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6 months ago ::
Dec 05, 2012 - 3:34PM
#11
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Date Joined:
Jun 14, 2009
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I'd consider taclord here. Not ony is it a generally strong option for warlords, it gives you a high INT, and from a skill perspective you don't really have anyone covering the "brain" role.
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6 months ago ::
Dec 05, 2012 - 5:09PM
#12
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Date Joined:
Aug 31, 2009
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Or you can just be selfish like the rest of your group and roll up another OMFGWTFBBQ striker!
Seriously, the newb should not be scrambling to fill the role holes here. A bunch of people who don't care what the others are playing bodes ill for the campaign. I'd at least bring it up with them.
And before others inevitably chime in, yes of course this group could work without a defender. I'm just saying the apparent lack of concern about filling roles is not a good sign for overall team playerness. Better to work out the kinks in the party now before the game starts.
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6 months ago ::
Dec 05, 2012 - 6:33PM
#13
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Date Joined:
Jun 19, 2004
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+1 Warlord.
Personally I like the Warlord build that goes for having decently high defenses. You don't get +str which is kinda meh, but you can life with an 18 STR as a Bravlord and still be very effective. Also, you can build a bravlord to be a psudeo defender fairly easily.
Currently working on making a Dex based defender. Check it out hereSpoiler:
Show
Need a few pre-generated characters for a one-shot you are running? Want to get a baseline for what an effective build for a class you aren't familiar with? Check out the Pregen thread here If ever you are interested what it sounds like to be at my table check out my blog and podcast here Also, I've recently done an episode on "Refluffing". You can check that out here
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6 months ago ::
Dec 05, 2012 - 11:04PM
#14
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Date Joined:
Mar 31, 2010
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I might consider a fighter|warlord. You get to key off the same main stat, you can pick up marking minor actions, you can pick up immediate reaction and interupt to do some off turN damage and still use your turn to grant attacks.
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6 months ago ::
Dec 06, 2012 - 2:51AM
#15
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Date Joined:
Jun 19, 2004
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I might consider a fighter|warlord. You get to key off the same main stat, you can pick up marking minor actions, you can pick up immediate reaction and interupt to do some off turN damage and still use your turn to grant attacks.
Cause warlords don't have enough Immediates? Honestly I run into the scenario late heroic of starting to devalue Immediates as a straight Warlord because I have too many not too few.
Currently working on making a Dex based defender. Check it out hereSpoiler:
Show
Need a few pre-generated characters for a one-shot you are running? Want to get a baseline for what an effective build for a class you aren't familiar with? Check out the Pregen thread here If ever you are interested what it sounds like to be at my table check out my blog and podcast here Also, I've recently done an episode on "Refluffing". You can check that out here
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6 months ago ::
Dec 06, 2012 - 3:35AM
#16
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Date Joined:
Mar 31, 2010
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I might consider a fighter|warlord. You get to key off the same main stat, you can pick up marking minor actions, you can pick up immediate reaction and interupt to do some off turN damage and still use your turn to grant attacks.
Cause warlords don't have enough Immediates? Honestly I run into the scenario late heroic of starting to devalue Immediates as a straight Warlord because I have too many not too few.
Sure. But he wanted to double as a defender and Hybrid Fighter gives him some options, tacked on with the Warlord he can fill both roles relatively well. Especially if he picks up things like Kirre's Roar.
Granted, action economy will be a bit of an issue, but it's a doable mix.
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6 months ago ::
Dec 07, 2012 - 2:25PM
#17
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I'd suggest something like this Stormbringer build: community.wizards.com/go/thread/view/758...or a Bard would be fun given the amount of control/striking going on already.
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6 months ago ::
Dec 07, 2012 - 8:04PM
#18
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Date Joined:
Dec 17, 2011
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I'm a fan of the Paladin|Warlord, myself. Lean more heavily on the Warlord side for this group, certainly, but you've always got those mass sanctions if you need them. Especially if you go Baladin/Chaladin.
But I'm honestly with Scatterbrained here. Four strikers in a six man party is a tad absurd, and there's going to be a lot of toe-stepping going on when everyone wants to be the star striker of the show. Not to mention a certain amount of squishiness should Team Monster ever decide to focus-fire.
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