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7 months ago ::
Dec 06, 2012 - 12:43PM
#41
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Date Joined:
Nov 30, 2010
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I think i am being more entertainment out of the development of D&DNext than the system itself...is like watching a big building burning and crumbling into pieces...there is something just morbid about it...
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7 months ago ::
Dec 06, 2012 - 12:55PM
#42
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Date Joined:
May 24, 2012
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I for one am enjoying a system develop here. I'm just hoping it's fully developed by the time of its release. Options for you, ya know? At its current state, I think it's not bad. There is TONS of room for improvement and I'm hoping they realize this.
I've had fun with it. There are some things from the current draft I love and some I hate. The themes or whatever they call them now got really boring in the current version, I won't deny that. Plus, I'm not quite satisfied with the rogue (This is a recurring complaint of mine) But, as a DM and a player, I've enjoyed much of what I've seen so far. It might be just me, but most of the complaints seem to come from fans of the current iteration. Maybe that's just a perception, but this happens with every addition. (I'd know, I used to be an edition bashing troll, but after a lot of maturing during college, I got over something so trival as edition warring. Plus, even after 5e comes out, I'll still enjoy all the 4e stuff I have for a long time!)
Disgruntled ghost of the Knights of W.T.F. (Keep D&D alive, end the edition wars!)
"And if you gaze for long into an abyss, the abyss gazes also into you." - Friedrich Nietzsche
Disclaimer: Most of my posts are based on opinions (and are sometimes humorous, other times inspirational)
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7 months ago ::
Dec 06, 2012 - 1:04PM
#43
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There seem to be two primary responses in this thread: It's boring, because it isn't 4E It's not boring, because it isn't 4E
Well it is not as boring as 4e, but it is not as exciting as an edition that has been released and supported for 2 years or more.
I am still missing more races, classes and magic creation rules, but otherwise good.
Pro DnD Member of the Axis of Awesome Fighters: Using socks to kill monsters since 2012 DnD Next: Now with more then 4 minutes of Roleplay per gaming hour Spoiler:
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7 months ago ::
Dec 06, 2012 - 1:40PM
#44
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Date Joined:
Oct 19, 2012
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So, I have to ask...what's wrong with letting the group know what resources you have left, especially when making plans and strategizing and the like? I mean, I can just picture an exchange like this;
"Why didn't you tell us you had that spell!? That would have been really useful 10 minutes ago you ****!"
"Well, you guys didn't ask."
Whenever I play casters (Arcanists are much more common for me than other casters.) I always at least let people know what I'm packing at the outset, or even better, before I do spell prep, ask the group if there is any spell they would like me to prepare for any reason. Rogues like invisibility yo.
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7 months ago ::
Dec 06, 2012 - 1:44PM
#45
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I feel that the system does feel pretty unpolished, and because of that people in my groups tend to get bogged down in math and details they would have ignored in a more finalized system. The other thing that my players find boring is the lack of real options. Right now there are only a few options that exist and they seem obviously tailored one way or another. Now these are symptoms of an unfinished system and they will get polished out in the end. But even so, my players have been having a lot of fun playing because we always have a lot of fun playing.
My two copper.
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7 months ago ::
Dec 06, 2012 - 5:30PM
#46
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Date Joined:
May 23, 2012
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It's not fun rolling a lot of different dice systems in order to justify multiple attacks. Why not just drop all the other rolling systems and just give multiple standard actions at higher level. Keep the damage static. The multiple attacks will compound the damage. 5th edition should be 4th edition but divide the level by 3 to get the level bonus. Separate all the elements of AEDU and make them all seperate actions. Reduce the ongoing effects. 5th edition is boring because all the bonuses are so low that a 1st level character isn't much different than a 3rd level character. Many people on this forum are starting to agree that DC should go up to 30. And if DC goes to 30, then AC and Level should also go up to 30. Then the game becomes fun. We also need to see those tactical optional rules for those of us who don't play theater of the mind style. The play test really doesn't show us the entire game so it is a bit difficult to judge all the elements as fun or not. But right now bounded accuracy, while convenient, is boring.
download my dnd tracker @ kira3696.tripod.com
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7 months ago ::
Dec 06, 2012 - 5:58PM
#47
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Date Joined:
Oct 17, 2007
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I can say that most of my good experience with DDNext was made regardless of the system, and in spite of the system trying to deter us. I'll agree with Jenks that it being half-finished may have something to do with it, but considering that I don't know what the other half will look like, I am cautious.
"People want balance but can't accept this homogenization that occurs as a result of that balance being implemented. then they complain that the fighter is weaker than the wizard ad nauseam.: - Teitan
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7 months ago ::
Dec 06, 2012 - 7:43PM
#48
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System's unpolished but it's the only DnD system I've been able to use as a DM that didn't get in the way. My players and I enjoy the quickness of the combats. But then I never liked the systems of 2nd through 4th. They were all boring. Loved some of the 2nd ed settings though, like Planescape and Dark Sun.
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7 months ago ::
Dec 06, 2012 - 7:49PM
#49
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Date Joined:
Aug 11, 2006
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There seem to be two primary responses in this thread: It's boring, because it isn't 4E It's not boring, because it isn't 4E
Pretty much.
And the only reason one of my players disliked the playest packet was because she had to use... *Gasp* Her IMAGINATION! Instead of going through a list of premade powers.
Made me a sad Dragon that day. Hoping to try running D&DN at the next Encounters season.
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7 months ago ::
Dec 06, 2012 - 7:57PM
#50
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5e can be boring. The game itself is not inherently fun. For many games, just playing can be fun. The mechanics and play experience equal fun. You cannot just sit down and run through a dungeon delve and have it be fun.
But with a little effort and imagination it can be a lot of fun. It just requires a little work and buy-in. It just needs to be treated like a role-playing game.
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Updated Tuesday and ThursdayRead my blog on the WotC Community Site (updated irregularly to avoid spamming the "Featured Blogger" list). You can follow me on Twitter: "@DnDJester"
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