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6 months ago ::
Dec 08, 2012 - 4:22AM
#41
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Of course DM's have the ability to decide on any houserules they want to make, that's irrelevant to RAW, and, now that we've covered that you're both unwilling and incapable of proving me wrong, could you please stop "not participating" and just stop posting in this thread? I am actually trying to be useful here.
"Invokers are probably better round after round but Wizard dailies are devastating. Actually, devastating is too light a word. Wizard daily powers are soul crushing, encounter ending, havoc causing pieces of awesome." -AirPower25 Sear the Flesh, Purify the Soul; Harden the Heart, and Improve the Mind; Born of Blood, but Forged by Fire; The MECH warrior reaches perfection. My Guides
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6 months ago ::
Dec 08, 2012 - 4:33AM
#42
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zathris your not trying you have been extremely helpfull
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6 months ago ::
Dec 08, 2012 - 4:55AM
#43
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Date Joined:
Jul 26, 2008
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The wordings are different enough to be important. The most complete explanation is to start with how Hybrids and Implement Powers work. You can wield the implements of both classes, and you can use implement powers from either class (and PPs, Themes, Feats, Power Swaps, etc.) through the implements of either class. So you can use Bard Implements (wands) and Warlock Implements (rods and wands) for all of your Implement Powers.
That's the General Rule. Specific beats General, so lets look at the Pact Blade and Songblade as "specific" rules sources. Pact Blade: "If you are an eladrin, this longsword functions as a warlock implement for you." This clearly adds itself as a subset to "Warlock Implements" which means you can use it for all of your Implement Powers. Songblade: "Bards can use this weapon as an implement for bard powers and bard paragon path powers." This clearly indicates that it can be used by Bards as for Bard Powers. Since it doesn't make it a "Bard Implement" it doesn't become available for your Warlock (or any non-Bard/Bard PP) Powers. So Pact Blade would be the way to go between the two of them.
Zathris. Thanks for this explanation. I've also wondered how the implement rules work for say a shaman|wizard wielding alfsair spear... It has the following verbage: "Classes that use totems can use this spear as an implement for class powers and paragon path powers." Now a hybrid wizard (or shaman MC wizard) CAN use totems for its wizard powers, based on the general rule. But the base wizard class cannot. Which case is it for an alfsair spear wielder?
here it is strait from PHB3 "if you have at least two powers in the same category (at-will attack, encounter attack, daily attack, or utility), at least one of those powers must come from each of your hybrid classes."
RC states a similar idea under SWAPPING POWERS side bar (p90): "Some game features, particularly feats, give you the option of swapping one of your adventurer's powers for a different power. This option provides a way to customize your adventurer and to experiment with different abilities. You might be given the option of swapping a class power that is not from your character's class. You cannot make the swap if doing so would eliminate your character's last class power of a particular type: utility power, at-will attack power, encounter attack power, or daily attack power. For instance, if your wizard has only one wizard utility power, you cannot swap that power for a nonwizard power. Unless insturcted otherwise, you cannot replace powers that your character gained from a paragon path or an epic destiny."
Which raises this question. Why are there even level 2 character character theme powers, level 2 racial utility powers, or level 2 skill powers if you cannot swap them at level 2? Believe CB has allowed such swaps (yes, not a rules source), but is there some other specific rule that permits such swaps on a same level basis?
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6 months ago ::
Dec 08, 2012 - 5:28AM
#44
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Date Joined:
Jan 30, 2009
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Which raises this question. Why are there even level 2 character character theme powers, level 2 racial utility powers, or level 2 skill powers if you cannot swap them at level 2? Believe CB has allowed such swaps (yes, not a rules source), but is there some other specific rule that permits such swaps on a same level basis?
Non-hybrids can take them at level 2. The restrictions are for hybrids.
Hybrids could retrain into a level 2 utility after they hit level 10 as long as after the retrain they still have at least one utility from each base class.
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6 months ago ::
Dec 08, 2012 - 6:02AM
#45
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Date Joined:
Apr 25, 2002
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Which raises this question. Why are there even level 2 character character theme powers, level 2 racial utility powers, or level 2 skill powers if you cannot swap them at level 2? Believe CB has allowed such swaps (yes, not a rules source), but is there some other specific rule that permits such swaps on a same level basis?
Non-hybrids can take them at level 2. The restrictions are for hybrids.
Hybrids could retrain into a level 2 utility after they hit level 10 as long as after the retrain they still have at least one utility from each base class.
Actually, I believe the rule is now that you must always have a power from the base class if you can have one - I remember looking this up for my resourceful magician bard at one point and being annoyed to have found the rule. I suspect that some R&D people haven't made the connection about level 2 utilities.
NETH4-1 Containing Shadow (co-author) Handbooks
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6 months ago ::
Dec 08, 2012 - 6:31AM
#46
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Date Joined:
Aug 19, 2007
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Which raises this question. Why are there even level 2 character character theme powers, level 2 racial utility powers, or level 2 skill powers if you cannot swap them at level 2? Believe CB has allowed such swaps (yes, not a rules source), but is there some other specific rule that permits such swaps on a same level basis?
Non-hybrids can take them at level 2. The restrictions are for hybrids.
Hybrids could retrain into a level 2 utility after they hit level 10 as long as after the retrain they still have at least one utility from each base class.
Actually, I believe the rule is now that you must always have a power from the base class if you can have one - I remember looking this up for my resourceful magician bard at one point and being annoyed to have found the rule. I suspect that some R&D people haven't made the connection about level 2 utilities.
In the context of Order Adept, this would lead to the absurd result of the level 5 feature never working on level 5. The easiest way to avoid absurdity is to treat the level 5 feature as a specific rule that beats the general one.
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6 months ago ::
Dec 08, 2012 - 7:14AM
#47
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In the context of Order Adept, this would lead to the absurd result of the level 5 feature never working on level 5. The easiest way to avoid absurdity is to treat the level 5 feature as a specific rule that beats the general one.
Only if you're making things up, rather than following the rules. I don't think you get CharOp deals in RAW, not what you thinks make sense. So... stop lying about RAW, since you've been told repeatedly that you are wrong, you are in fact lying at this point. Or, what is actually a worse option, you're being willfully ignorant.
@Mommy Yeah, if you're swapping a power, you must always retain one from the base-class (RC 90). However if you are gaining a power for the first time, you aren't swapping a power. Hair splitting, but it means you can take non-class level 2 utilities, since it is first your first utility.
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6 months ago ::
Dec 08, 2012 - 9:00AM
#48
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Date Joined:
Aug 19, 2007
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One absolutely positively final go:
I guess we all agree that an Order Adept Hybrid BardSorcerer can get Shield at Level 10, by using level 5 feature to retrain the level 2 utility and ensuring that the charcter has, say, a Bard utility at level 6 and Sorcerer utility at level 10, right?
Disagreement is then on whether you can do this at level 5, ie retrain your level 2 utility to Shield. The wording of the rules on hybrids and on power swapping say no. The feature says, in the Dragon format, that 'you can choose wizard utility powers of a particular level or lower when you gain or retrain utility powers of that level.' (Mysteriously, Compendium's wording is indeed different, appears more recent, but is not fully reflected in errata.) Question then is which rule trumps. I do not see a clear answer to this. It probably depends on what you see as specific and what you see as general. However, the view that the rule on power swapping trumps leads to absurdity in practice. Order Adept's level 5 feature would never work at level 5. Therefore, the other interpretation, which avoids the absurdity, has to be the correct one. The way to explain this is to say that the Order Adept rule is the specific one that consitutes the exception. If this is true for power swapping rule, why not the hybrid rule? Please convince me with argument.
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6 months ago ::
Dec 08, 2012 - 10:11AM
#49
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Date Joined:
May 27, 2011
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Some classes do get a utility power at 5 (e.g., Scout's Reactive Shift), which you could swap via the Order Adept's level 5 ability. Edit: Just FYI, the builder doesn't seem to like the Order Adept's level 5 benefit at all. Take that for what it's worth.
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6 months ago ::
Dec 08, 2012 - 10:56PM
#50
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Order Adept's Level 5 feature works for anyone with a Spellbook instantly, and works for non-Hybrids in 1 level, so it works perfectly within the same logic as a feat (which you gain at even levels and the start of a tier) that requires you to replace a daily power (only are gained at odd levels) or Paragon Paths with level 11 features that buff their level 16 feature.
FYI: The Compendiums wording of Order Adept is not "more recent" it's actually "less recent" because it's from the draft version which had not passed the Editors Desk. Because WotC really doesn't care about the quality of the Compendium or Character Builder in terms of rules (because neither of them are rules sources, period.) the first version someone found, which turned out to be either the draft version or a not finalized edit (ie. v.86 or something), was what got passed on to the company that inputs stuff into the Compendium/Builder.
Something similar happened with the Artificer article by Doug Hyatt, where the Compendium/Builder include the Sigil of Admixture utility power (removed prior to release by the editors) as well as incorrect wording of the Hammer of Gond feat and the Ice Shard Traps, Siphon Fate, and Coiled Spring Traps encounter powers. And more recently, and more embarasingly, with the Drow-based themes (also by Doug Hyatt), where 2 of the themes were removed by the editors but not before the organizers of that Encounters season had decided those themes would be on their short "you can only use these themes" list.
And it's not true for Power Swapping, Alcestis just said that in her post.
"Invokers are probably better round after round but Wizard dailies are devastating. Actually, devastating is too light a word. Wizard daily powers are soul crushing, encounter ending, havoc causing pieces of awesome." -AirPower25 Sear the Flesh, Purify the Soul; Harden the Heart, and Improve the Mind; Born of Blood, but Forged by Fire; The MECH warrior reaches perfection. My Guides
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