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Dungeons & Dra.. What's a DM to Do? Slay Living Traps and Save vs. Death in 4th...
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6 months ago  ::  Dec 13, 2012 - 3:06AM #51
erachima
Date Joined: Sep 4, 2010
Posts: 7,642
Yeah, I don't think that one was accidental. The encounters use customized monsters with deliberate synergy, the author was just one of overcompensating for the trivial difficulty of the final encounter with the weak custom solo, designing under narrow party comp assumptions, or kinda being a dick.

It's a good mod on the plot front, incidentally, you should play it. (Also one of the earliest sources of Gloves of Ice, for those looking for shiny stuff.)
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6 months ago  ::  Dec 13, 2012 - 9:49AM #52
Mysteria
Date Joined: Oct 4, 2003
Posts: 7,262

Dec 10, 2012 -- 1:00PM, Zallin wrote:

Agreed and I think 4 rounds sounds pretty good.  I think Pathfinder's combat is over to quickly, and is dull.  (At least for my level 4 fighter it's dull)  4th Edition does a great job at keeping things intresting and I'm cool with a fight lasting a while if it's a "boss" fight like a dragon or beholder, or an Orc Cheiftan and his elite guard.  But when we are beset on by 10 kobolds that should go like 4 rounds tops.

We tried haveing baddies flee when it's obviouse that they are gonna lose but then the players hunt them down in a bloodlusted furvor.  I think other win conditions are a good Idea and will try to implement them.  Any point of reference would be great! 




If it's obvious that the fleeing enemy will just be killed, just say they are killed and be done with it. (edit: sorry, that was mentioned like three times already - I should have read the whole thread ...)

Also: You mention enemies healing. It's rather rare to have enemies around who can heal themselves in combat and for a good reason: it'll make combat even longer.

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