|
6 months ago ::
Dec 07, 2012 - 2:00PM
#51
|
Date Joined:
May 18, 2002
|
That's not a bad idea at all.
|
|
|
|
6 months ago ::
Dec 07, 2012 - 2:02PM
#52
|
Date Joined:
Oct 25, 2010
|
To be clear, you are advocating something like this: At levels 5, 10, 15, and 20 each of your ability scores goes up by 1? And everyone would get this as a basic leveling benefit, regardless of class, race or any other option? (just like you get feats at levels...)
Yep. So everyone gets stronger, faster, hardier, smarter, wiser and more charismatic from just being higher in level.
|
|
|
|
6 months ago ::
Dec 07, 2012 - 2:06PM
#53
|
Date Joined:
May 11, 2006
|
Yep. So everyone gets stronger, faster, hardier, smarter, wiser and more charismatic from just being higher in level.
Everyone? The rage-prone half-orc barbarian slowly becomes a road scholar because he's particularly good at smashing a bunch of monster skulls?
|
|
|
|
6 months ago ::
Dec 07, 2012 - 2:15PM
#54
|
Date Joined:
May 17, 2009
|
Yep. So everyone gets stronger, faster, hardier, smarter, wiser and more charismatic from just being higher in level.
Everyone? The rage-prone half-orc barbarian slowly becomes a road scholar because he's particularly good at smashing a bunch of monster skulls?
His score would increase by a total of 4. So, he wouldn't really be able to go from dunce to scholar. He would be able to go from a little below average to a little above it, or from above average to fairly notable.
Seriously, though, you should check out the PbP Haven. You might also like Real Adventures, IF you're cool. | Knights of W.T.F.- Silver Spur Winner | | 4enclave, a place where 4e fans can talk 4e in peace.
|
|
|
|
6 months ago ::
Dec 07, 2012 - 2:29PM
#55
|
Date Joined:
Oct 25, 2010
|
Everyone? The rage-prone half-orc barbarian slowly becomes a road scholar because he's particularly good at smashing a bunch of monster skulls?
Sure, he gets a bit smarter. His knowledge increases from seeing the world, and all these various monsters that are out there. That doesn't necessarily mean he spontaneously manifests Arcana skill, but yeah his base intelligence is going to be higher than a similar low level barbarian. Of course if you started with 8 int, you now have 12, which really isn't all that much.
|
|
|
|
6 months ago ::
Dec 07, 2012 - 2:57PM
#56
|
Date Joined:
May 23, 2012
|
If I see any dead level-ups where there are no rewards, it will be a deal breaker. A PC must be rewarded with some kind of increase every level-up or it is meaningless.
|
|
|
|
6 months ago ::
Dec 07, 2012 - 2:58PM
#57
|
Date Joined:
May 23, 2012
|
The complaints against ability increases are because it would affect skill checks unrealistically. That can be solved by making a level bonus equal in power to an ability modifier and setting the permanent DCs higher.
|
|
|
|
6 months ago ::
Dec 07, 2012 - 6:23PM
#58
|
Date Joined:
Feb 17, 2010
|
Personally I'd prefer if we just had universal ability score increases, and have it clearly as a level-up benefit, rather than a "Get better at your specialty" benefit.
I wouldn't mind that instead of an increased attack bonus wired to class, it'd just be an increase to all ability scores, so people just get better at everything.
I agree with those who said so before me... that's a surprisingly reasonable proposition.
However, I think some choice in stat-bumps is still a good thing. Maybe look to a system halfway between your solution and the current mode. So maybe at level 5 you'd gain some targeted increases (+1 to two stats), then at 10 it would be a +1 across the board; 15, targeted; 20, blanket boost.
Or something like that. Now that I look at it, I guess that would be a little like the way 4e stat increases work, but I think it could work.
I want "punch magic in the face" to be a maneuver
|
|
|
|
6 months ago ::
Dec 07, 2012 - 6:51PM
#59
|
Date Joined:
Oct 23, 2012
|
I'd imagine something that starts players at a max of 16 in any attribute. The characters get 2 +1 bonuses to attributes at 3, 6, 9, 12, 16, 20. Maybe at 20 and 9 it could +1 to all atributes.
Also, all atributes give attack bonuses in their category equal to # - 10, (NOT #- 10/2).
Then remove all to-hit bonuses added by class. Skills just allow charachters to use their Attribute Bonus to the roll, otherwise they get none.
So a starting Fighter would look like STR: 16, CON:14, DEX: 13, INT: 12, WIS: 10, CHA 8 He would have +6 to hit
10th level Fighter might look like STR: 19, CON:18, DEX: 14, INT: 13, WIS: 11, CHA 9 He would have +9 to hit
20th level Fighter might look like STR: 22, CON:20, DEX: 16, INT: 14, WIS: 12, CHA 10 He would have +12 to hit
What makes this cool, is that you could make a wizard like this. STR: 20, CON:14, DEX: 13, INT: 22, WIS: 10, CHA 8 He would get a +12 to hit with magic and +10 to hit with quarterstaff. He doesn;t get fighter abilities, but can fight almost as good.
This sytem allow for much better customization of characters.
My mind is a deal-breaker.
|
|
|
|
6 months ago ::
Dec 07, 2012 - 6:52PM
#60
|
Date Joined:
May 27, 2012
|
Increasing all stats wouldn't do much, relatively speaking.
I'd prefer alternating +1 to all stats and +1 to your two lowest stats, or +1 to "anything other than your highest stats".
Under the current ability score system, where every class has its one good stat that it needs more than anything else, being given the "choice" to improve it or not is really hollow.
The metagame is not the game.
|
|
|