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6 months ago ::
Dec 11, 2012 - 2:43PM
#31
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Wow.
This is why I have a "C'Ya" policy. Disrupt the game purposefully? See you later. Become argumentative and bossy? See you later. Act like you have somewhere better to be and ignore what is going on? See you later. Can't be bothered to actually learn the game you claim you want to play? See you later.
C'Ya solves a lot of problems. Got none of these players in this thread at my table.
I'm on a journey of enlightenment, learning and self-improvement. A journey towards mastery. A journey that will never end.
If you challenge me, prepare to be challenged. If you have something to offer as a fellow student, I will accept it. If you call yourself a master, prepare to be humbled. If you seek me, look to the path. I will be traveling it. #SuperDungeonMasterIITurbo
My blog and stuff http://dmingtowin.blogspot.com/
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6 months ago ::
Dec 11, 2012 - 2:58PM
#32
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Date Joined:
May 19, 2011
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The only person my group has ever kicked out was someone who would completely derail the game constantly to start random off-topic conversations about themselves to the point of being disruptive. One time I had one turn take 45 minutes because everytime I tried to start an action they would cut me off and start on about something completely unrelated. I only finally got my turn when I told them to STFU and let me do my turn. I would have acted while they were talking, but they were the type of person who yells when they talk and was sitting next to the DM, so they were drowning out everything I was trying to say.
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6 months ago ::
Dec 11, 2012 - 5:46PM
#33
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Date Joined:
Jul 13, 2012
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In reply to Ghost007 and your dislike of players who crack jokes, ruining the emersion of the game. I see that as a non issue. If you're playing with a bunch of friends, I feel the game would be considerable dull if it was nothing but serious. My friends (even myself at times) make cracks, jokes and remarks during sessions all the time regarding situations or characters, sparking laughter amongst the entire group. Sure sometimes it can halt the game for a couple minutes, but we all have a laugh, and a good time, and everyone still plays their character accordingly when it's required. I think it's a good balance, and would be too dull if it was nothing but seriousness.
on the subject of disrupting players; before my current campaign started I had someone who was going to be in my group getting on my case about how he wanted to have all of these specific items to start with (higher level items) and was giving me a hard time that we were starting at level one and not level 11 or something. When I said if I was going to make those items available earlier I'd give opportunities for the entire group to get them as well, and he complained saying he did all of this pre game research so he could purposely have the best character because he enjoys breaking the game and wanted to be superiour to the rest of the players.
Suffice to say, he didn't make it past session zero and our campaign has proceeded wonderfully.
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6 months ago ::
Dec 11, 2012 - 6:41PM
#34
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Wow, looks like Aldath has a serious problem in the group.
If everyone laughs, it is funny. If only the person who made the comment laughs, s/he is probably being a #$^&.
Disruptive players... Well, I've had a few.
"You're wrong. Well, I'll play it your way, but you're wrong." This guy needs a few lessons in diplomacy.
Munchkins. Seriously, I've had a couple that spend days building the right super-mulching battle beast, but don't want to actually play the game, and are never in character.
Die fudgers. They roll the die over and over again when it isn't their turn. And then they just happen to have a 16-20 on the die when it is their turn.
The guy who is getting text messages every 5 minutes about the ___ game score. He doesn't even want them. So turn it off. Turn the whole phone off if you have to.
The over-thinkers. The people who spend 5-10 minutes each and every turn. And "helpfully" make suggestions for everyone else on their turn, thus slowing down game play to a crawl.
The placeholder SO. The girlfriend or whatever who is there to chaperone or chauffeur the actual gamer, but doesn't really want to play, so has to have the rules explained every single time. Really fun when they are having some personal soap-opera fight and bring it to the game.
Anyone who wants to discuss a movie. Such a bad idea when I am in the room...
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Bow down, my subjects, for I am your master! Yesss.....
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For some reason, none of my friends were surprised by this...
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6 months ago ::
Dec 13, 2012 - 1:39PM
#35
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For me it's the ADD'ers (no offense to anyone who truly has this).
These are players (I have one) who can't prevent themselves from starting an non game-related conversation while I am describing a room the party just entered. And then, that player inevitably asks me to redescribe it whenever he has finished his gabbing.
Of course I expect players to talk to each other, but honestly, you just opened a door, or a chest or something; you can't wait 30 freakin' seconds while I describe what's on the other side? I just want to yell at them STFU. I never do, but I get the urge.
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6 months ago ::
Dec 13, 2012 - 5:28PM
#36
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Both as a DM and player, I tend to get bothered by people who aren't focused on what's going on. It doesn't have to be the only thing going on at the table, but you should know what's taking place, espeially as it effects your turn/character.
Nothing is more frustrating than a player asking what happened 5 mins earlier because they were on their phone/laptop/zoned out, etc.
This.
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6 months ago ::
Dec 13, 2012 - 5:34PM
#37
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Both as a DM and player, I tend to get bothered by people who aren't focused on what's going on. It doesn't have to be the only thing going on at the table, but you should know what's taking place, espeially as it effects your turn/character.
Nothing is more frustrating than a player asking what happened 5 mins earlier because they were on their phone/laptop/zoned out, etc.
This.
Instant fix - "Keep in mind, at some point I'm going to ask 'what do you do?' and if you don't know I won't recap what's happening and the answer you give could kill you. K? K."
I'm on a journey of enlightenment, learning and self-improvement. A journey towards mastery. A journey that will never end.
If you challenge me, prepare to be challenged. If you have something to offer as a fellow student, I will accept it. If you call yourself a master, prepare to be humbled. If you seek me, look to the path. I will be traveling it. #SuperDungeonMasterIITurbo
My blog and stuff http://dmingtowin.blogspot.com/
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6 months ago ::
Dec 13, 2012 - 8:05PM
#38
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Yeah, no, that's just being a jerk. Treat the cause, not the symptom; ask the player not to use his devices at the table, and find the cause of the 'zoning out' and see if it can be fixed or alleviated somehow.
Another day, another three or four entries to my Ignore List.
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6 months ago ::
Dec 13, 2012 - 8:32PM
#39
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Date Joined:
May 14, 2010
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Yeah, no, that's just being a jerk. Treat the cause, not the symptom; ask the player not to use his devices at the table, and find the cause of the 'zoning out' and see if it can be fixed or alleviated somehow.
If they don't want to pay attention to the battlefield, they can always die?
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6 months ago ::
Dec 13, 2012 - 8:52PM
#40
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Yeah, no, that's just being a jerk. Treat the cause, not the symptom; ask the player not to use his devices at the table, and find the cause of the 'zoning out' and see if it can be fixed or alleviated somehow.
If they don't want to pay attention to the battlefield, they can always die?
There's no point in punishing the character for the actions of the player. It's a terrible way to deal with the issue; you never take out-of-game issues in-character.
Another day, another three or four entries to my Ignore List.
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