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6 months ago ::
Dec 09, 2012 - 9:50AM
#131
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Back to the original topic:
It's time the 5E playtest shows disgruntled 4E fans something, anything really. It's getting close to a year now with nothing worth being excited about. Something real, not just window dressing.
...whatever
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6 months ago ::
Dec 09, 2012 - 9:54AM
#132
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As a 4e fan, I'm loving the playtest. But then again, I'm not limiting myself to liking one style of D&D.
My two copper.
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6 months ago ::
Dec 09, 2012 - 10:09AM
#133
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As a 4e fan, I'm loving the playtest. But then again, I'm not limiting myself to liking one style of D&D.
I don't consciously limit myself to liking one style of D&D. I just find that I prefer one existing style of D&D to the point where I like the earlier styles less. A lot less, to the point where I have no desire to play them or to a play a 5E primarily influenced by them.
...whatever
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6 months ago ::
Dec 09, 2012 - 12:47PM
#134
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Date Joined:
Apr 15, 2001
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Genuine non trolling question. How do you 4th ed fans want a tactical module implemented as I don't think it will be in the core rules. THey did say D&DN would be modular but they did not say when IIRC. The main probem with this is the required space. My 4th ed PHB has 8 classes that use up 126 pages between them and thats an average of over 15 pages per class.
D&DN is gogin to have 14 classes core as they are bringing in thing like the Warlord and Warlock as core classes, the assassin and the 11 3.5 classes.
Even if they converted the 4th ed classes 100% from 4th ed thats 210 pages required just for the classes. Thats not optional rules or varient class abilities thats another rule book. The 4th ed CLeric for example can be condensed and if you give up things like paragon paths, level 21+, epic destinies you have got the class down to 9 pages. Thats 126 pages still to represent a basic and stripped down 4th ed class. Or one could just do the original 8 4th ed classes and even stripped down thats still 72 pages or 126 for the full 4th ed treatment.
I don't think the PHB is going to be 500 pages. THe classes need to be designed like the current D&DN fighter or you are gonna need 4th ed tactical options in a different book or a splat book as I don't think they will have 2 PHB on release.
Space required/total pages of book
1st ed 15/160 2nd Ed 20/255 3.5 38/320 Star Wars Saga 20/288 4th ed 126/320
Previous ediiton did hide some of the page count in the spell lists for the casters in a separate chapter but new classes could also be built off those spell lists. Even stripped down to 7 pages per class I don't think 4th ed style classes are going to get around a third of a book as all the other books only had about 10% of the page count dedicated to thier own classes let alone class varients.
The only way I see it getting into core is have a class ike the fighter which basically divources the 4th ed status effects from powers and they get added to basic attacks via manuveurs/feats/class/race abilities. People who don't like them just take a different ability.
Put simply what do 4th ed players want?
1. Full/refined 4th ed style classes (not realistic in core rules due to page count if nothing else) 2. Classes with 4th ed options with status effects etc as options. 3. Varient class options in splat book. 14 classes, 15 pages each 200-300 page PHB2? 4. 4th ed players get ignored with elements of 4th ed influencing D&DN classes (balance etc).
D&DN monsters have elemnts of 4th ed in them already and they need wprk anyway so I don't think they will redo them for 4th ed players but one never knows but I think the key thing is 4th ed style classes and maybe races. Races are easy to do and require very little room and they could have racial varients in the core rules easy enough.
Reducing a character to a list of dice rolls and modifiers is not role playing*
*pg 30, AD&D 2nd Ed DMG, 1989.
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6 months ago ::
Dec 09, 2012 - 2:28PM
#135
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Date Joined:
Sep 26, 2001
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Either way, I haven't heard hardly anyone be anti-4th. I just see a lot of people excited about next, and a lot of other people being mad that it's not 4th.
Lol. Well, you've only been here a month, so you'd've missed the 4 years of anti-4e hatred and lies that we politely call the "edition war."
It's sometimes hard to tell if some people are here just to subvert the experience for others out of malicious spite because of the the abrupt end to their game, or if they are legitametly trying to assist in the design of the new game. Most of the time it seems like sabotage and not a sincere desire to participate in the community. Not saying they don't have thee right to come here and set up their signs, but the pretense that they are here to help is absurd. You're perfectly describing the malice of the 3.5 fans or "h4ters" who spent the last 4 years crusading against 4e, and, yes, now the shoe is on the other foot and some 4e fans are sinking to their level, while the h4ters are still going at it, hammer & tongs, trying to assure that absolutely nothing of 4e makes it into 5e.
Love 4e? Concerned about its future? Join the Old Guard of 4e"You want The Tooth? You can't handle The Tooth!" - Dahlver-Nar. "If magic is unrestrained in the campaign, D&D quickly degenerates into a weird wizard show where players get bored quickly" - E. Gary Gygax
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6 months ago ::
Dec 09, 2012 - 2:36PM
#136
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Date Joined:
Oct 23, 2012
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Either way, I haven't heard hardly anyone be anti-4th. I just see a lot of people excited about next, and a lot of other people being mad that it's not 4th.
Yeah, that's what we call confirmation bias.
Wrong. I spent a lot of time earnestly and naively trying to assist people with solutions to many of the major problems purported by 4ed fans. I even pushed non-4e fans to support modules and ideas OF YOUR CHOOSING in the survey's so that YOUR views get better visibility. There are few instances where any solutions provided are treated as if they are worthy. Most of the time, 4ed fans here push the requirements they expect from any solution so far that it puts the adaption of 4ed module into the equivelent of co-writing a custom phb for just them. That's absurd. This is a passive aggressive attempt to try to push AEDU into the core mechanic of 5e. That's what I know, now. I'm sure it's not true of all of the 4e fans. But the most vocal and vocifereous are not here to support a community endeavor, there here to sabotage it.
Otherwise they wouldn't start their posts "____ is an idiot"
It's not confiramation bias, I was dupped by y'all.
Look, if I were here to sabotage 5E, it would be sabotaged. I'm here like everyone else trying to get a game I will find playable. If you can't handle options that support 4E fans, maybe you are the one with the problem...
Clearly that's not the case. I'm working to help support 5e solution for 4e players.
My mind is a deal-breaker.
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6 months ago ::
Dec 09, 2012 - 2:41PM
#137
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Date Joined:
Sep 26, 2001
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Genuine non trolling question. How do you 4th ed fans want a tactical module implemented as I don't think it will be in the core rules.
Not really the most important question, for me. I want the core rules to be balanced and playable. If they can't manage that, a 'tactical module,' no matter how good, would be useless.
THey did say D&DN would be modular but they did not say when IIRC. The main probem with this is the required space. My 4th ed PHB has 8 classes that use up 126 pages between them and thats an average of over 15 pages per class.
D&DN is gogin to have 14 classes core as they are bringing in thing like the Warlord and Warlock as core classes, the assassin and the 11 3.5 classes. 15 pages per class really isn't that bad, when you consider the parity those classes had. In 3.5, the Fighter took up a few pages, plus a unique feat or two, while the 4 caster classes ate up 125 pages with spell descriptions, even though many spells were useable by two or more classes. With casters taking up the equivalent of well over 35 pages each, 15/class was an improvement!
Even if they converted the 4th ed classes 100% from 4th ed thats 210 pages required just for the classes. Sure. But is short-changing some classes really a great way to cut down the space requirements? No.
Were 5e to take the best of the 3.5 and 4e models, giving every class comparable resources and 'powers' (4e), but consolidating similar powers so many could be used by two or more classes (3e), it could not only squeeze the desired number of classes into a not-too-ponderous PH, it could make all those classes worthwhile, into the bargain.
Love 4e? Concerned about its future? Join the Old Guard of 4e"You want The Tooth? You can't handle The Tooth!" - Dahlver-Nar. "If magic is unrestrained in the campaign, D&D quickly degenerates into a weird wizard show where players get bored quickly" - E. Gary Gygax
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6 months ago ::
Dec 09, 2012 - 2:44PM
#138
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Date Joined:
Apr 15, 2001
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zago some of the players will not settle for anything less than 4.25 or 4.5 or something similar.
The forums are comparatively nice now compared to 2008/2009 which was one of the low points of the forums here, the other being back in the 3.5 days when certain posters thought it would be fun to troll the FR authors off the boards. Elaine Cunningham and a few others used to post here and take questions.
For the edition war things its kind of a chicken and egg scenario and some of the more extreme posters on both sides weren't exactly paragons of a gaming community. 4th ed was very different and to some different =bad. 4th ed wasn't badly designed (over designed if anything YMMV) and it had some great ideas in it.
Reducing a character to a list of dice rolls and modifiers is not role playing*
*pg 30, AD&D 2nd Ed DMG, 1989.
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6 months ago ::
Dec 09, 2012 - 2:53PM
#139
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Date Joined:
Oct 23, 2012
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Yeah, I don't get this comment. How can anyone find powers that give you ideas of what your character is capable of 'boring'. On top of that you can still do the basic attacks of previous editions. You can even improvise and do whatever you can imagine and the game stays balanced because of page 42. So here's how I see it:
3.5E and Before
- Basic Attack
- Improvisation
- A few special powers usually via feats or class features
4E
- Basic Attack
- Improvisation
- A few special powers usually via feats or class features
- Codified powers to give you great ideas on the capabilities of your character
- BALANCE
Mostly I think these people thought they had to change their play style up and didn't realize they could continue to play the way they always did with little or no problems...
You get it, you just don't agree. Polka may have the best rythym for dancing, doesn;t mean everyone enjoys it.
I didn't disagree with this when I started with 4e. But while we we're playing with it, the AED system broke OUR players immersion. I believe you guys when you say it doesn't for you. I'm not saying anything bad about your style. My players felt differently, and you can't change that. My players dont; want codified ideas about what there chracters can do, they use their imagination to create all kinds of abilities, these abilities change every combat.
Also a system CAN be balanced without AED, AED is just the easy way to do it.
But again, so what? Someone likes something that someone else doesn't. I think it would BE great if there we're some AED classes in the core rules, I just know I won;t be playing if all classes have it, because no in my groups will play it.
In the same way that if you dont; get things you like, you won't play it.
My mind is a deal-breaker.
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6 months ago ::
Dec 09, 2012 - 2:54PM
#140
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Date Joined:
Apr 15, 2001
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Tony SWSE kind of pulled that off but they only used 20 pages or so but they only had 5 classes. You are right about the spellcasters having more pages per class butsomehitng like 8/11 classes had spells. THe main difference was future classes could use the spell lists as well which brings the page count per class down alot as somehting like the Duskblade can fit on 3-4 pages and something like the 4th ed tempest fighter needs another 10-15 pages.
THats what I was meaning when I was talking about divourcing 4th ed style effects from powers. There was around 20 status effects in 4th ed IIRC. One could put them in a "spell list", and some of the more powerful ones could have rpre requisites (levels, feats, whatever).
A modular 4th.5/D&DN whatever class could look something like this.
Feat Power 2W Power Feat Power 3W
The damage is roughly on par with 4th ed encounter powers or the fighters deadly strike damage but once per encounter they can add a status effect onto an attack. If they have 4 powers they can do it 4 times per encounter.
The hard part would be deciding when each class got access to what status effect. with maybe the more powerful ones kind of limited to the class description (bards getting dominate fair enough, fighters not so much).
That would get the 4.5 type classes down to a few pages and they could all feed off a few pages of status effect. Saga had somehting similar with force powers but it gave out to many per feat in 4th ed terms (1+1 for every wisdom bonus 18 wis= 5 powers).
Reducing a character to a list of dice rolls and modifiers is not role playing*
*pg 30, AD&D 2nd Ed DMG, 1989.
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