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6 months ago  ::  Dec 08, 2012 - 11:45AM #11
Tempest_Stormwind
Date Joined: Jun 20, 2004
Posts: 4,791

Dec 8, 2012 -- 11:34AM, bibbiri wrote:

(CoDzilla? what is it?)



A term coined by RadicalTaoist:

It bears saying: if up against a logic-impervious DM who thinks Core is balanced and Psionics*  isn't, then the most powerful way to disprove that is to play a C.o.D. (Cleric or Druid). Noncore material will not be necessary unless you are going for pure overkill (Draconic Wildshape? Divine Metamagic?). So by all means, if you must win that argument, take you C.o.D. to town. Annihilate the opposition. Make the NPCs and other players scream "Oh no, it's C.o.D.zilla!!!!!" in badly dubbed English. Breathe radioactive fire. Knock down buildings. Then stomp out of the burning Tokyo that is the ruins of the game and swim off into the ocean, seeking a DM with some basic cognitive functions



(The asterisked bit moved on to discuss other balanced noncore things, but the thread was in the context of psionics.)


It's not hard to steamroll the other players and the DM as a straight-up cleric 20 or druid 20 unless the other players or the DM are up to the bar that Cyclone Joker suggests, at least. (And yes, it's not hard to get a straight-up barbarian charger up to around that damage point by level 6, although I'm not sure how CJ's getting all the required feats by 6 without bonus feats, as two of them require base attack +6.) Even then, a competent cleric or druid can hold their own, and a good one can remain on top against pretty much anything except other Tier One classes (and of the tier ones, CoDs are the simplest to build and play - you can sometimes go so far as to take an amateruishly-built cleric, simply change out the spells prepared, and move to full-on Weapon of Mass Destruction territory.)



(I tend to avoid ludicrous effects like Simulacrum chaining and recursive astral projections, meaning our games don't have the same arms race that the game allows, but that race is part of the game as written. Sadly it tends to reduce a lot of the game to just wizard, cleric, druid, archivist, and artificer (plus erudite if you use the horrifically-designed spell-to-power option).)

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These are NOT all my creations! The lead authors are identified as follows:
[TS] Tempest Stormwind, [AR] Andarious Rosethorn, [RT] Radical Taoist, [SN] Sionnis, [DH] DisposableHero_, [SH] Seishi.

[TS] The Pinball Brothers: Large And In Charge (Melee, Lockdown, Charge, Juggling)
[TS] Ashardalon Reborn: I Will Swallow Your Soul (Melee, Fear, Negative Levels, AoE, Theme)
[AR] "A"-Game Paladin: Play That Funky Music, Knight Boy! (Team Support, Melee, Theme, Single-Class)
[RT] Uncanny Trapsmith: Get in, make it look like an accident, get out. (Skillmonkey, Stealth/Scout/Infiltration, Unorthodox Methods, Theme)
[AR] Wizsassin: *Everything* is permitted. (Spellcaster, Support, Sneak Attack, Utility)
[TS] Phantom Rush: General Gish Gouda. (Gish, Theme, Setting-Specific(Eberron), Early-Entry PrC)
[TS] Storm Knight: Another kind of gish. (Melee/"Gish", Theme, Setting-Specific(Eberron), Unorthodox Methods)
[TS] Inevitable Nightmare: The weapon you only have to fire once. (Melee, "Unorthodox" Methods (no charging), Reliability)
[AR] Captain Constitution: The number one threat to America. (Melee, TOUGHTOUGHTOUGH, Defense, Theme)
[AR] Nuker: I casts the spells that makes the peoples fall down! (Spellcaster, damage, blasting, damage)
[TS] Dread Lord of the Dead: Let the Reaping Begin! (NPC-only, Variable (combat/casting/leadership), Iconic Villain, Theme)
[AR] Heavy Crusader: No Rest. No Mercy. No Matter What. (Melee, Damage (No charging), Variable, Theme).
[TS] Gun Fu: It's bullet time (Ranged, THEORETICAL, Twin weapons, Theme)
[RT] Face First: We should talk. (Psionic, social, mind-control, info-management)
[SN] Chaingun Porcupine: Never Enuff Dakka. (Ranged, Skirmishing, Spike Damage, Incarnum)
[RT] Always On Edge: The Mortal Draw deals death. (Melee, Generalist, Dungeoneering, Stunt)
[AR] Feral Druid: Real feral taste. Zero druid calories. (Melee, offense, damage, murder)
[RT] Rusty!: Man's Best Friend (Sentry, Support, Backup, Rearguard)
[RT] The T3 (Tashalatora Triple Threat): My Kung Fu is More Powerful (Hybrid, Flex-Function, Melee, Caster)
[RT] The #1 Snoipah: Boom. 'Eadshot. (Caster, Theme, Spike, Trapscout)
[AR] Dreamblade: Rest in Pieces. (Melee, Damage, Single-Class, Combo/Momentum)
[AR] Evasion Tank: “When fighting angry blind men, is best to stay out of the way.” (Melee, Tank, Unorthodox Methods (attack negation), Theme)
[DH] Psycarnum Warrior: ↑↑↓↓←→←→BA Start (Melee, Tank, Psionics, Incarnum, 1337 h4x)
[AR] Heavy Weapons Elf: WHO TOUCHED MY BOW? (Ranged, Cohort, Damage, Unorthodox Methods (ranged ToB))
[RT] Gnowhere Gnome: A little man who wasn't there (Caster, Stealth, Single-Class, Elusive)
[AR] Uberflank: I got your back. (Melee, support, stunt, teamwork)
[TS] Flip the Bird: Everyday I'm shuffling (Ranged, harrier, unorthodox methods (ranged ToB / off-turn movement), support)
[DH] Eat Sleep Gank: Real Ultimate Power (Stealth, Assassination, Spike, Magic Versatility)
[AR] Slash and Burn: Mind, Body, Blade, Flame / Aspects of a greater whole / which delivers death. (Melee, Theme (flex-style), Damage, Stunt)
[RT] Edge of the Light: Cut, Fade to Black (Melee, Defense/Offense, Momentum, Tactical)
[RT] Quiet Murder: Cut throats, not corners. (Melee, Stealth, Harrier, Tactical)
[TS] Wand Overdrive: Say Hello to my little friends. (Caster, support/artillery/variable, wand specialist)
[RT] God Hand: What did the five fingers say to the face? (Melee/Gish, Unarmed, SAD, Theme)
[AR] Zero Buff Time Gish: Try to keep up! (Gish, Speed, Movement, Opportunity)
[TS] Robo Tackle: I Am Iron Man. (Melee, setting-specific (Eberron), positioning, theme, stunt)


Want to see how the entire group rolls?
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6 months ago  ::  Dec 08, 2012 - 11:47AM #12
StevenO
Date Joined: Apr 9, 2004
Posts: 14,092

Dec 8, 2012 -- 11:06AM, bibbiri wrote:

jeez, i almost forgot a couple of details.

see, my DM when it comes to multiclass and prestige classes it's something like:
DM :"fine, to find the NPC teaching you the stuff, you'll have to climg the Everest, jump without rope from it and land safely in Sahara desert."
ME: "well this would be possible with a teleportation and a safe fall spell..."
DM: "nono, i said YOU and i mean YOU"

so it's already an exception for him to allow a "tashalatored" psywar.

i'm looking for a build mostly, expecially feats suggestion, as i can arrange a strategy for the situation.

if you can find it useful: those are the stats that are to be distributed. 15 15 15 14 14 13. not counting race bonuses (suggestion accepted).

btw, it is possible to "tweak" bonuses, moving +x and -x bonuses to needed stats. (e.g. a catfolk having +2 dex +2 wis -2int -2 car can be turned in a dogfolk +2dex +2 str -2wis -2 car, he considers a certain logic for such things).




Sorry I'm not going to be much if any help with your build.  Because I've learned that people don't like to hear negative things on these boards I'll just SealedSpoiler: Show

DSP is certainly NOT a standard DnD term and at times really doesn't relate well to any kind of DnD character.  There are many ways of dealing damage but many of the most effective builds also don't worry about how much actual damage they can do.  I'm not well studied on them but something from the TOB may be the closest you can get with the criteria I'm seeing.

Your party looks like it may be highly incompetent.  I do wonder what your "warriors" actually are and can say that Ninja is not a class someone should ever take but I do see a possibility of a light group of adventurers.  This looks like a case where the players should get together to do some character building together.

What's a Tashalatora build?

 I really HATE you're DM's rules which I have quoted.  For starters multiclassing and PrC are really halmarks of 3.5 especially if you are not a spellcaster.  To me, restricting a character to a single base class is terribly harsh and would definitely force me to look at only a few classes; the sad thing is those may be some of the "stronger" classes that I'd normally stay away from as a whole.  While not nearly as broken as some stat arrays I've seen the listed array equates to PB41 which I believe shoots a number of game balancing mechanics away.  On top of the great starting ability scores it looks like your DM is giving you free reign to move point arround as you want (potentially pushing up the PBe); any DM who think that +2 STR/DEX -2WIS/CHA is the same a +2DEX/WIS -2INT/CHA may need to check how balanced his game is.

As much as I'd like to play when I look at those restrictions I feel like I'd walk away.

 
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6 months ago  ::  Dec 08, 2012 - 11:49AM #13
draco1119
  • California Dragon
Date Joined: Sep 25, 2005
Posts: 13,000
Cleric or Druid-zilla. It was originally used by RadicalTaoist to describe what can happen to a DM who insists on using nothing but Core rulebooks because everything else is "unbalanced". Your DM's attitude toward multiclassing and PrCs, coupled with his spontaneous-hate, makes me think he'd deserve it (even though it's a rate occasion for a game to deserve THAT).

What, exactly, ARE you interested in that you couldn't find in the PsyWar handbook?
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6 months ago  ::  Dec 08, 2012 - 11:53AM #14
Tempest_Stormwind
Date Joined: Jun 20, 2004
Posts: 4,791
Steven: Largely I agree with you and out of deferrence I won't quote that, but to answer your question, "Tashalatora" is a feat in Secrets of Sarlona that operates like Daring Outlaw or Swift Hunter or Ascetic Mage or similar. It requires Monastic Training (the Eberron monk multiclassing feat; Tashalatora is the only hybridizing feat that has such a prerequisite) linked to any psionic class, and it allows levels in that class to stack with monk for pretty much anything you'd care to look at monk for (even more than your typical monk PrC). Since Monastic Training is a monk level 2 bonus feat, you can basically go Monk 2 / [Any psionic class] 1, grab Tashalatora at 3, and never look at monk again. Typically this is done with psychic warrior or ardent since both use Wisdom for manifesting and have decent martial skills to begin with; psywar offers a great power list and bonus feats, while ardent gives more power points and a bit more diversity in power selection (as a class, not as a character).

[Edit: We did a pretty basic ardent Tashalatora build a while back on the showcase. Generally I think psywar is the better choice for this approach, but the nice thing about ardent is that it allows you to fit into a wider variety of roles, and you can use Practiced Manifester to keep pace with maximum power levels.]
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These are NOT all my creations! The lead authors are identified as follows:
[TS] Tempest Stormwind, [AR] Andarious Rosethorn, [RT] Radical Taoist, [SN] Sionnis, [DH] DisposableHero_, [SH] Seishi.

[TS] The Pinball Brothers: Large And In Charge (Melee, Lockdown, Charge, Juggling)
[TS] Ashardalon Reborn: I Will Swallow Your Soul (Melee, Fear, Negative Levels, AoE, Theme)
[AR] "A"-Game Paladin: Play That Funky Music, Knight Boy! (Team Support, Melee, Theme, Single-Class)
[RT] Uncanny Trapsmith: Get in, make it look like an accident, get out. (Skillmonkey, Stealth/Scout/Infiltration, Unorthodox Methods, Theme)
[AR] Wizsassin: *Everything* is permitted. (Spellcaster, Support, Sneak Attack, Utility)
[TS] Phantom Rush: General Gish Gouda. (Gish, Theme, Setting-Specific(Eberron), Early-Entry PrC)
[TS] Storm Knight: Another kind of gish. (Melee/"Gish", Theme, Setting-Specific(Eberron), Unorthodox Methods)
[TS] Inevitable Nightmare: The weapon you only have to fire once. (Melee, "Unorthodox" Methods (no charging), Reliability)
[AR] Captain Constitution: The number one threat to America. (Melee, TOUGHTOUGHTOUGH, Defense, Theme)
[AR] Nuker: I casts the spells that makes the peoples fall down! (Spellcaster, damage, blasting, damage)
[TS] Dread Lord of the Dead: Let the Reaping Begin! (NPC-only, Variable (combat/casting/leadership), Iconic Villain, Theme)
[AR] Heavy Crusader: No Rest. No Mercy. No Matter What. (Melee, Damage (No charging), Variable, Theme).
[TS] Gun Fu: It's bullet time (Ranged, THEORETICAL, Twin weapons, Theme)
[RT] Face First: We should talk. (Psionic, social, mind-control, info-management)
[SN] Chaingun Porcupine: Never Enuff Dakka. (Ranged, Skirmishing, Spike Damage, Incarnum)
[RT] Always On Edge: The Mortal Draw deals death. (Melee, Generalist, Dungeoneering, Stunt)
[AR] Feral Druid: Real feral taste. Zero druid calories. (Melee, offense, damage, murder)
[RT] Rusty!: Man's Best Friend (Sentry, Support, Backup, Rearguard)
[RT] The T3 (Tashalatora Triple Threat): My Kung Fu is More Powerful (Hybrid, Flex-Function, Melee, Caster)
[RT] The #1 Snoipah: Boom. 'Eadshot. (Caster, Theme, Spike, Trapscout)
[AR] Dreamblade: Rest in Pieces. (Melee, Damage, Single-Class, Combo/Momentum)
[AR] Evasion Tank: “When fighting angry blind men, is best to stay out of the way.” (Melee, Tank, Unorthodox Methods (attack negation), Theme)
[DH] Psycarnum Warrior: ↑↑↓↓←→←→BA Start (Melee, Tank, Psionics, Incarnum, 1337 h4x)
[AR] Heavy Weapons Elf: WHO TOUCHED MY BOW? (Ranged, Cohort, Damage, Unorthodox Methods (ranged ToB))
[RT] Gnowhere Gnome: A little man who wasn't there (Caster, Stealth, Single-Class, Elusive)
[AR] Uberflank: I got your back. (Melee, support, stunt, teamwork)
[TS] Flip the Bird: Everyday I'm shuffling (Ranged, harrier, unorthodox methods (ranged ToB / off-turn movement), support)
[DH] Eat Sleep Gank: Real Ultimate Power (Stealth, Assassination, Spike, Magic Versatility)
[AR] Slash and Burn: Mind, Body, Blade, Flame / Aspects of a greater whole / which delivers death. (Melee, Theme (flex-style), Damage, Stunt)
[RT] Edge of the Light: Cut, Fade to Black (Melee, Defense/Offense, Momentum, Tactical)
[RT] Quiet Murder: Cut throats, not corners. (Melee, Stealth, Harrier, Tactical)
[TS] Wand Overdrive: Say Hello to my little friends. (Caster, support/artillery/variable, wand specialist)
[RT] God Hand: What did the five fingers say to the face? (Melee/Gish, Unarmed, SAD, Theme)
[AR] Zero Buff Time Gish: Try to keep up! (Gish, Speed, Movement, Opportunity)
[TS] Robo Tackle: I Am Iron Man. (Melee, setting-specific (Eberron), positioning, theme, stunt)


Want to see how the entire group rolls?
[All] Party Optimization Showcase: Dead for Nothing
[TS/RT/AR] Optimization Article: The Flash Step
[RT] Optimization Article: Kung Fu Witchcraft
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6 months ago  ::  Dec 08, 2012 - 11:54AM #15
Cyclone_Joker
Date Joined: May 19, 2010
Posts: 3,633

Dec 8, 2012 -- 11:20AM, bibbiri wrote:

@cyclone:

befoe starting the campaign i said to everyone that i had the "bible of base classes" so they could check the best for them (newbies...) but they claimed "nah we go for warr hurr durr"


Really?

but also the rogue and the ninja go for straight melee stuff, so it's me and the wizard to raise the survival odds.


Honestly, given your group, the absolute best thing you could do would be an Incantatrix, or maybe an Archivist, and play Batman or God. 'Cuz without help, it sounds like they're all gonna die.

i was thinking of a: 1 monk -19 psy warr (multiclassing and prestige classes issues with DM as said above), with a dex based build since i gues i'd have serious issues with str.


No. First off, you always go Monk 2/PsyWar 18. Trust me. Free feats from the monk means you don't actually pay for Tash. Second, PsyWars do not have a Strength problem. Massive buffs are massive. Trust me. Plus, if worst comes to worst, you could pull off the Psycarnum Warrior Tempest showed off a while back.

the crusader is appealing for the seriously new way of playing melees (never tried ToB classes), but i feel limited against flying and ethereal/incorporealc reatures. magic equip it's hard to find and veeery costy in our campaign.


Okay, Idiot Crusaders aren't like your normal crusaders. It's normally something like Unarmed Swordsage 1/Warblade 1/Crusader 1/Warblade +2/Shadowsun Ninja 2/Master of the 9 5/Uncanny Trickster 3/Legacy Champion X. But, if your DM is dumb, despite all of those classes being connected, that won't work. Idiot Crusaders have access to Swordsage toys to deal with those problems, though.

But, from what it sounds like, your DM is actively trying to screw melee characters raw. 

about the more info, what it's needed?


Well, for example, your DM shutting down MagicMart, and other stupid houserules. But, more importantly, exactly what you want to do. Deal damage, but how? Do you care? Are you totally set on a tash warrior?

Dec 8, 2012 -- 11:26AM, bibbiri wrote:

@cyclone: water orc lion spirit what? 200 dmg by lvl 6? and i thought 16d6 dmg by lvl 5 was great D:


Look, 3.5 deals with high damage, especially at high levels. Rocket tag, and all. So, basically, you really need to be able to kill big enemies fast, or you'll die. Well, unless you're a caster, in which case you can just insta-win, but whatever. As I've said, 10 damage per level per round is the bare minimum. And I mean bare minimum. 20 is better.

And, yes. 200 is easy. The most basic Charge-barian build at level 6 looks something like Barbarian 4/Fighter 2, with feats being Power Attack, Headlong Rush, Improved Bull Rush, Leap Attack, and Shock Trooper. Now, you Whirling Frenzy and then charge. Gear is a +2 strength glove and +1 Valarous Greatsword. You're looking at 24 strength, 28 raging.  Your damage is 2d6+31 per attack, which you have three of, for around 38 per attack, or 114 total. But that's befor Valorous and Headlong Rush take effect, puting your total damage up to 342 damage at level 6. With an attack bonus high enoug that you just won't miss. And this is just what I threw together in about a minute. And not mounted.

Oh, Lion Spirit is an ACF from complete Champion. Lose fast movement, gain Pounce. And Water Orc is from UA, and it basically is an orc with free +2 constitution.

EDIT: i don't like big 5 classes. >.<


Bro? Big Five is Wizard, Druid, Cleric, Artificer, and Archivist, with special mention to the StP Erudite.

EDIT:Damned swordsages. In league with the Car Key Gnomes, I swear...

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6 months ago  ::  Dec 08, 2012 - 12:06PM #16
bibbiri
Date Joined: Dec 8, 2012
Posts: 26
@stevenO: i don't know why i shouldn't appreciate your comment, i think it's ok to say what you said. warriors, ninja and rogue are newbies to D&D, me and the wizard are trying to pull things together. tashalatora build is a build where you get one or teo level in mnk class and then go for a psionic one. this way you can keep unamred damage, bonus to ac and flurry. it's a way to semplify unarmed fighting.

@draco: i'm intrested in a multiclass-free build for psywarr. there are plenty of feats out there and i lack the knowledge of the psionic part. with build i mean, stats, feats, and ways to improve the power list or class' general effectiveness.
i actually believed that the best way to play psywarr was with tashalatora build, since i'm forced to a single-class campaign.

on a second thought: it'd be ore versatile a psywarr or a crusader? the enemy range is pretty variegated. they managed to find a huge sandworm at level 3 in the desert. i'm sure our DM would love to throw us in the middle of a ghost processione without notice. (character's level is 6 atm. and i guess ghost touch weapon costs too much for us)
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6 months ago  ::  Dec 08, 2012 - 12:18PM #17
bibbiri
Date Joined: Dec 8, 2012
Posts: 26
@cyclone: really. and yes, they are all gonna die. what powers give buffs?

idiot crusader is out of list, too many classes and my DM, i fell it, it's already frowning at me.
i'm not compeltely set, let's say it was the first idea that came to my mind which didn't involve too many classes. i was thinking of being a huge dps dealer to overcome the other's low utility.
I honestly wouldn't like to go for a big 5 class since i don't like the overpowered aura sorrounding them. on the other hand i also have medium stats and nothing expecially big.

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6 months ago  ::  Dec 08, 2012 - 12:22PM #18
Tempest_Stormwind
Date Joined: Jun 20, 2004
Posts: 4,791

Dec 8, 2012 -- 12:06PM, bibbiri wrote:

@draco: i'm intrested in a multiclass-free build for psywarr. there are plenty of feats out there and i lack the knowledge of the psionic part. with build i mean, stats, feats, and ways to improve the power list or class' general effectiveness.
i actually believed that the best way to play psywarr was with tashalatora build, since i'm forced to a single-class campaign.

on a second thought: it'd be ore versatile a psywarr or a crusader? the enemy range is pretty variegated. they managed to find a huge sandworm at level 3 in the desert. i'm sure our DM would love to throw us in the middle of a ghost processione without notice. (character's level is 6 atm. and i guess ghost touch weapon costs too much for us)



Psychic warrior is more versatile than a straight-up Crusader 20, easily - the crusader is harder to screw up, but also harder to make truly exceptional. (See, for instance, Cyclone Joker's example Idiot Crusader build above - if you can't spot what the trick is, it's to have more maneuvers granted than maneuvers known, so all of your maneuvers refresh every round, basically becoming at-will.) If you're overly concerned about ghosts or the like, look into Expanded Knowledge (or consider an ardent) and grab some force effects. 

[Basically, crusaders are more narrowly focused in Tier Three - both new and experienced players will find it hard to leave that band without relying on stunts like the Idiot Crusader. Psychic Warriors are also Tier Three, but they're easy to screw up with poor power choices - and also easier to make exceptional if you're experienced. A badly-built psychic warrior will be on par with the other characters mentioned in your team, but a good one will leave them in the dust. An average Crusader will outperform them too, and certainly outlast them in a fight, but you'll probably need more than what the crusader can offer to stay alive with your DM.]


[Edit: You don't actually need that many classes to make use of the idiot crusader trick - Cyclone Joker's example is how you build a character centered around that trick. You can bascially make use of it in any build that uses Crusader, one other martial class, and at least one martal prestige class (depending on how many crusader levels you take). We used a tiny splash of idiot crusader in the Flashmaster build (see our article on the Flash Step) simply because it was easy to do there, for instance. (Do note: the flash step builds are all more proof-of-concept than hardcore optimization.) However, this is moot in your game since your DM can't conceptualize "class" as a descriptive component separate from the character it's used to build.]


I find it funny that you're considering Tashalatora - a multiclass feat - in a game where multiclassing is shunned, particularly because psychic warrior is a perfectly fine class to take to 20. The psychic warrior's big drawback is stamina - if you can find ways to compensate for this, you will carry the day in combat. (The Psycarnum Warrior build in my signature is one example of this.)

That said, I would only consider this if your wizard is very good at his job (you say he's got some experience, which is nice, but the wizard is a very, very complex class to play). A good wizard basically only needs cover from unforeseen attacks (assuming you aren't being paranoid with divinations and contingencies), and ideally gets this from a teammate who's tough enough to not need adult supervision. A psychic warrior can manage this well enough, but given your team's focus, they might serve as fodder anyway, being better served by a second Tier One character (wizard, cleric, druid, archivist, or artificer). This way, you'd let the newbies have their fun in melee without overshadowing them in their own domain, but you'd still have the strength to meet just about anything your DM can throw at you. And all of those classes are perfectly fine 1-20 as well. (Archivist and Artificer bear special mention: Archivists get immense divine versatility, which is something you're lacking, and come with class features that can make the melee suck slightly less, while artificers can churn out powerful upgrades on the cheap, in effect keeping your team alive through superior equipment).

Cancer prognosis: I am now cancer-free.

Weekly Optimization Series: Show
These are NOT all my creations! The lead authors are identified as follows:
[TS] Tempest Stormwind, [AR] Andarious Rosethorn, [RT] Radical Taoist, [SN] Sionnis, [DH] DisposableHero_, [SH] Seishi.

[TS] The Pinball Brothers: Large And In Charge (Melee, Lockdown, Charge, Juggling)
[TS] Ashardalon Reborn: I Will Swallow Your Soul (Melee, Fear, Negative Levels, AoE, Theme)
[AR] "A"-Game Paladin: Play That Funky Music, Knight Boy! (Team Support, Melee, Theme, Single-Class)
[RT] Uncanny Trapsmith: Get in, make it look like an accident, get out. (Skillmonkey, Stealth/Scout/Infiltration, Unorthodox Methods, Theme)
[AR] Wizsassin: *Everything* is permitted. (Spellcaster, Support, Sneak Attack, Utility)
[TS] Phantom Rush: General Gish Gouda. (Gish, Theme, Setting-Specific(Eberron), Early-Entry PrC)
[TS] Storm Knight: Another kind of gish. (Melee/"Gish", Theme, Setting-Specific(Eberron), Unorthodox Methods)
[TS] Inevitable Nightmare: The weapon you only have to fire once. (Melee, "Unorthodox" Methods (no charging), Reliability)
[AR] Captain Constitution: The number one threat to America. (Melee, TOUGHTOUGHTOUGH, Defense, Theme)
[AR] Nuker: I casts the spells that makes the peoples fall down! (Spellcaster, damage, blasting, damage)
[TS] Dread Lord of the Dead: Let the Reaping Begin! (NPC-only, Variable (combat/casting/leadership), Iconic Villain, Theme)
[AR] Heavy Crusader: No Rest. No Mercy. No Matter What. (Melee, Damage (No charging), Variable, Theme).
[TS] Gun Fu: It's bullet time (Ranged, THEORETICAL, Twin weapons, Theme)
[RT] Face First: We should talk. (Psionic, social, mind-control, info-management)
[SN] Chaingun Porcupine: Never Enuff Dakka. (Ranged, Skirmishing, Spike Damage, Incarnum)
[RT] Always On Edge: The Mortal Draw deals death. (Melee, Generalist, Dungeoneering, Stunt)
[AR] Feral Druid: Real feral taste. Zero druid calories. (Melee, offense, damage, murder)
[RT] Rusty!: Man's Best Friend (Sentry, Support, Backup, Rearguard)
[RT] The T3 (Tashalatora Triple Threat): My Kung Fu is More Powerful (Hybrid, Flex-Function, Melee, Caster)
[RT] The #1 Snoipah: Boom. 'Eadshot. (Caster, Theme, Spike, Trapscout)
[AR] Dreamblade: Rest in Pieces. (Melee, Damage, Single-Class, Combo/Momentum)
[AR] Evasion Tank: “When fighting angry blind men, is best to stay out of the way.” (Melee, Tank, Unorthodox Methods (attack negation), Theme)
[DH] Psycarnum Warrior: ↑↑↓↓←→←→BA Start (Melee, Tank, Psionics, Incarnum, 1337 h4x)
[AR] Heavy Weapons Elf: WHO TOUCHED MY BOW? (Ranged, Cohort, Damage, Unorthodox Methods (ranged ToB))
[RT] Gnowhere Gnome: A little man who wasn't there (Caster, Stealth, Single-Class, Elusive)
[AR] Uberflank: I got your back. (Melee, support, stunt, teamwork)
[TS] Flip the Bird: Everyday I'm shuffling (Ranged, harrier, unorthodox methods (ranged ToB / off-turn movement), support)
[DH] Eat Sleep Gank: Real Ultimate Power (Stealth, Assassination, Spike, Magic Versatility)
[AR] Slash and Burn: Mind, Body, Blade, Flame / Aspects of a greater whole / which delivers death. (Melee, Theme (flex-style), Damage, Stunt)
[RT] Edge of the Light: Cut, Fade to Black (Melee, Defense/Offense, Momentum, Tactical)
[RT] Quiet Murder: Cut throats, not corners. (Melee, Stealth, Harrier, Tactical)
[TS] Wand Overdrive: Say Hello to my little friends. (Caster, support/artillery/variable, wand specialist)
[RT] God Hand: What did the five fingers say to the face? (Melee/Gish, Unarmed, SAD, Theme)
[AR] Zero Buff Time Gish: Try to keep up! (Gish, Speed, Movement, Opportunity)
[TS] Robo Tackle: I Am Iron Man. (Melee, setting-specific (Eberron), positioning, theme, stunt)


Want to see how the entire group rolls?
[All] Party Optimization Showcase: Dead for Nothing
[TS/RT/AR] Optimization Article: The Flash Step
[RT] Optimization Article: Kung Fu Witchcraft
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6 months ago  ::  Dec 08, 2012 - 12:33PM #19
draco1119
  • California Dragon
Date Joined: Sep 25, 2005
Posts: 13,000
Single class Psychic Warrior 20. Put your top 2 stats in Wis & Str. Half-giant would be wonderful if you can use the Unearthed Arcana LA buyoff rule. I prefer using a Reach weapon, coupled with powers like Expansion, Lion's Charge, & Strength of My Enemy. Kalashtar and Human are also good races to choose. Basically the goal is to threaten as large an area as possible, and hit as hard as possible. Feats like Power Attack, Leap Attack, and Shock Trooper will be your friend.
Another option is to be a grapple monster; you still want to threaten as large an area as possible, but now your tactic is to squeeze the life out of them. RT and Tempest have access to a fun build I've taken to calling the Rasta Hugger that uses Sea-kin as its base class.

For both tactics, you'll also want a Psicrystal that you can use Vigor/Share Pain shenanigans with.
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6 months ago  ::  Dec 08, 2012 - 12:35PM #20
bibbiri
Date Joined: Dec 8, 2012
Posts: 26
i see the point, tempest, i was rejecting the hypothesis of a cleric because i love throwing my weight around in melee situations and i don't have knowledge of massive damage aside from spells.

I was going for tash because i fancy the idea of being my fists my primary source of damage and not a weapon. I' m reading the various links and suggestion that has been given me so far.
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