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6 months ago ::
Dec 08, 2012 - 5:46AM
#1
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Date Joined:
Aug 25, 2007
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people thought the multiple dice system for the 4th edition avanger was cool. Advantage multiple dice for everybody not so much.
expertise dice for the fighter where cool. expertise dice for all martial classes not so much.
somhow they seem to think that if somthing is cool for one class it is cool in general and should be aplied everywere making it less cool.
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6 months ago ::
Dec 08, 2012 - 8:27AM
#2
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Date Joined:
Feb 22, 2012
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Id agree. It seems that they are at a loss as to how to make classes even though there are 4 editions of the game to get ideas from.
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6 months ago ::
Dec 08, 2012 - 8:28AM
#3
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Date Joined:
Feb 22, 2012
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Id agree. It seems that they are at a loss as to how to make classes even though there are 4 editions of the game to get ideas from.
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6 months ago ::
Dec 08, 2012 - 8:40AM
#4
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Date Joined:
Aug 13, 2004
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Brrrr, people are frightening things.
I'm happy to not be "they", these "people".
"They are making it clear that when modern design and common sense come into conflict with tradition, tradition wins." - thecasualoblivion "Vancian isn't broken, you just have to set your game to the wizard's clock!" - Oxybe "In many ways, making a new edition of D&D is alot like trying to sell a car to the Amish." - Dwarfslayer "Encounters are the heart of the AD&D game" - PHB AD&D 2nd edition. "you shouldn't even bother trying to become like me." - Gary Gygax (Elfcrusher confirmed)
"Feel free to claim I said anything you like. How's someone going to call you out on it? Are they going to be all like, 'I know all of the things that Gary said, and that's not one of them?'" - Gary Gygax
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6 months ago ::
Dec 08, 2012 - 8:42AM
#5
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If it makes the system better in the end, I'm all for sharing anything :P Advantage works better as a slightly watered down mechanic everyone can like than one cool mechanic one class likes. My opinion though.
My two copper.
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6 months ago ::
Dec 08, 2012 - 7:21PM
#6
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Id agree. It seems that they are at a loss as to how to make classes even though there are 4 editions of the game to get ideas from.
Well, I think adopting ideas from previous editions is fine and dandy, but I definitely believe there needs to be a good number of original and unique ideas for this to be a new edition.
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6 months ago ::
Dec 08, 2012 - 9:36PM
#7
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Date Joined:
May 25, 2012
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There are problems that arise when you give certain classes unique abilities that no other class can access.
Take, for example, 4E Psionics. I went into PHB3 looking to make a psionic Striker that fired energy bolts and mind blasts around the battlefield, laying waste to whatever stood in my way. The problem is, the psionic Striker is the Monk - a melee class that many would argue was given psionic status because the Ki power source was removed.
Sure, I could have played a Sorcerer and had roughly similar powers, but ultimately there's a huge difference in flavor and execution between Arcane and Psionic magic. It's like making a Rogue and calling him a Ranger, they might have similar styles but they don't do the same thing at all, and they share the same role and power source even.
What I'm trying to say is, mechanics should be more freely accessible. There shouldn't be any one class that dominates a single mechanic, and no class should be forced to use any one mechanic. 5E probably won't follow that logic, but I like more freedom with character creation, not less.
Sure, maybe it makes each class a little less "special". But by making character options more easily replaceable, by extension it also makes them a little fairer.
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6 months ago ::
Dec 08, 2012 - 9:55PM
#8
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Date Joined:
Jun 11, 2012
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people thought the multiple dice system for the 4th edition avanger was cool. Advantage multiple dice for everybody not so much.
expertise dice for the fighter where cool. expertise dice for all martial classes not so much.
somhow they seem to think that if somthing is cool for one class it is cool in general and should be aplied everywere making it less cool.
I think advantage/disadvantage is cool.... but they're slapping it everywhere because they are terrified to use +/- modifiers, which really is gonna make designing buffs/debuffs a nightmare.
As for expertise dice, it's kinda necessary so that everyone's melee attacks scale right. With bounded accuracy, HP increases to represent better defense with level, so constant damage needs to increase to be able to represent better offense with level. For example, as levels got higher, a melee cleric would be useless outside of heals because they'd still be doing D8 damage when monsters are based off of a fighter's +fistfulls of dice. That, or monsters can be harmed reasonably by the damage of a totally unmodified melee basic attack, but that would mean that a) monsters' HP wasn't scaling and b) that fighters would one-shot everything.
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6 months ago ::
Dec 08, 2012 - 10:49PM
#9
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Date Joined:
Oct 23, 2012
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I really like expertise dice, and for a time wished it for all martial classes. Now I am back to wanting all classes with mostly unique mechanics, if they can achieve some relative balance. I want each class to create a truly unique experience (this is not a slam on AEDU). I get that classes can have similiar mechanics but play different. Sure, but why not push the envelope and create a whole meta game for each class, that makes the each player feel truly special amongst the group.
Hopefully this is possible!
My mind is a deal-breaker.
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