|
6 months ago ::
Dec 05, 2012 - 8:10PM
#1
|
Date Joined:
Jul 21, 2004
|
I generally dislike people who make characters who are further outside the tone of the game than I can comfortably stretch. Fortunately, I can stretch pretty far. I would appreciate it if people wouldn't play characters inspired by Beastie Boy lyrics, though.
I don't mind argumentative players. They're easy enough to disarm. And witty remarks are what playing a game with friends is all about.
[N]o difference is less easily overcome than the difference of opinion about semi-abstract questions. - L. Tolstoy
|
|
|
|
6 months ago ::
Dec 05, 2012 - 8:29PM
#2
|
Date Joined:
Sep 30, 2006
|
People who make up uncooperative characters. Specifically the characters that by their actions would seem to have no interest in having a long term relationships with adventuring companions.
|
|
|
|
6 months ago ::
Dec 05, 2012 - 8:49PM
#3
|
Date Joined:
Mar 31, 2010
|
Both as a DM and player, I tend to get bothered by people who aren't focused on what's going on. It doesn't have to be the only thing going on at the table, but you should know what's taking place, espeially as it effects your turn/character.
Nothing is more frustrating than a player asking what happened 5 mins earlier because they were on their phone/laptop/zoned out, etc.
|
|
|
|
6 months ago ::
Dec 05, 2012 - 9:10PM
#4
|
Date Joined:
Dec 16, 2011
|
I'll tell you my story guys... I HAD this one friend who called EVERY SINGLE CHARACTER HE MADE as HIMSELF, so when he joined many of my groups, it WAS A MESS to remember some specifi things about his character... this considering roleplayers here are almost unexistant and my groups are always conformed by the same 5-3 guys (and girl).
What made him EVEN MORE ANNOYING? That he wanted to be the protagonist, he wanted the tory to go as he wanted. He was an "otaku" as well, and even tough many of our stories are anime-like, he went TOO MUCH near the edges of reason. His characters were always neutral, but he ADORED chaos and wanted to make his characters look like demon gods since level 1... AND THEY USUALLY ALWAYS LOOKED THE SAME AS WELL.
He was TRULY a mess, he wanted everything to become like Warhammer, even on stories that FOR GELATINOUS CUBE'S SAKE DIDN'T NEEDED ALL OF THAT GORY CHAOS EVERY 5 MINUTES!!! His lines were cheesy, he TRIED TOO HARD to be badass, and made tantrums on the game table everytime somethign wasn't as he expected... In fact, I even plotted some stuff wasn't as he wanted, just eryone on the group go crazyto pester him, because he was making everyone on the group go crazy.
Plus everytime he did something wrong, either in game or outside it, he would blame eberything else. If his character was inside a funny situation EVERYONE was in, he tried to be badass and pretend my idea was dumb, or that others an were dumb. Or, he tried to feel like an invincible character... if a villian hitted him hard enough to push him 40 feet, he got mad at everyone on table and tried to make the char say something like "I'm a god nothing can hurt me"
And all his humor was Warhammer/Chuck Norris related...
|
|
|
|
6 months ago ::
Dec 05, 2012 - 9:29PM
#5
|
|
|
I generally dislike people who make characters who are further outside the tone of the game than I can comfortably stretch. Fortunately, I can stretch pretty far. I would appreciate it if people wouldn't play characters inspired by Beastie Boy lyrics, though.
Gilbert and Sullivan lyrics are okay though, right?
I don't mind non-serious players. But I'm also the kind of DM who has introduced my players to a group of intelligent owlbears known as the Hoot Tang Clan.
I can't think of any type of players who are particularly disruptive, apart from those with bad table manners.
|
|
|
|
6 months ago ::
Dec 05, 2012 - 9:34PM
#6
|
|
|
People who make up uncooperative characters. Specifically the characters that by their actions would seem to have no interest in having a long term relationships with adventuring companions.
I've found that this kind of thing can be mitigated by doing a couple things.
1. Have one of the premises of your game be that your characters know and are willing to work with their companions, and flesh out how they know each other before saying "So, you're in a tavern..."
2. If you want to attack, steal from, or do anything dickish to another player, that other player gets to narrate the result.
|
|
|
|
6 months ago ::
Dec 05, 2012 - 9:35PM
#7
|
Date Joined:
Nov 28, 2012
|
I have a person in my group that shows up every other week. This isn't a every once in awhile he is gone .... it is every other week. Thankfully he is a monk and I changed his backstory to where he is like Cain in Kung Fu and wanders around. When he sees the party he joins up with them. I fear for when he dies off because he is almost a full level behind everyone else at this point.
The other type of guy I don't like ... well is the guy who tries to force comedy into a game type that doesn't really fit it. This was many years ago and we were playing DC Heroes. There were four of us and we had a pretty gritty and well balanced team of heroes. We all took turns running each week so it was like a comic series, so many different stories where going on all at once. Well a mutal friend of ours wanted to join, so we let him. He knew what type of heroes we were running ... so he comes in with a narcoleptic stuntman, who was like Jackie Chan. It really threw everything off ... and after a couple week the four of us plotted stories to go after the character and kill him off.
|
|
|
|
6 months ago ::
Dec 05, 2012 - 9:35PM
#8
|
Date Joined:
Mar 31, 2010
|
2. If you want to attack, steal from, or do anything dickish to another player, that other player gets to narrate the result.
Consider this idea stolen. Narrate the results as you see fit!
|
|
|
|
6 months ago ::
Dec 05, 2012 - 9:38PM
#9
|
Date Joined:
Aug 26, 2008
|
And witty remarks are what playing a game with friends is all about.
Occasional witty remarks are fine. But when it's constant, it ruins the immersion.
It's like watching a movie. If there's one witty remark in the movie at the right time, that's fine and can be funny. But when people are talking constantly and treating it like Mystery Science Theater, it ruins the movie for me.
|
|
|
|
6 months ago ::
Dec 05, 2012 - 9:52PM
#10
|
Date Joined:
Aug 28, 2011
|
Semi-hostile players with selfish/shortsighted characters that do not plan on character development. Pettiness in general, really. Doesn't happen nearly as much as it used to, thank the Lord.
Also, I can't stand evil characters, and borderline evil crawls under my skin.
He said to me: "It is done. I am the Alpha and the Omega, the Beginning and the End. To him who is thirsty I will give to drink without cost from the spring of the water of life. -Revelation 21:6
|
|
|