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6 months ago ::
Dec 06, 2012 - 11:00AM
#11
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Date Joined:
Oct 26, 2004
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OR actually implement a weapon skill.
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6 months ago ::
Dec 06, 2012 - 11:00AM
#12
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Date Joined:
May 12, 2009
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No we don't need ability scores increase.
They can be useful to reach prerequisits you don't meet at 1st level as well as making you slightly better over time but i would prefer no ability scores increases/prerequisits altogheter personally.
Yan Montréal, Canada
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6 months ago ::
Dec 06, 2012 - 11:05AM
#13
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Date Joined:
Feb 22, 2012
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I like them. It makes sense that my 12 strength farmboy who now has a sword and shield would be able to increase his strength or start reading books and become smarter.
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6 months ago ::
Dec 06, 2012 - 11:06AM
#14
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Date Joined:
May 27, 2012
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Ability score increases are useful, alongside a stat cap, to prevent sub-optimal starting scores from completely hosing a character.
Left to grow unchecked, they are just a tax that forces you to specialize further in one concept - thus raising the bar and causing your other abilities to be relatively less useful.
The metagame is not the game.
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6 months ago ::
Dec 06, 2012 - 11:10AM
#15
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I think the game would be better without "scheduled" ability increases.
However, as becoming stronger, smarter, etc. rather than just more skilled would fit some people's character concepts I think it should still be possible to increase your ability scores (but not outrageously). I would be happy with these being the ways that you could improve your ability scores:
Boons Essentially replaces a magic item with something that is now a part of you. This could be training, a divine blessing, etc.. This idea taken from DMG2 4e.
Feats D&D Next doesn't exactly have feats right now, but I could see having a class or background offer the option of increasing an ability score by 2 in place of gaining some other ability.
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6 months ago ::
Dec 06, 2012 - 11:11AM
#16
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Date Joined:
Jun 17, 2003
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I like the ability score increases because, at least at the moment, they let the other races catch up to the humans, since everyone is capped at 20. Short-lived humans flare early, but the longer-lived races catch up sooner or later. They also mitigate the annoyance of getting an odd number when rolling stats.
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6 months ago ::
Dec 06, 2012 - 11:46AM
#17
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Date Joined:
Jun 29, 2010
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I don't have to have them, but it's one of the aspects of 3rd that I thought was an actual improvement over pre-3rd. Since the first day we started playing D&D people have asked "why don't I get better at something I practice all the time?" There's really no answer other than 'shut up and play'. Even something largely determined by genetics (like Intelligence) can still be fudged at least one full SD through concentrated effort. Other aspects (like strength, constitution, charisma) can be VASTLY improved. Wisdom arguably ONLY improves over time.
There are a couple ways to handle it. Aging effects, and level based bonuses (I'm sure something like feats would work as well, but we don't use anything like that). Personally we use both now. Having played a fair amount of 3rd I can easily see where the potential for abuse comes in, but putting the mechanic into a pre-3rd framework (ESPECIALLY one using 3d6 for attribute generation) prevents most problems.
DISCLAIMER - Everything said by anyone is absolute subjective opinion. There are no objective claims being made by me, or anyone else, unless they overtly state 'The following is an objective claim'. At this point if you choose to be offended by anything I (or anyone else) say the problem is ENTIRELY your own.
WotC won't let us give them money because they won't produce a game we want to play.
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6 months ago ::
Dec 06, 2012 - 2:36PM
#18
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Date Joined:
Aug 21, 2009
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I believe there should be a way to increase ability scores, but it doesn't need to be part of the normal progression. Perhaps some specialties could grant a +2 ability score increase as a feat.
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6 months ago ::
Dec 06, 2012 - 3:04PM
#19
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Date Joined:
Jun 21, 2012
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I don't have to have them, but it's one of the aspects of 3rd that I thought was an actual improvement over pre-3rd. Since the first day we started playing D&D people have asked "why don't I get better at something I practice all the time?" There's really no answer other than 'shut up and play'. Even something largely determined by genetics (like Intelligence) can still be fudged at least one full SD through concentrated effort. Other aspects (like strength, constitution, charisma) can be VASTLY improved. Wisdom arguably ONLY improves over time.
There are a couple ways to handle it. Aging effects, and level based bonuses (I'm sure something like feats would work as well, but we don't use anything like that). Personally we use both now. Having played a fair amount of 3rd I can easily see where the potential for abuse comes in, but putting the mechanic into a pre-3rd framework (ESPECIALLY one using 3d6 for attribute generation) prevents most problems.
I agree. I thought the ability increases was one of the best things they did in 3rd as well. I do think that if people allow it to get out of control then it will, but that's true about everything. I agree that the attribute generation is really important, especially with 2 attribute increases in the playtest instead of 1. I kind of like the idea that ceilings raise with level too. If the ceilings raise more slowly than you get attributes then it could be an interesting way to make stuff feel more epic if you want it without letting things get out of hand. Course, if you want stuff to feel more epic you can always just give 'em a magic item which is effectively the same thing but has the added advantage of being removable.
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6 months ago ::
Dec 06, 2012 - 3:07PM
#20
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While I would like to say they aren't needed, as long as the game contains ability requirements for feats/abilities/spells/what have you higher than level 1, I think they are needed. If the only stat requirements were at level 1? Then we wouldn't need them, no.
My two copper.
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