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6 months ago  ::  Dec 06, 2012 - 10:11AM #31
thecasualoblivion
Date Joined: Apr 1, 2007
Posts: 6,344

Dec 6, 2012 -- 9:52AM, mexrage wrote:

It can be fun, but it have nothing to do with the game mechanics and design.  Hell you can have fun with the worst RPG systems,  hell even free-form RP can be alot of fun with the right people...

And this is the thing...i don't found any fun on the game mechanics and design of D&DNext, is not mentally stimulating or anything like that at all...




Definitely. What fun was had during our playtest events was had during pure roleplaying moments that had nothing to do with the system. When we actually used the rules, to fight monsters or do whatever, it was pure disappointment.

...whatever
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6 months ago  ::  Dec 06, 2012 - 11:08AM #32
WhiteHarness
Date Joined: Oct 4, 2004
Posts: 693
For the most part, I like it just fine.  It feels more like Classic D&D to me than some of the recent offerings that have borne the D&D name.

I do think it could be made more exciting by knocking a couple of points off of the PCs' attack bonus numbers, making them "hit" slightly less often, thus making the monsters a tiny bit more challenging.
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6 months ago  ::  Dec 06, 2012 - 11:11AM #33
Steely_Dan
Date Joined: Mar 26, 2007
Posts: 8,628
I think the core/chassis of 5th Ed is the best yet, what they end up doing with it, who knows. 

That's why me and mine are taking the 5th Ed base rules, and adding bits we dig from other editions we like. 

Biggest seller of 5th Ed for me is ease of conversions/porting over/dropping stuff in from every other edition.

This is what I wanted 2nd Ed to be.
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6 months ago  ::  Dec 06, 2012 - 11:13AM #34
Steely_Dan
Date Joined: Mar 26, 2007
Posts: 8,628

Dec 6, 2012 -- 11:08AM, WhiteHarness wrote:

For the most part, I like it just fine.  It feels more like Classic D&D to me than some of the recent offerings that have borne the D&D name.





Yep, like a cleaned up (mechanically viable, I think kick-ass) Basic/1st Ed.

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6 months ago  ::  Dec 06, 2012 - 11:14AM #35
Ed_Warlord
Date Joined: Feb 13, 2012
Posts: 658

Dec 6, 2012 -- 6:29AM, 6_Demon_Bag wrote:

Some prople have said they find Next boring thus far. Do you agree or disagree and why?


There's not a lot to it, yet.  It's just a small part of what Next will hopefully be.  But, it still seems like we've hardly had time to explore what it offers, and it keeps changing.  I could understand frustrated or confused, but not bored.

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Join Grognards for 4e, the D&D that changed D&D.



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6 months ago  ::  Dec 06, 2012 - 11:19AM #36
Monsieur_Moustache
Date Joined: Aug 13, 2004
Posts: 1,494

Dec 6, 2012 -- 10:04AM, Scottevil912 wrote:

Even if it was more exciting, not sure there is really any value in us playing it when we HAVE all those other options.  I saw a reason to move from 2nd, to 3rd, to 4th... 5th isn't giving us anything New.


I agree 100% with that.
Even the expertise dice are not enough innovative enough to compare with the leap known between most previous editions (2nd edition was just a hop). And this edition even takes a step back with the return of full vancian spellcasting.

"They are making it clear that when modern design and common sense come into conflict with tradition, tradition wins." - thecasualoblivion
"Vancian isn't broken, you just have to set your game to the wizard's clock!" - Oxybe
"In many ways, making a new edition of D&D is alot like trying to sell a car to the Amish." - Dwarfslayer
"Encounters are the heart of the AD&D game" - PHB AD&D 2nd edition.
"you shouldn't even bother trying to become like me." - Gary Gygax (Elfcrusher confirmed)

"Feel free to claim I said anything you like. How's someone going to call you out on it? Are they going to be all like, 'I know all of the things that Gary said, and that's not one of them?'"
- Gary Gygax
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6 months ago  ::  Dec 06, 2012 - 11:31AM #37
Doug_Lampert
Date Joined: Aug 22, 2007
Posts: 133

Dec 6, 2012 -- 10:11AM, thecasualoblivion wrote:

Dec 6, 2012 -- 9:52AM, mexrage wrote:

It can be fun, but it have nothing to do with the game mechanics and design.  Hell you can have fun with the worst RPG systems,  hell even free-form RP can be alot of fun with the right people...

And this is the thing...i don't found any fun on the game mechanics and design of D&DNext, is not mentally stimulating or anything like that at all...




Definitely. What fun was had during our playtest events was had during pure roleplaying moments that had nothing to do with the system. When we actually used the rules, to fight monsters or do whatever, it was pure disappointment.




Same here. The skill DCs are a bad joke for the Rogue. Nothing can hurt the tank-fighter. The archer fighter can't miss.

The casters don't bother to waste their spells, they keep "saving them" for some mythical "tough fight". Since when I test the mechanics I run them as written I know the secret, there IS NO TOUGH FIGHT. Those crappy +4 to hit AC 18 monsters ARE the allegedly tough challange!

Why are we rolling dice here? The combat system could be replaced by "the PCs win all fights, describe a dramatic encounter that sounds interesting but were no one is seriously hurt unless they are not a tank and do something deliberately stupid" and the combat system would be BETTER.

The system may or may not be any good. But till they fix the monsters it's not worth wasting time on actually playing.

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6 months ago  ::  Dec 06, 2012 - 11:32AM #38
Phoenix182
Date Joined: Jun 29, 2010
Posts: 1,260
Not awful, but not as fun as Basic-3rd editions.
DISCLAIMER - Everything said by anyone is absolute subjective opinion. There are no objective claims being made by me, or anyone else, unless they overtly state 'The following is an objective claim'. At this point if you choose to be offended by anything I (or anyone else) say the problem is ENTIRELY your own.

WotC won't let us give them money because they won't produce a game we want to play.
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6 months ago  ::  Dec 06, 2012 - 11:51AM #39
LadyBlackwell
Date Joined: Oct 5, 2012
Posts: 226
I find discussions shortly after a new packet release to be the most exciting part of Next thus far.  It's fun to see how people react to changes and it's fun to see how I personally get so irrational over changes.
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6 months ago  ::  Dec 06, 2012 - 12:07PM #40
greatfrito
  • YMTS: XXIX Winner
Date Joined: Jun 27, 2004
Posts: 8,270
If I'm allowed to divorce the question of "Do we have fun while playing it"1 from the system itself, then sure, it's (largely) 'boring'.  With the exception of the Fighter (sort of2), everything feels just... lesser than 3e (and generally nothing like 4e).  It's D&D, being D&D as hard as it can, and all that does is... make us all realize that we play D&D just because we can't decide what else we should play, and D&D was all of our "firsts".

1Why would I want to do this?  Because our fun at-the-table has almost nothing to do with the system itself.  Next isn't getting in the way of our fun - so that's a plus, right?

2Once you notice how incredibly similar the Next's Fighter's situation is (and/or is becoming) to the 3e Fighter, the "New!  Different!  Exciting!" rapidly wears off.
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Yes, I am expressing my opinions (even complaints - le gasp!) about the current iteration of the play-test that we actually have in front of us.

No, I'm not going to wait for you to tell me when it's okay to start expressing my concerns (unless you are WotC).

(And no, my comments on this forum are not of the same tone or quality as my actual survey feedback.)

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