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Switch to Forum Live View Where's two weapon fighting and rapid shot?
7 months ago  ::  Dec 08, 2012 - 9:12PM #1
TheOneWhoCallCrow
Date Joined: May 14, 2010
Posts: 1,694
Did they put them back on the drawing board or forgot them?


 
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7 months ago  ::  Dec 08, 2012 - 9:14PM #2
Jenks
Date Joined: Apr 4, 2008
Posts: 2,499
Inb4 TWF rage.

Also, two weapon fighting is in the packet....kind of. It's in the how to play document in combat. But the rules presented apparently represent "untrained" two weapon fighting. The training we have yet to see :P

Rapidshot is gone for the time being.
My two copper.



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7 months ago  ::  Dec 08, 2012 - 9:29PM #3
LadyBlackwell
Date Joined: Oct 5, 2012
Posts: 226
I'm fairly certain it had been stated by Mike Mearls or somebody else that advanced two weapon fighting rules would be available in future packets, and that the current rules for two weapon fighting were for everybody not specifically specialized in it.  I'd say wait for future packets and see what happens.  I have a feeling that the playtest is still in its infancy currently.  At least, I hope it is, as I feel the game is largely incomplete.
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7 months ago  ::  Dec 08, 2012 - 9:51PM #4
TheOneWhoCallCrow
Date Joined: May 14, 2010
Posts: 1,694
Well we got two weapon fighting, improve two weapon fighting, and greater two weapon fighting.
What they going to fill between those threes, I don't know.

Sometimes, I even wonder if there a max lv 20 or even 30? 
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7 months ago  ::  Dec 08, 2012 - 11:11PM #5
Novacat
Date Joined: Mar 29, 2005
Posts: 8,741
There's a fighter maneuver to shoot multiple enemies, isn't there? And I assume that when the Ranger enters the playtest, there will be greater support for both archery and two-weapon fighting styles.
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7 months ago  ::  Dec 10, 2012 - 2:15AM #6
BlakeRyan
Date Joined: Dec 19, 2007
Posts: 196
i think while they are consoldiating manuevers they are putting rapid shot and TWF on hold, not removing it for good.

remember low level characters are not conan/worf/ronin/drizzt, they are those characters 5-10 years ago

TWF and rapid shot is hard, and should take time to master

how hard/many feats etc it takes time will tell, but the designers play/love the game too, they are well aware how many people like both options

there is cleave and volley for fighters, flurry of blows for monks, whirlwind attack for both - while there are not TWF they do allow some large spoonfuls of smackdown to be dished out
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7 months ago  ::  Dec 10, 2012 - 2:56AM #7
Zardnaar
Date Joined: Apr 15, 2001
Posts: 8,957
I don't think rapid shot will be like 3.5 rapid shot (-2 to hit +1 attack) at least for a feat.

 Getting sick of seeing 12 years of rapid shot abuse as it outclasses vitually every other archer feat.
Reducing a character to a list of dice rolls and modifiers is not role playing*

*pg 30, AD&D 2nd Ed DMG, 1989.
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7 months ago  ::  Dec 10, 2012 - 8:02AM #8
Trance-Zg
Date Joined: May 24, 2012
Posts: 454

Dec 10, 2012 -- 2:56AM, Zardnaar wrote:

I don't think rapid shot will be like 3.5 rapid shot (-2 to hit +1 attack) at least for a feat.

 Getting sick of seeing 12 years of rapid shot abuse as it outclasses vitually every other archer feat.




Rapid shot was a makeshift solution to make ranged characters even viable as damage dealers in 3.5e


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7 months ago  ::  Dec 10, 2012 - 8:59AM #9
Monsieur_Moustache
Date Joined: Aug 13, 2004
Posts: 1,578

Dec 10, 2012 -- 8:02AM, Trance-Zg wrote:

Dec 10, 2012 -- 2:56AM, Zardnaar wrote:

I don't think rapid shot will be like 3.5 rapid shot (-2 to hit +1 attack) at least for a feat.

 Getting sick of seeing 12 years of rapid shot abuse as it outclasses vitually every other archer feat.




Rapid shot was a makeshift solution to make ranged characters even viable as damage dealers in 3.5e


I agree that rapid shot makes little sense. People who fire at twice (or more) the normal rates of competent archers is stupid.

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7 months ago  ::  Dec 10, 2012 - 10:38AM #10
ChrisCarlson
Date Joined: May 11, 2006
Posts: 744

Dec 10, 2012 -- 8:59AM, Monsieur_Moustache wrote:

Rapid shot was a makeshift solution to make ranged characters even viable as damage dealers in 3.5e


I agree that rapid shot makes little sense.



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