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6 months ago ::
Dec 07, 2012 - 10:10AM
#21
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Date Joined:
Mar 22, 2008
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In 2e the DM I was playing with had a booklet of magic items. Not sure what it was or where it came from, but I'm pretty sure it was a third party booklet. My ranger was given a sword from it for saving a barbarian village. The named Rage. It was +4, intelligent, and had some neat abilities involving aids in resisting fear and the like. It was +0 magic with no abilities until you drew it across your arm for full longsword damage, then it gave you 2 temporary hit points per level and healed the wound, leaving a scar behind on your arm. It then became +4 and screamed with rage as you swung it. It was a very fun RP weapon as well as being a pretty powerful magic item. Probably my favorite item from any game in any edition.
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6 months ago ::
Dec 07, 2012 - 10:43AM
#22
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I really like the Sunblade from the 1e Unearthed Arcana. It was a bastard sword, but handled like a short sword. It also had a few other cool magical effects.
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6 months ago ::
Dec 07, 2012 - 10:53AM
#23
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Date Joined:
Nov 20, 2012
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Sometimes the coolest items are those that a DM or player make up. They are remembered through time more than any other object:
A box of endless crickets in a Ravenloft campaign. When opened a myriad of crickets spawned from inside the box and filled dungeon rooms very quickly. The DM had to take it away from us because of the abuse of usages we came up with.
Bowl and spoon of endless flan in a Dark Sun campaign. Later the DM allowed only 1 flan a day.
Crystal fullplate in Dark Sun. A completely transparent set of armor made of magical crystal that a dwarf wore naked beneath. Disgusting but hilarious.
The Rod of the God of Oranges and Tangerines. If placed on earth it grew instantly to a tree full with oranges and tangerines. (It was at first a generic non-existant god name from Ravenloft that our DM invented upon the question: To which God do they pray in this village? Later with the finding of this item we discovered that he really existed)
A pirates plush parrot. This pirate had the plush parrot attached to his shirts shoulder. The pirate talked for the parrot and had conversations. It never showed any signs of magic but at the end when the pirate died and drowned into the sea it looked into our eyes and cursed us.
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6 months ago ::
Dec 07, 2012 - 10:54AM
#24
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Date Joined:
May 11, 2006
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In my current D&DN playtest, I'm running a home-converted Red Hand of Doom. The dwarf fighter happened to roll a bit more lukewarm for ability scores when compared to the rest of the PCs. So I replaced the sword found in Amery Vraath's skeletal hand with this (sort of a cross between the hammer of thunderbots ad a dwarven thrower): Grubthar’s HammerThis ancient warhammer was crafted by the fabled Dwarven Forge–Master, Grubthar Ironfist, to help aid in quelling the giantkind threat during the Fellstone Wars of more than 400 years ago. This ornate weapon weighs a hefty 15 pounds due to the rare, dense metals and alloys used in its creation.Property: You gain a +1 bonus to attack and damage rolls made with this weapon. It can be hurled as a thrown weapon, with a range or 20/80 feet, then returns to its owner’s hand. Property: The warhammer thrums with a faint vibration whenever it is within 100 feet of a giant, hinting at the weapon’s history, as well as its greater purpose and power. Requirement: You must be a dwarf to become attuned to this weapon. Properties (Attuned): The bonus to attack and damage rolls increases to +3. In addition, the wielder has access to the following additional properties:
- Giant Slayer: This weapon deals 2d6 extra damage to giants. It also scores critical hits against them with a natural d20 roll of 18-20.
- Thunderburst: When hurled, a critical hit from this weapon unleashes a loud thunder clap. Any non-dwarf within 20 feet of the target must make a DC 15 Constitution saving throw. On a failed saving throw the creature is deafened for 1d6x10 minutes. Giants failing their saving throw also suffer 3d6 thunder damage. On a successful saving throw they take only half the damage and are not deafened.
- Vengeful Smite (3 charges/day): Expend 1 charge to reroll any one damage die resulting from a hit with this weapon. Expend 3 charges to change a normal hit from this weapon into a critical. Each time you suffer a critical hit while wielding this weapon, gain 1 charge (charges in excess of 3 are lost after any rest).
Rarity: Legendary. History (Lore skill check)
DC 13: Forged by the legendary mountain dwarf, Grubthar Ironfist, in 1023 CY (over 400 years ago) and used to helped turn the tide against his hated foes, the giants, during the Fellstone Wars. The fabled smithy hailed from the once-proud Hammerfist Holds of the Wyvernwatch Mountains.
DC 16: Grubthar was said to have died completing it, his finest masterpiece. The forces harnessed in its creation proved too much for even him. Some even say his spirit still resides within the weapon.
DC 19: The warhammer was gifted from an unnamed dwarf trade ally to Amery Vraath in 1259 CY, in honor of his (short lived) victory over the Twistusk forest giants. But it has since been forgotten to the ages.
DC 22: For over 200 years the warhammer has been hidden away in a secret vault beneath Vraath Keep, still clutched in the skeletal remains of Amery Vraath, to whom it was gifted.
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6 months ago ::
Dec 07, 2012 - 11:03AM
#25
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Date Joined:
Mar 26, 2004
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In an old campaign I gave the players a sword, they thought it was fabulous +2 to hit and damage, bane against creatures that would harm elves. However, the sword would always miss an elf if used to attack an elf. The elven paladin thought it a great joy to fight orcs, goblins, etc... but then he went down to fight drow....
He did not think that drow are elves too... imagine his surprise when he constantly missed and then had very bad things happen to him.
Magic items tend to have a downside in our games.
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6 months ago ::
Dec 07, 2012 - 11:10AM
#26
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Date Joined:
May 25, 2012
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Vengeful Smite (3 charges/day): Expend 1 charge to reroll any one damage die resulting from a hit with this weapon. Expend 3 charges to change a normal hit from this weapon into a critical. Each time you suffer a critical hit while wielding this weapon, gain 1 charge (charges in excess of 3 are lost after any rest).
"By Grabthar's hammer, by the sons of Worvan, you shall be avenged."
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I once had a kender throw a Quall's Feather Token on the ground between a Balor's legs...
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6 months ago ::
Dec 07, 2012 - 11:13AM
#27
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Date Joined:
May 11, 2006
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"By Grabthar's hammer, by the sons of Worvan, you shall be avenged."
Yeppers! My daughter absolutely loves that movie and got a huge kick out of it when I revealed the hammer's name and that particular ability. The dwarf's player not so much. But I didn't care at that point.
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6 months ago ::
Dec 07, 2012 - 11:24AM
#28
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Date Joined:
May 25, 2012
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I could argue that that was some of Alan Rickman's best work. I would probably lose... but I could argue it.
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6 months ago ::
Dec 07, 2012 - 11:28AM
#29
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Date Joined:
May 11, 2006
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I could argue that that was some of Alan Rickman's best work. I would probably lose... but I could argue it.
I may resist slightly, but only slightly, to such a notion...
Hands down one of my all-time favorite character actors. Makes such a great villain. The best.
But, alas, we have digressed...
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6 months ago ::
Dec 07, 2012 - 11:36AM
#30
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Date Joined:
May 25, 2012
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It must have been the work of some kind of magical compulsion, because... magic.
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