|
6 months ago ::
Dec 06, 2012 - 3:38PM
#11
|
Date Joined:
Aug 11, 2006
|
Actually, DEFCON_1, technically, you can't parry arrows with a weapon, but you can with a shield.
The only advantage there would by the weapons portability, damage die and versatility in providing a secondary mode of attack, in this case.
Two offensive weapons are great in a mass melee (assuming you're bad ass enough to be that skilled, and the Fighter should be) because you have two weapons to defend OR attack with. A shield is usually relegated to defense, so enemies will likely strike at the offensive side, rather than the defensive, tying you up and keeping you from attacking them. It's predictable, to a certain extent.
Thing is, D&D doesn't ever bother with simulating that, neither should it because it brings all sort of wrinkles out of the even short 6 second combat cycle.
If anything, 2 offensive weapons should give your enemies a -1 (or whatever, depending on the bonuses in the system) to attack you to reflect that they won't know which side you'll use as a parry or attack. With a shield they'll attack your 'weak' side, your sword arm, but if you're holding two swords (or whatever) they have to worry about which weapon is going to strike out at them.
|
|
6 months ago ::
Dec 06, 2012 - 6:27PM
#12
|
Date Joined:
Jan 20, 2002
|
I like the notion of +1 attack, +X damage, and +1 AC as the attack styles. Two-Handed weapon's damage bonuses need to grow as characters gain levels, which was one advantage of the X[W] mechanic in 4E.
Maybe, after the expertice system is refined more, each fighting style will modify your expertice dice size for specific actions. Two-Handers could get more damage to damage dealing maneuvers, shield users could get bonuses with parry, and twfing could be in the middle.
|