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Switch to Forum Live View Trolls in my Dungeon
6 months ago  ::  Dec 06, 2012 - 7:59PM #11
Mastercliff
Date Joined: May 14, 2010
Posts: 366
Just want to give some different advice so that you have more options here.

Dec 5, 2012 -- 3:46PM, Picquerist wrote:

they ask questions like "Can we rape her/him?"



I had a player asking the exact same thing.  I asked him if he said that out loud.  When you confront the person with their own question, the player tends to think about what they had just said.  Of course, there are consequences for actions.  Reputation, prestige, other party members.  I've often found that other party members will not tolerate all kinds of actions.  Raping things can be a pretty strong subject.  Throw the humor back at the guy.  Fast forward past the action, then detail the itching and burning sensations afterwards.  Or diseases. 
Then again, I don't allow rape in my games.  If they want to play out their sexual fantasies, they can do it in someone elses game.  I have had a few that wanted to do this, and I talked to them.  I even had one guy saying I should let him do it because he came here to have fun.  I explained that I'm here to have fun too, and if he wants this, he can run his own game.

Dec 5, 2012 -- 3:46PM, Picquerist wrote:

Punishing them by removing them from the campaign would ruin the game since we are good friends and they would take it personally, but any sort of punishment that uses the game mechanics like NPCs refusing cooperation or city guards reacting to mischief have been futile. 



You don't punish players.  There are consequences.  I had one group who thought it funny on the first game if they started killinga shopkeeper at night.  The guards came, and more guards, and more guards...If I didn't leave right then and there, the party would eventually be thrown in prison.  Not all guards in a city are level one npcs.

Dec 5, 2012 -- 3:46PM, Picquerist wrote:

And the "provoking of certain events during combat" usually amounts to provoking a female monstrous spider to pin them because they can make sex jokes about it.



Why did you say it was female?  The character's would not be able to tell the difference.  But like before, if it bothers you, tell them.  Adult actions are through talking about it.

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6 months ago  ::  Dec 11, 2012 - 8:02PM #12
CCS
Date Joined: Nov 27, 2006
Posts: 3,538

Dec 5, 2012 -- 4:31PM, Picquerist wrote:


And the "provoking of certain events during combat" usually amounts to provoking a female monstrous spider to pin them because they can make sex jokes about it.




Sure, let them provoke that action.  And they can joke about it all they like.
But I bet they'll stop once the monstrous spider implants them with a host of eggs.....

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6 months ago  ::  Dec 11, 2012 - 8:33PM #13
Zaramon
Date Joined: Oct 19, 2012
Posts: 1,426

Dec 5, 2012 -- 3:46PM, Picquerist wrote:

I apologize in advance if this question has already been anwsered on this forum before.




It's okay. There's already an army of serial killers to set you to a painful and bloody end.

Dec 5, 2012 -- 3:46PM, Picquerist wrote:

I have recently begun DMing for a small group of friends who were interested in playing D&D. I had some experience as a PC and they thought that I could do this since I am myself an aspiring writer. I quickly got pulled into the DMing thing and have found myself doing it pretty much every weekend.




Pulled into? Make sure it's something you want them to do. Nothing worse than DMing for something you would rather not do. Also, I'm going to second what Centauri said earlier. Do not treat DMing the same as writing. The same skills that creative writing requires can serve you well in DMing, but the process and execution are quite different.

Dec 5, 2012 -- 3:46PM, Picquerist wrote:

The problem I have is with my PC's.




Big shocker.

Dec 5, 2012 -- 3:46PM, Picquerist wrote:

I have six people altogether, one with a lot of experience, three with a bit of experience, and two with almost none at all. But three exact individuals make it really hard for me to run the campaign properly. To put it in a way that's easier to understand: They troll. A lot.




First, I want to ask if I have permission to use your title line. I like it a lot better than "turd in my punch-bowl." Second, which specific players are the trolls? A lot of times when players troll, they do it because they're bored. Sometimes, this happens with experienced players. Third, consider talking with these trolls out of game, and asking them what they want from your game.

Dec 5, 2012 -- 3:46PM, Picquerist wrote:

They mostly don't do things that are a threat to them and their companions, but they ask questions like "Can we rape her/him?" when encountering NPC  that I describe as attractive,




My solution to this isn't going to work for everyone, but I know exactly how I'd handle this. Let them rape the npc. Then, take the next 5-10 minutes, describing from start to finish, and in gloriously sickening detail, the act of the rape. Don't leave the slightest detail out. See, I like to make my game-world as real as possible in light of the setting.

Now, what you need to do after that, is describe the horrific suicide that the rape victim commits. Then make the family of the rape/suicide victim come after the players responsible. Or the rape victim grows new strength, decides she wants revenge on the people who raped her, and sets out to kill them in brutal and sick ways. See, they seem to be after humor, and like doing that kind of stuff so they can make jokes about it. They won't do it if they get blindsided by this uncomfortable pit in their stomach when they were expecting comedy. I'm also not afraid to run games so dark that they make A Song of Ice and Fire look like The Chronicles of Narnia.

All that said, what I and others have said about checking with the players about what they want can go a long way toward creating a game that everyone can enjoy. But my world reacts realistically to things. Including rape.

Dec 5, 2012 -- 3:46PM, Picquerist wrote:

they refuse to do certain things just because they know those things are somehow related to the story, they purposely provoke certain events during battle so they can jest about it, etc.




Don't tell a story. Create a world. Provide oppotunities for them to make meaningful choices. Once they create characters they care about, they will have those characters behave accordingly in that world. If nothing else, having no real story will shock them into a different pattern of behavior, if they realize the change at all. I remember the first time I didnt' tell a story, but provided an opportunity for them to do as they wished in a given situation, and didn't have an obvious story. They pulled the session over for 10 minutes, asking me what they should do. I must have said, "Whatever you want," 40 times that night. It was beautiful.

Dec 5, 2012 -- 3:46PM, Picquerist wrote:

I know they have to be penalized for it, but I don't know what sort of penalty they should get.




They don't. Don't penalize them at all. If they are actually making the game unenjoyable for other people, it needs to be handled out of game. This is where we circle back to talking to them about what they really want from the game.

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