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Dungeons & Dra.. What's a DM to Do? What type of player disrupts your game the most?
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Switch to Forum Live View What type of player disrupts your game the most?
7 months ago  ::  Dec 14, 2012 - 1:06PM #51
Zaramon
Date Joined: Oct 19, 2012
Posts: 1,426
So, you'd rather try an out-of-game solution, and go straight to removing the player from the group, or letting the behavior continue? In this case the in-game solution is a last resort before removal from the group, but there's a chance it can wake the player up. If you can do that, and keep the player in the group rather than have the player removed, what's the problem? You're acting like people who are willing to go the extra mile to keep a player are insensitive ****es or something.
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7 months ago  ::  Dec 14, 2012 - 1:10PM #52
TheeEnthusiast
Date Joined: Jul 13, 2012
Posts: 149

Dec 14, 2012 -- 1:06PM, Zaramon wrote:

So, you'd rather try an out-of-game solution, and go straight to removing the player from the group, or letting the behavior continue? In this case the in-game solution is a last resort before removal from the group, but there's a chance it can wake the player up. If you can do that, and keep the player in the group rather than have the player removed, what's the problem? You're acting like people who are willing to go the extra mile to keep a player are insensitive ****es or something.




Actually, I'd behave like a normal adult would and address it in a civil matter out of game. Then again, I've never been faced with the problem before so. 

But, using an in game punishment to treat an out of game problem just sounds silly and childish to me.

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7 months ago  ::  Dec 14, 2012 - 1:12PM #53
Salla
Date Joined: Apr 3, 2003
Posts: 23,557
Nobody said anything about 'going straight to ejecting the player', Zaramon.  Try actually reading what people write ... I know it's a new idea to you, but it will pay great dividends.

Mr. Enthusiast has it right; talking to the player is the correct course of action.
Another day, another three or four entries to my Ignore List.
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7 months ago  ::  Dec 14, 2012 - 1:16PM #54
Zaramon
Date Joined: Oct 19, 2012
Posts: 1,426

Dec 14, 2012 -- 1:10PM, TheeEnthusiast wrote:

Actually, I'd behave like a normal adult would and address it in a civil matter out of game. Then again, I've never been faced with the problem before so.




So would I,but in the event that that doesn't work, I see three options. Either allow the bad behavior to continue, eject the player, or try and in-game solution.

Dec 14, 2012 -- 1:10PM, TheeEnthusiast wrote:

But, using an in game punishment to treat an out of game problem just sounds silly and childish to me.




Depends on what your goals are. Generally, I'd like to keep the players that I have because I don't allow bad players into my group in the first place. Make no mistake, I always try the out-of-game fix first, and sometimes don't even try the in-game fix at all. But if I think there's a chance of bringing a good player back on track, and nothing else has worked, why not give it a shot?

Dec 14, 2012 -- 1:12PM, Salla wrote:

Nobody said anything about 'going straight to ejecting the player', Zaramon.


 

No one did say that, but if no solution is found, that is ultimately where it ends up, either that or the player is going to continue to bring down everyone elses' gaming experience. Like I said earlier, if the OOG fix doesn't work, you've got three choices. Kick the player, allow them to continue, or IG fix.

Dec 14, 2012 -- 1:12PM, Salla wrote:

Try actually reading what people write ... I know it's a new idea to you, but it will pay great dividends.




Love you too Salla. Why don't you try taking your own advice and go back and read what I said.

Dec 14, 2012 -- 1:12PM, Salla wrote:

Mr. Enthusiast has it right; talking to the player is the correct course of action.




No argument here, but what happens when talking doesn't work, and you still want to keep the player?

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7 months ago  ::  Dec 14, 2012 - 1:24PM #55
TheeEnthusiast
Date Joined: Jul 13, 2012
Posts: 149

Dec 14, 2012 -- 1:16PM, Zaramon wrote:

Dec 14, 2012 -- 1:10PM, TheeEnthusiast wrote:

Actually, I'd behave like a normal adult would and address it in a civil matter out of game. Then again, I've never been faced with the problem before so.




So would I,but in the event that that doesn't work, I see three options. Either allow the bad behavior to continue, eject the player, or try and in-game solution.





Again, since it's never happened to me, this is all hypothetical, but if I talked to a player about zoning out/using phone during sessions disrupting the game, I would have also asked why he was bored etc. In all seriousness, if acts like that continued even after a friendly talk, I would take that as a hint that the player didn't want to be apart of my game. Using in game punishments would only fuel the fire in my opinion.

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7 months ago  ::  Dec 14, 2012 - 1:30PM #56
Salla
Date Joined: Apr 3, 2003
Posts: 23,557

Dec 14, 2012 -- 1:24PM, TheeEnthusiast wrote:

..."window.parent.tinyMCE.get('post_content').onLoad.dispatch();" contenteditable="true" />Again, since it's never happened to me, this is all hypothetical, but if I talked to a player about zoning out/using phone during sessions disrupting the game, I would have also asked why he was bored etc. In all seriousness, if acts like that continued even after a friendly talk, I would take that as a hint that the player didn't want to be apart of my game. Using in game punishments would only fuel the fire in my opinion.




And you continue to bat a thousand.

Another day, another three or four entries to my Ignore List.
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7 months ago  ::  Dec 14, 2012 - 1:33PM #57
TheeEnthusiast
Date Joined: Jul 13, 2012
Posts: 149
Cheers salla.
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7 months ago  ::  Dec 14, 2012 - 2:10PM #58
Zaramon
Date Joined: Oct 19, 2012
Posts: 1,426

Dec 14, 2012 -- 1:24PM, TheeEnthusiast wrote:

In all seriousness, if acts like that continued even after a friendly talk, I would take that as a hint that the player didn't want to be apart of my game. Using in game punishments would only fuel the fire in my opinion.




Sometimes people just talk a lot. Sometimes an in-game solution does in fact fix the problem. Definitely not my prefered method, but it has worked for me in the past.

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7 months ago  ::  Dec 14, 2012 - 2:19PM #59
YagamiFire
Date Joined: Oct 5, 2012
Posts: 1,899
The funny part is that my solution IS an out of game one since I addressed the player directly instead of doing something to the character. I said something to the human being...I did not do something to their character.

Oh, by the way, I've seen more people in the hobby stop playing in the hobby because of obnoxious players continuing to sit at the table with them. In other words, not ejecting that one person generally causes a higher net loss over time.
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7 months ago  ::  Dec 14, 2012 - 2:22PM #60
TheForgottenCommand
Date Joined: Aug 28, 2011
Posts: 389
Just a side note: Using in-game solutions for out-of-game problems was a key factor in the breakdown of my former group's dynamic. Given, at the time i was inexperienced with D&D and did not know how or when to impliment in-game "solutions" which had predictably poor results. As i became a better DM and learned/watched various DM'ing styles I have noticed that it did not work well, if at all, in the long run.

Anything that could be solved with an in-game solution could have been solved with an out of game solution, even if it is something as simple as a gentle reminder.

But if it works for you, and you are sure that your players are having fun and are okay with the practice, more power to you. What else is a DM's job then to make sure people have fun, regardless of how thats done?

HTH
He said to me: "It is done. I am the Alpha and the Omega, the Beginning and the End. To him who is thirsty I will give to drink without cost from the spring of the water of life. -Revelation 21:6
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Dungeons & Dra.. What's a DM to Do? What type of player disrupts your game the most?
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