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6 months ago ::
Dec 07, 2012 - 10:17PM
#21
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Great suggestions everybody, only one issue:
The hobby store I know, and probably the only one here, only stocks 4e. And they only just brought it in.
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6 months ago ::
Dec 07, 2012 - 10:52PM
#22
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Date Joined:
Feb 17, 2010
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Then get 4th edition. It is probably the best edition for new players anyway. The rules are straight forward and sensible, system mastery is less important and the game is built to work out of the box. You can get an intro to it online and test it out before you buy with Keep on the Shadowfell.
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6 months ago ::
Dec 08, 2012 - 1:06AM
#23
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Then get 4th edition. It is probably the best edition for new players anyway. The rules are straight forward and sensible, system mastery is less important and the game is built to work out of the box. You can get an intro to it online and test it out before you buy with Keep on the Shadowfell.
Not to mention the fluff of 4e is very unique. I actually like 4e's setting.
“The oldest and strongest emotion of mankind is fear.” - H. P. Lovecraft Games I Play: - D&D 4e - D&D 3.5 - AD&D 2e - Pathfinder - Call of Cthulhu
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6 months ago ::
Dec 08, 2012 - 1:15AM
#24
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Date Joined:
Sep 26, 2001
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Great suggestions everybody, only one issue:
The hobby store I know, and probably the only one here, only stocks 4e. And they only just brought it in.
Not a problem, 4e is a better ed to start with, anyway. In a couple years, when 5e comes out, your store should carry it, too.
It sounds like you're in an area with not too many RPGs going on. Are you planning to get some friends together and try running D&D? If you're starting from square 1 like that, first of all, don't even remotely bother with Pathfinder or digging up some older edition of the game. 4e is just much, much easier on a new DM. While in $ terms it's ultimately a 'more expensive' or 'less efficient' way to ease into the game, starting with the "Red Box" D&D starter set, and moving on to the rest of the Essentials line is probably your best bet. You'll get everything you need to play, including pre-made adventures to get your players through level 4.
So:
Red Box
then:
DM Kit + Heroes of the Fallen Land and/or Heroes of the Forgotten Kingdom
then:
Monster Vault
Those are all "Essentials" products so should easy to get from your local shop. Getting them in that order gets you a series of pre-made adventures that go through level 4 (one each in the Red Box, DM Kit, and Monster Vault).
The other Essentials products are the Rules Compendium (very nice to have, but not vital, as most of the rules are in HotFL/K and DM Kit), Three sets of "tiles" (for putting together play surfaces or 'grids'), and a set of dice.
Love 4e? Concerned about its future? Join the Old Guard of 4e"You want The Tooth? You can't handle The Tooth!" - Dahlver-Nar. "If magic is unrestrained in the campaign, D&D quickly degenerates into a weird wizard show where players get bored quickly" - E. Gary Gygax
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6 months ago ::
Dec 08, 2012 - 10:13AM
#25
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Date Joined:
Feb 17, 2010
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Not to mention the fluff of 4e is very unique. I actually like 4e's setting.
Yeah the Great wheel of previous editions was always the first thing I got rid off. I like the 4e cosmology a lot as well. Also glad we have an empty core world in 4e PoL is way better than FR, Ebberon or Dragonlance IMO just because it doesn't have this huge detailed history to it, it is what you need it to be.
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3 months ago ::
Feb 23, 2013 - 7:19AM
#26
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Sorry for thread necromancy, but just to update you guys:
I have bought the Red Box (which I must admit I really like, especially the single player adventure!) and both the Heroes of . . . books. I plan to get the DM kit (because I've got all the stuff, it's going to me running all the games) and I now have three sets of RPG dice (the one in the Red Box plus two sets of fancy Chessex dice that was way overpriced but they're really cool and stuff).
Is it worth getting the Player's Handbook, DM Guide and the Monster Manual? Also, which campaign setting would be good to start a campaign in? I'm making my own at the moment, but I'm probably not going to be done for a while yet.
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3 months ago ::
Feb 23, 2013 - 6:12PM
#27
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Date Joined:
Feb 17, 2010
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If I were you I would get the DMs kit and the Monster Vault, DMs kit for the adventure building advice and monster vault for the bajilion tokens and monsters. You also may or may not want a rules compendium which is a really good reference book for all of the rules. You could use the Nentir vale. It is a fairly well supported mini setting that leaves the rest of the world open for you to explore as you wish. I think theres some stuff about it in the DMs kit. I wouldn't buy any settings books just yet. If you don't want to use Nentir just homebrew. There were some great articles for hombrewing a campaign world when 4e released. here we go, hope this stuff helps a ton of good info in there. www.wizards.com/DnD/Archive.aspx?page=1&...
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3 months ago ::
Feb 25, 2013 - 7:01PM
#28
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Date Joined:
Mar 14, 2011
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One thing that may be worth noticing is the fact that the MM1 and 2 have dated monster statistics, should you get one of these, download the errata and apply the convertion.
Also, if you have a DDI subscription the rule compendium can replace the DMG and PHB (but the compendium doesn't have the character creating rules, but you can use the character creator online)
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