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6 months ago ::
Dec 06, 2012 - 3:23AM
#11
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yeah I see your point about leaders not being excluselively healers. It's just our gm likes throwing quite harsh encounters at us and we take quite a beating. if somebody that isn't a defender takes a blow its often 1/3 of there hp. (Does makes the encounters a blast though) hence why I though the extra bit of healing / being able to grant saves and attack bonuses along with the cleric who grants mostly THP and AC would help.
The sorcerer part is mostly cause although not optimal I like the prismatic powers and to amp up my damage / help clear minions (blazing starfall) or throw out some decent nova with the sorc Dalies/encounters.
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6 months ago ::
Dec 06, 2012 - 3:25AM
#12
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Date Joined:
Jun 19, 2004
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yeah I see your point about leaders not being excluselively healers. It's just our gm likes throwing quite harsh encounters at us and we take quite a beating. if somebody that isn't a defender takes a blow its often 1/3 of there hp. (Does makes the encounters a blast though) hence why I though the extra bit of healing / being able to grant saves and attack bonuses along with the cleric who grants mostly THP and AC would help. the sorcerer part is mostly cause although not optimal I like the prismatic powers and to amp up my damage / help clear minions (blazing starfall) or throw out some decent nova with the sorc Dalies/encounters.
That just means he is using the right damage numbers for MM3+ monsters . Really unless you are getting 2 hit enabling is still probably better than healing most of the time. The best D is a strong O is pretty true in 4e.
Edit: I know its a bad idea, but I can't help myself. If you are having minion clearing problems... Breathe! (tiny devil on the shoulder runs away with the idea).
Ok, I'm better now.
Currently working on making a Dex based defender. Check it out hereSpoiler:
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6 months ago ::
Dec 06, 2012 - 4:46AM
#13
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Date Joined:
Apr 25, 2002
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+1 on Heroic Effort. As Alcestis pointed out, Human is a terrible choice for a number of reasons though.
Yes and no. There's nothing really wrong with Human Sorcerer|Bards - you lose a point of damage from attacks and are down a point of AC. But Hybrid Bard Armor fixes the AC issue - you have a 17 when a Sorc with Unarmored Agility is going to have a 16. And with Heroic Effort, you'll usually land a hit per combat that most other Cha races will miss.
Which will make up for the lost damage.
And as a Human, you can take Flame Spiral twice via Adroit Explorer.
NETH4-1 Containing Shadow (co-author) Handbooks
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6 months ago ::
Dec 06, 2012 - 5:08AM
#14
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...why would you want to use Hybrid Bard Armor Prof? That's just wasteful.
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6 months ago ::
Dec 06, 2012 - 5:37AM
#15
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Date Joined:
Apr 25, 2002
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...why would you want to use Hybrid Bard Armor Prof? That's just wasteful.
Hide+Light Shield is +2 AC and +1 Ref better than Unarmored Agility...
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6 months ago ::
Dec 06, 2012 - 11:53AM
#16
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Date Joined:
Nov 23, 2003
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Um, don't you lose Str-to-AC in hide? /me checks: Nope, an light armor. Nice.
"Nice assumptions. Completely wrong assumptions, but by jove if being incorrect stopped people from making idiotic statements, we wouldn't have modern internet subculture." Kerrus
Practical gameplay runs by neither RAW or RAI, but rather "A Compromise Between The Gist Of The Rule As I Recall Getting The Impression Of It That One Time I Read It And What Jerry Says He Remembers, Whatever, We'll Look It Up Later If Any Of Us Still Give A Damn." Erachima
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6 months ago ::
Dec 06, 2012 - 12:51PM
#17
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Um, don't you lose Str-to-AC in hide? /me checks: Nope, an light armor. Nice.
Yeah, that is the basis of the Barb|Sorc hybrids with HT: Armored Agility.
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6 months ago ::
Dec 06, 2012 - 5:20PM
#18
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I had deleted a post where I had incorrect math for ac with an elven chain shirt (I was equipping an 8th lvl cleric, and forgot the shield bonus applies even without wearing heavy armor).
But the chain shirt is an uncommon item that will get you within 1 ac of someone wearing scale (like, say, a heavy armor ranger, or a slayer).
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6 months ago ::
Dec 06, 2012 - 10:08PM
#19
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People so concerned about AC ... just pack an Orb of Mental Constitution (WLDE) and a Cincture of the Githzerai for the rounds after Mantle of Unity ...
"Invokers are probably better round after round but Wizard dailies are devastating. Actually, devastating is too light a word. Wizard daily powers are soul crushing, encounter ending, havoc causing pieces of awesome." -AirPower25 Sear the Flesh, Purify the Soul; Harden the Heart, and Improve the Mind; Born of Blood, but Forged by Fire; The MECH warrior reaches perfection. My Guides
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6 months ago ::
Dec 07, 2012 - 12:05AM
#20
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Date Joined:
Aug 19, 2007
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Further suggestions for defences: Hybrid Talent Storm Soul gives you +4 to all defences for one round, plus plenty of other benefits. Switch theme to Order Adept and gain access to Wizard's utility Shield at level 5. A further round with +4 to AC and Ref. Play a Drow. Cloud of Darkness gives a further round of +5 to defences in most circumstances. Also, you can start with 18 Dex, for a permanent +1 to AC. Combine the above with Unarmored Agility and a Shielding Blade as an offhand weapon, and you have excellent defences for three rounds, and OK defences if the DM throws a second wave of monsters at you.
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