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6 months ago ::
Dec 06, 2012 - 9:45AM
#1
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Do level based ability score increases serve a purpose?
Yes they slightly scale up your PCs capabilities, but that could be taken care of in other ways or completely removed.
With a cap on stats of 20, ability score increases don't serve much value for differentiating high level PCs as they will all reach that 20 cap.
Ability score increases do not even make that much sense when you get right down do it. An adventure is already in peak physical and mental health at the start of their career. How does it make sense to have their ability scores randomly increase?
I would rather see PC advancement through other means and let the dice fall where they may.
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6 months ago ::
Dec 06, 2012 - 9:55AM
#2
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Date Joined:
May 18, 2002
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Ability score pops aren't really needed, no.
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6 months ago ::
Dec 06, 2012 - 9:58AM
#3
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Date Joined:
Oct 26, 2004
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Honestly, we don't, that said I'd prefer removing the 20 cap rather than nixing by level upgrades.
Who says the character is at peak when they begin? Some farmboy might have decent strength and con when he picks up a shield and starts bashing goblins, but he's not exactly an olympian.
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6 months ago ::
Dec 06, 2012 - 10:01AM
#4
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Date Joined:
Apr 10, 2006
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I like both the cap and the ability to increase. Especialy with rol,ing 4d6comeing back.
I roll a 15 str fighter, with a +1 at 1st level a +1 at 4th a +1 at 8th a +1 at 12th and a +1 at 16th You roll a 20 str fighter, by level 16 I am not under performing you at all
Before posting, ask yourself WWWS: What Would Wrecan Say?
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6 months ago ::
Dec 06, 2012 - 10:01AM
#5
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- Forum Guide
- Hero Craftsman Gold Medalist
- Master Dungeon Master
Date Joined:
Jun 23, 2005
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Do level based ability score increases serve a purpose?
I don't think they do and I'd rather not have them. I didn't understand why 3e included them. It just contributed to the gulf between a specialist and a nonspecialist making it harder to set DCs for skills checks all PCs were expected to have a chance to fail at or succeed at.
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6 months ago ::
Dec 06, 2012 - 10:32AM
#6
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Date Joined:
Nov 19, 2007
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No, I'm not sure we need ability increases. That only started with 3e, and the versions before that were quite playable. I'd be okay if they weren't used.
In memory of wrecan and his Unearthed Wrecana.5e should strongly stay away from "I don't like it, so you can't have it either."
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6 months ago ::
Dec 06, 2012 - 10:36AM
#7
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Date Joined:
Mar 26, 2007
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I would prefer just Ability Score Increases to up accuracy, Weapon Attack is fine, but I still think it's too high: a 1st level fighter able to start with +8 to attack.
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6 months ago ::
Dec 06, 2012 - 10:52AM
#8
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I would prefer just Ability Score Increases to up accuracy, Weapon Attack is fine, but I still think it's too high: a 1st level fighter able to start with +8 to attack.
I would rather we remove ability score increases but have "skill" affect accuracy. A level 10 fighter does not need to be stronger than a level 1 fighter to have an increased accuracy.
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6 months ago ::
Dec 06, 2012 - 10:57AM
#9
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Date Joined:
Oct 26, 2004
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I can take them or leave them.
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6 months ago ::
Dec 06, 2012 - 10:58AM
#10
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Date Joined:
Mar 26, 2007
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I would prefer just Ability Score Increases to up accuracy, Weapon Attack is fine, but I still think it's too high: a 1st level fighter able to start with +8 to attack.
I would rather we remove ability score increases but have "skill" affect accuracy. A level 10 fighter does not need to be stronger than a level 1 fighter to have an increased accuracy.
So, just BAB/1/2 level?
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