better to reflavour an existing class than to start from scratch on a new one.
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6 months ago  ::  Dec 09, 2012 - 12:04PM #6
Krusk
Date Joined: Nov 30, 2005
Posts: 4,927
I would steer a new player away from 4e to either DND Next or 3.5. 3.5 is poorly balanced yes, but you won't notice it until you have played 5-6 campaigns and gotten a feel for the game.

I'd steer you away from 4e, because it has an ammount of power choices that I have seen turn new players away. "I don't care, just grab the one that hits stuff" is a common complaint. In 3.5 you can just grab a fighter, give him a sword and be "Done". Sure "Technically you won't be optimal" but you are playable, especially if the entire group has your same play experience. (I have also found 4e tends to encourage players to fight everything, and break immersion when your fire blast spell doesn't actually light stuff on fire)

DND Next shares that "Simplicity" in that you can say "I will be a dwarven fighter, and i want a sword" and be mostly done. Getting into the "playing the game" step way sooner. 

Honestly at the end of the day, check the 4e quickstart rules and the srd for 3.5 and try them both out. You might like that 4e keeps everyone closer to the same power level, or you might prefer 3.5s customisability.  Buy the books for the one you like.

1st edition, 2nd edition, ADD, or anything that doesn't say 3.5 or 4e will be pointless. The communities for them are very small, and unless you find someone who is already playing, its not worth it. You also restrict your "new player" base pretty solidly. (They are also probably my least favorite editions. In order of goodness - 3.5, Next, 4e, ADD, other stuff) 
5e comments and thoughts all in one place. Check it out to provide feedback, mock, or steal ideas.
http://community.wizards.com/go/thread/view/75882/28835423/Krusks_5e_Design_Goals?sdb=1
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6 months ago  ::  Dec 09, 2012 - 12:06PM #7
Mishimoton
Date Joined: Dec 9, 2012
Posts: 16
Thanks everyone, since I'm the one starting the group, ill go for 4e, and get all the books needed.
And another question, when a character levels up, do you make a new sheet for it, or just write the level and stats in pencil, so they can be replaced with the new level/stats/spells? 
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6 months ago  ::  Dec 09, 2012 - 1:41PM #8
Krusk
Date Joined: Nov 30, 2005
Posts: 4,927
I do a new sheet everytime, but I also type all my sheets out. I think most people tend to go with pencil. 
5e comments and thoughts all in one place. Check it out to provide feedback, mock, or steal ideas.
http://community.wizards.com/go/thread/view/75882/28835423/Krusks_5e_Design_Goals?sdb=1
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6 months ago  ::  Dec 09, 2012 - 1:54PM #9
Mishimoton
Date Joined: Dec 9, 2012
Posts: 16
Thanks
My cousin's wife is getting me D&D for christmas, but i dont know what edition ,she just said she found it, so ill have to wait till then :P 
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6 months ago  ::  Dec 09, 2012 - 8:43PM #10
crimsyn
Date Joined: Jun 3, 2011
Posts: 289

Dec 9, 2012 -- 12:04PM, Krusk wrote:



1st edition, 2nd edition, ADD, or anything that doesn't say 3.5 or 4e will be pointless. The communities for them are very small, and unless you find someone who is already playing, its not worth it. You also restrict your "new player" base pretty solidly. (They are also probably my least favorite editions. In order of goodness - 3.5, Next, 4e, ADD, other stuff) 




I disagree.  It sounds like the OP already has a group who wants to do some RPGs, and doesn't particularly care what system they use.  So, the OP can pick anything he wants - it doesn't have to be one of the big dogs like D&D or Pathfinder.

If it's "simplicity" that the OP is going for, I'd recommend Dungeon World over any edition of D&D hands down.

Also, I don't think you can lump "other stuff" into one big pile like that.  There's crap out there, but my favourite system at the moment isn't one of the big dogs.  And I've been able to get games going, both with friends and at conventions.

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