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Switch to Forum Live View Seriously. A CON class.
6 months ago  ::  Dec 04, 2012 - 6:32AM #21
Garthanos
Date Joined: Jan 15, 2009
Posts: 17,741

Dec 4, 2012 -- 6:26AM, kadim wrote:

Dec 4, 2012 -- 6:24AM, Garthanos wrote:

Dec 4, 2012 -- 5:28AM, Ramzour wrote:

Blood Mage please!




Thats certainly an idea... 

I think CON has some very cool possibiliies ranging from instinctive to painful and/or pleasurable casting ..  to luck manipulations (yes luck is in hit points why not in CON).



you rascal you.




Wheel of Time Channellers were affected by the forces they channelled, degree of restance affects quality of casting, not resisting the magics influence is dangerous in various ways.

Improvisation in 4e: Improv. Attacks(by wrecan) - Fave 4E Improvisations

The Non-combatant Adventurer

Reality is unrealistic - and even monkeys protest unfairness

Dynamic Reflavoring : The Fighter : The Wizard : The Swordmage
Creative Character Collection - Featuring:The Faerie Master - Snow White - Joxer - Ironman - Elric - Bloodwright

By virtue of being a player your characters are the protagonists in a heroic fantasy game even at level one

"You have to explicitly give non-casters permission to do awesome, where as with magic it is just assumed they can." -Garthanos

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6 months ago  ::  Dec 04, 2012 - 6:36AM #22
Monsieur_Moustache
Date Joined: Aug 13, 2004
Posts: 1,490
Why not a big fat warrior rolling over his ennemies ?
His mass could allow to make attacks to bounce back to the attackers.

And he could have a gas based mean to gain flight for short periods.

His body would be his weapon, a little like a monk, but in a more heavy style…
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6 months ago  ::  Dec 04, 2012 - 6:38AM #23
Garthanos
Date Joined: Jan 15, 2009
Posts: 17,741

Dec 4, 2012 -- 6:36AM, Monsieur_Moustache wrote:

Why not a big fat warrior rolling over his ennemies ?
His mass could allow to make attacks to bounce back to the attackers.

And he could have a gas based mean to gain flight for short periods.

His body would be his weapon, a little like a monk, but in a more heavy style…




uggh.

Improvisation in 4e: Improv. Attacks(by wrecan) - Fave 4E Improvisations

The Non-combatant Adventurer

Reality is unrealistic - and even monkeys protest unfairness

Dynamic Reflavoring : The Fighter : The Wizard : The Swordmage
Creative Character Collection - Featuring:The Faerie Master - Snow White - Joxer - Ironman - Elric - Bloodwright

By virtue of being a player your characters are the protagonists in a heroic fantasy game even at level one

"You have to explicitly give non-casters permission to do awesome, where as with magic it is just assumed they can." -Garthanos

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6 months ago  ::  Dec 04, 2012 - 6:39AM #24
Ramzour
Date Joined: Jun 25, 2011
Posts: 193

Dec 4, 2012 -- 6:36AM, Monsieur_Moustache wrote:

Why not a big fat warrior rolling over his ennemies ?
His mass could allow to make attacks to bounce back to the attackers.

And he could have a gas based mean to gain flight for short periods.

His body would be his weapon, a little like a monk, but in a more heavy style…


And he could have a gas based mean to gain flight for short periods.
have a gas based mean
gas based
farts!....

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6 months ago  ::  Dec 04, 2012 - 6:40AM #25
Fimbria
Date Joined: Apr 9, 2012
Posts: 222
Wasn't there a thread that talked about making the monk's ki run off of constitution? The idea was that ki is based on breath, and constitution is the natural ability score for a character's breath.
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6 months ago  ::  Dec 04, 2012 - 6:43AM #26
sleypy
Date Joined: Jun 1, 2011
Posts: 1,360

Dec 4, 2012 -- 6:36AM, Monsieur_Moustache wrote:

Why not a big fat warrior rolling over his ennemies ?
His mass could allow to make attacks to bounce back to the attackers.

And he could have a gas based mean to gain flight for short periods.

His body would be his weapon, a little like a monk, but in a more heavy style…



Lol, man I would definitely make Sir Frederick J. Dukes if I could.

Love 4e?  Concerned about its future? join the Old Guard of 4th Edition
Reality Refracted: Social Contracts
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Dreaming the Impossible Dream Show
Imagine a world where the first-time D&D player rolls stats, picks a race, picks a class, picks an alignment, and buys gear to create a character. Imagine if an experienced player, maybe the person helping our theoretical player learn the ropes, could also make a character by rolling ability scores and picking a race, class, feat, skills, class features, spells or powers, and so on. Those two players used different paths to build characters, but the system design allows them to play at the same table. -Mearl
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6 months ago  ::  Dec 04, 2012 - 6:44AM #27
Garthanos
Date Joined: Jan 15, 2009
Posts: 17,741

Dec 4, 2012 -- 6:30AM, kadim wrote:


I don't really associate luck with con, myself but durability is durability, I guess.



Shrug.. hit points are a variety of things and a large measure of that is Luck at some levels the association just allows some of the fluff of hit points to better connect with how much impact CON has variously been allowed to have on them.

 

Dec 4, 2012 -- 6:30AM, kadim wrote:


I'd see a con fighter as some kind of impregnible bastion of defense.




Instinct... can be offense too.
and stamina which allows/enables even wasteful use of energy.

Every body uses con defensively.. you have to find its active components for this idea to be distinct.

Improvisation in 4e: Improv. Attacks(by wrecan) - Fave 4E Improvisations

The Non-combatant Adventurer

Reality is unrealistic - and even monkeys protest unfairness

Dynamic Reflavoring : The Fighter : The Wizard : The Swordmage
Creative Character Collection - Featuring:The Faerie Master - Snow White - Joxer - Ironman - Elric - Bloodwright

By virtue of being a player your characters are the protagonists in a heroic fantasy game even at level one

"You have to explicitly give non-casters permission to do awesome, where as with magic it is just assumed they can." -Garthanos

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6 months ago  ::  Dec 04, 2012 - 6:52AM #28
VacantPsalm
Date Joined: May 4, 2011
Posts: 469

Dec 4, 2012 -- 3:47AM, Lesp wrote:

I love the flavor that being con-based imparts to warlocks, the notion that you're a conduit of powerful energies and you can channel those energies just to the greatest extent that you can physically bear.  It might also work for a wilder-style psion class.


The only off thing I see is Wilder is about going BEYOND what their body can take. Not sure if Con works for them.

However, I have been playing around with the idea of a Battlemind who, instead of harnessing the psionic energy in himself, manipulates the psionic energy that flows through everyone on the battlefield. Making it more ally friendly then psionic classes usually are. (Somehow.) If you know the setup I'm playing with, it would be a class with no per turn recharge (short rest instead) but a high number of power points. Representing a lack of self focus, but a massive resource of points that is only limited by what he can physically handle. I could definitely see Con being used for that.

What I think the Wilder Design Goals should be.
Psionic Homebrew Mk2! Changed core, Focus Points, Psionic Potentials, stuff! Very basic core stuff. :P

Homebrew Psionics blog posts archive:
Spoiler: Show

UPDATED Dec/18/2012: BAMN! Random update with a modest amount of hard rules for Animal Affinity, Telepathy, and Telekinesis. ADDED: Discipline Burn and more "soft" ideas.
Dec/13/2012: Small Psionics Homebrew Update, now that I'm done with Finals.

Really old.
Nov/02/2012:
I'm working on a homebrew Wilder, and so a homebrew Psionics system. Here's a 3 part post with info on where I am in the design process.
Part 1, Hard rules/example soulknife discipline: Link.
Part 2, Basic ideas/goals on basic numbers and classes: Link.
Part 3, Direction/ideas I want to take with specific disciplines: Link.


:3
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6 months ago  ::  Dec 04, 2012 - 7:17AM #29
sleypy
Date Joined: Jun 1, 2011
Posts: 1,360

Dec 4, 2012 -- 6:44AM, Garthanos wrote:

Dec 4, 2012 -- 6:30AM, kadim wrote:


I don't really associate luck with con, myself but durability is durability, I guess.



Shrug.. hit points are a variety of things and a large measure of that is Luck at some levels the association just allows some of the fluff of hit points to better connect with how much impact CON has variously been allowed to have on them.




I can see that as a way of expanding constituation usefulness. If constituion represents the characteristics that  makeup your characters health, it easy to see things like luck and spirit fitting under the way constitution is defined.

Love 4e?  Concerned about its future? join the Old Guard of 4th Edition
Reality Refracted: Social Contracts
D & D: A Documentary Kickstarter (http://kck.st/SyKNzf)


Dreaming the Impossible Dream Show
Imagine a world where the first-time D&D player rolls stats, picks a race, picks a class, picks an alignment, and buys gear to create a character. Imagine if an experienced player, maybe the person helping our theoretical player learn the ropes, could also make a character by rolling ability scores and picking a race, class, feat, skills, class features, spells or powers, and so on. Those two players used different paths to build characters, but the system design allows them to play at the same table. -Mearl
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6 months ago  ::  Dec 04, 2012 - 7:24AM #30
Ramzour
Date Joined: Jun 25, 2011
Posts: 193
I definitely understand your reasoning for equating Con to luck (via hp), but i wonder if it's not based on false logic?

When you level, you gain 1dX + ConMod. So which of these things are physical stamina and which are luck? I think it's pretty evident. The 1dX represents a little bit of everything (luck, stamina, morale), while the ConMod only represents additional fortitude.

Consider a melee weapon attack. You have a skill based bonus (from your class) and an attribute based bonus (from Strength). Your ability to swing your sword is a combination of Skill and Strength. But you would never say that you can apply your Weapon Skill Bonus to Strength checks to open doors!
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