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7 months ago ::
Dec 07, 2012 - 10:59AM
#1
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Date Joined:
Jan 15, 2008
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Hi all. I've got a villain who doesn't take things too seriously, talks playfully and condensendingly. He's still a sick, sick evil old wizard. The party is going to be encountering him and his main two bases. (A lava filled old temple he renovated, and a moon base on Aber-Toril's moon.)
I'm looking for more twisted, sick-humored, zany, evil ideas to put out there. Here're examples of what I have so far:
1) His main base has a series of doorbells next to the front door. They are labeled: "Local Villagers/Salesmen", "Heroes", "Brawn-for-hire (or heroes too clever to push 'Heroes'". I'm thinking the first and third activates a trap, the second opens the door.
2) He has abducted some of the loved ones of the heroes already. In his main base, will be what seems to be the petrified abductees, which will become animated and fight the party. (Destroying the statues would seemingly kill the loved ones.)
3) In truth, the abducted are turned to salt and stored elsewhere in a room trapped to spray water everywhere (harming the salt, see flesh-to-salt) to harm/kill the loved ones. So yeah. Sick sense of humor, evil, cruel, not-so-serious. Any ideas?
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7 months ago ::
Dec 07, 2012 - 11:53AM
#2
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Let them get their loved ones- with a series of traps that activate on their way back designed to kill said loved ones? Give them hope and then tear it away is what I'm getting at.
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7 months ago ::
Dec 07, 2012 - 1:10PM
#3
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Date Joined:
Oct 19, 2012
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I kind of like the idea of butchering thelr loved ones before they get there, using the dismembered parts as flesh golems, and a carefully crafted major image that shows illusions of their loved ones in danger. Then they go to rescue their loved ones, only to have the image vanish, and the flesh golems appear out of wall panels, but the last thing the image says right before it disappears, is something like, "Haha, got you guys, joke's on you!"
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7 months ago ::
Dec 07, 2012 - 4:40PM
#4
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His lair (magically) is filled with artwork of the heroes's loved ones being killed and brutally tortured in a number of manners, interspaced with shots of them re-enacting famous painting like the scream, the piece with the dogs playing poker round a table and so forth. Also: occasional portraits of the wizard in a variety of dressing styles, including women's victorian era gowns- all on closer inspection, made of human flesh- oh and all the painting appear to be done in re-colored human (elf dwarf, whatever) blood instead of paint. Try to add rooms marked as "art studios" and descrieb the interiors accordingly.
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7 months ago ::
Dec 07, 2012 - 7:43PM
#5
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Date Joined:
Sep 15, 2010
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Drop hints before they go after the wizard of a headless horseman terrorizing a town.
In the wizard's foyer they encounter: Disembodied heads of their loved ones resting on fine satin cushions. The heads vaguely recognize the PCs and issue riddles. The answer to each riddle is where to find that loved one's body.
Meanwhile, the headless horseman is wrecking havoc. A priest ally of the PCs may issue a sending warning them of the situation and that if they encounter the horseman's head they should destroy it to kill the creature.
Later in the Wizard's tower they find a ritual book. There is an entry for "create headless horseman" (it has been faked). It calls for the most noble kind person to be decapitated and states that there is no way to reverse the magic short of cutting off ones own head. Cue PC dilemma. This is all BS the wizard made up...thoughtful players should have some means to discover that it's bogus.
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7 months ago ::
Dec 07, 2012 - 10:42PM
#6
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A couple of examples of the top of my head:
You could make them choose. Which one of the loved ones do they let live on the expence of the other one? Force them to choose between two of the loved ones and tell them they can only save one. They could go the easy way and save one of them, they could save both of them if they are clever and capable enough, or they could fail miserably and save none. If they save only one, notify them later that both could've been saved.
Alternatively, you could make them choose between a loved one and a random person. They will choose their loved one, but if they don't succeed at saving both, they could encounter another NPC who has a personal vendetta against them because they "killed" her or his father/mother/brother/friend/wife/... .
Also, you could somehow let them know they were the ones that actually caused the capture of their loved ones and, if they hadn't done X, their beloved whoever wouldn't be in there.
You could do the classic Saw thing and put them in a "help-I-can't-get-out" situation along with a loved one, but in order to save themselves, they need to sacrifice the loved one. Perhaps he has a key stuck inbetween his internal organs? Perhaps only a certain amount of blood spilled opens the portal? Suit yourself. You can also give them the chance to crawl around the given solution and find another way out.
You could make the loved one(s) angry at the players for some reason. It could make it much harder for the PCs to help a person out of a deathtrap if the person is yelling "You did this to me! Let me die! Let me die!". This one, however, depends on the PCs' histories.
You could also put one of the PCs under some kind of mind control while the rest of the PC are unable to help him. You could then force him to rape/kill/torture a person he loves or a person one of the other PCs loves (if he fails enough Will saves, of course). Either way, it's best to do this with a Lawful Good character. It's self-explainatory.
I hope I haven't gone too far with the sickness. It's just the stuff I would put in if I was making a "sick" villain.
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7 months ago ::
Dec 07, 2012 - 11:59PM
#7
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Date Joined:
Oct 19, 2012
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A couple of examples of the top of my head:
You could make them choose. Which one of the loved ones do they let live on the expence of the other one? Force them to choose between two of the loved ones and tell them they can only save one. They could go the easy way and save one of them, they could save both of them if they are clever and capable enough, or they could fail miserably and save none. If they save only one, notify them later that both could've been saved.
Alternatively, you could make them choose between a loved one and a random person. They will choose their loved one, but if they don't succeed at saving both, they could encounter another NPC who has a personal vendetta against them because they "killed" her or his father/mother/brother/friend/wife/... .
Also, you could somehow let them know they were the ones that actually caused the capture of their loved ones and, if they hadn't done X, their beloved whoever wouldn't be in there.
You could do the classic Saw thing and put them in a "help-I-can't-get-out" situation along with a loved one, but in order to save themselves, they need to sacrifice the loved one. Perhaps he has a key stuck inbetween his internal organs? Perhaps only a certain amount of blood spilled opens the portal? Suit yourself. You can also give them the chance to crawl around the given solution and find another way out.
You could make the loved one(s) angry at the players for some reason. It could make it much harder for the PCs to help a person out of a deathtrap if the person is yelling "You did this to me! Let me die! Let me die!". This one, however, depends on the PCs' histories.
You could also put one of the PCs under some kind of mind control while the rest of the PC are unable to help him. You could then force him to rape/kill/torture a person he loves or a person one of the other PCs loves (if he fails enough Will saves, of course). Either way, it's best to do this with a Lawful Good character. It's self-explainatory.
I hope I haven't gone too far with the sickness. It's just the stuff I would put in if I was making a "sick" villain.
It's all in the delivery. See, this is all great stuff, but the way it comes together is if you find ways to allow the villain to demonstrate how hilarious it is. Think Joker from The Dark Knight. See, if you can find ways to make this ironic, like for the rape thing. If it wasn't actually a loved one being raped, but someone else in disguise, (Make this person another innocent victim.) and have this end up traumatizing the loved one even worse, that would be a good srpingboard for some crack about the hilarity of irony from the villain. This could be done through some kind of remote message or something.
Something a lot less complex would be to bind and gag the two loved ones in the case of being forced to choose, and using magic to swap their appearance. Even better, put an actual villain, like some low-level minion or guard, someone easily mind-controlled, gag them, bind them to a chair, and alter their appearance to look and sound like the loved one. The mind control the loved one to stand guard over the bound minion. For good measure, make the faux loved one look like they have been put through hell, tortured and everything. Send's the character into a rage, butchers the real loved one, magic is dismissed, and a nearby magic mouth starts rofling in the voice of the villain.
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7 months ago ::
Dec 08, 2012 - 12:07AM
#8
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Date Joined:
Sep 29, 2009
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How about this as a "joke" a few weeks after they rescue the loved ones he kidnapes them again and uses the exact same traps and tricks. If too many loved ones die have him kidnape minor acquantiances. would a true hero act any differently rescueing the friendly inn keeper then he did rescueing his older brother?
The sea looks at the stabillity of the mountian and sighs. The mountian watches the freedom of the sea and cries.
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7 months ago ::
Dec 08, 2012 - 7:44AM
#9
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It's all in the delivery. See, this is all great stuff, but the way it comes together is if you find ways to allow the villain to demonstrate how hilarious it is. Think Joker from The Dark Knight. See, if you can find ways to make this ironic, like for the rape thing. If it wasn't actually a loved one being raped, but someone else in disguise, (Make this person another innocent victim.) and have this end up traumatizing the loved one even worse, that would be a good srpingboard for some crack about the hilarity of irony from the villain. This could be done through some kind of remote message or something.
Something a lot less complex would be to bind and gag the two loved ones in the case of being forced to choose, and using magic to swap their appearance. Even better, put an actual villain, like some low-level minion or guard, someone easily mind-controlled, gag them, bind them to a chair, and alter their appearance to look and sound like the loved one. The mind control the loved one to stand guard over the bound minion. For good measure, make the faux loved one look like they have been put through hell, tortured and everything. Send's the character into a rage, butchers the real loved one, magic is dismissed, and a nearby magic mouth starts rofling in the voice of the villain.
The villain should have some way of speaking to the party at all times. Like a system of magical speakerphones. And I don't think the idea of switching someone else with the loved ones so the PCs THINK they killed a loved one is evil enough. A really sick villain would mock the party for failing to save someone, laugh at the "irony" of, say, a cleric whoose sister was once raped now raping his sister (I'm making these up as I go, I swear!), etc. He could also tell random jokes with punchlines that "hit home".
Anyway, I hoped my ideas helped.
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7 months ago ::
Dec 09, 2012 - 3:39PM
#10
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Date Joined:
May 14, 2010
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Read this manga called Akame ga Kiru
Some really sick villians in there.
There were two scenarios in that manga I thougth were pretty sick.
First one is about a rich family that lures outsiders and torture them in their underground chamber.
Second one is where these three girls got sold to this rich guy. First girl got her legs broken, second one got her eyes rip out, and the third one pretty much got raped.
Then here some really mess up stuff to flavor your villian. This villian rides around in his fancy wagon with his slaves being dragged from the back. They do this to tear down their legs so they won't run away and be easy to spot.
This villain warrior puts children on his shield(think borderland 2) and will shield bash you with them. Also the fear of hitting them.
I think I'll stop here so I can get an idea what you looking for?
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