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Switch to Forum Live View Where's two weapon fighting and rapid shot?
6 months ago  ::  Dec 10, 2012 - 12:05PM #21
dmgorgon
Date Joined: Jan 10, 2012
Posts: 2,851

Dec 10, 2012 -- 12:02PM, NightsLastHero wrote:

Dec 10, 2012 -- 8:59AM, Monsieur_Moustache wrote:

Dec 10, 2012 -- 8:02AM, Trance-Zg wrote:

Dec 10, 2012 -- 2:56AM, Zardnaar wrote:

I don't think rapid shot will be like 3.5 rapid shot (-2 to hit +1 attack) at least for a feat.

 Getting sick of seeing 12 years of rapid shot abuse as it outclasses vitually every other archer feat.




Rapid shot was a makeshift solution to make ranged characters even viable as damage dealers in 3.5e


I agree that rapid shot makes little sense. People who fire at twice (or more) the normal rates of competent archers is stupid.



I agree. 





What takes longer 2 shots with a bow or moving and attacking?

I wonder why AD&D gave bows 2 attacks per round?  Was it based on realism?  

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6 months ago  ::  Dec 10, 2012 - 12:06PM #22
Novacat
Date Joined: Mar 29, 2005
Posts: 8,741
Sometimes I wonder if the same people who whine about unrealistic archery abilities also complain about archery not being a viable combat style.
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6 months ago  ::  Dec 10, 2012 - 12:36PM #23
Zardnaar
Date Joined: Apr 15, 2001
Posts: 8,369
The 2nd ed combat round was one minute and not 6 seconds so a bow firing twice a round wasn't that unrealistic and you could train yourself to fire it faster via specialisation. Also you didn't add dex to your damage with bows and the long sword was seen as an uber weapon (darts, daggers and bows were actually better).

 3.0 was where the classic rapid shot originated. A the time fighters did not get the -1/+2 damage to hit off power attack and I think they underestimated how good bows would be due to being able ot full attack most of the time. The 3.0 power builds piled as many modifiers as they could to boost damage. The 3.0 cleric archer was very obscene as magic arrows and bows got to stack their enhancment bonuses in 2nd ed/3.0 but n0t in 3.5.

 Pathfinder continues the rapid shot tradition and no surprise ranged attacks and two handed weapons are the best ones in that system.

 Star Wars Saga had the best rapid shot IMHO. -2 to hit gain an extra dice of damage.

3.0, 3.5,Pathfinder
Rapid shot (+10 damage just an example btw)
1d8+10/1d8+10

Star Wars Saga Rapid shot
2d8+10

 +10 is kinfd of conservative. We broke the bard in 3.5 as one of the bard builds had the ability to grant +8 to hit and damage, used a bow herself and the rest of the party except for 1 were all archers. The bard alone was dealing over half the damge indirectly (+8 damage on each hit) and more like 70% as the PCs very rarely missed (+8 to hit). THis was at level 8. PCs then cast a haste spells for 4 attacks a round each.

 Its the modifers you add to a bows damage that breaks it not the actual bow itself. More attacks and static modifers get nasty very fast (2nd ed dart specialist with gauntlets of ogre strength same theory).
Reducing a character to a list of dice rolls and modifiers is not role playing*

*pg 30, AD&D 2nd Ed DMG, 1989.
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6 months ago  ::  Dec 10, 2012 - 1:50PM #24
Monsieur_Moustache
Date Joined: Aug 13, 2004
Posts: 1,504
If we get rid of minimum logic, we could rule that a warrior with more than 16 Strength can make an arrow explodes on impact and damage foes within 20 feet.
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