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7 months ago ::
Dec 03, 2012 - 10:52PM
#1
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Date Joined:
Mar 31, 2010
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This character is going to be the second or third defender in a party. We are extremely short on strikers so I thought I would build it with decent damage potential, thus the theme and MC Barb for the off turn attacks. Anyway, I'm trying to decide what weapon to go for. Initially I was spending two feats for Fullblade since there is no promise of a magic weapon on the immediate horizon. But I want to be able to take on casters one-on-one so I like being able to make some saves as needed. Other thoughts were Heavy Flail, Exe Axe, Gouge... but I am uncertain. Spoiler:
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====== Created Using Wizards of the Coast D&D Character Builder ====== Pe-load, level 8 Human, Paladin Build: Avenging Paladin Human Power Selection Option: Heroic Effort Adventurer's Scion (+2 to Religion) Theme: Guardian FINAL ABILITY SCORES STR 22, CON 14, DEX 8, INT 10, WIS 10, CHA 14 STARTING ABILITY SCORES STR 18, CON 13, DEX 8, INT 10, WIS 10, CHA 13 AC: 25 Fort: 24 Ref: 18 Will: 20 HP: 71 Surges: 12 Surge Value: 17 TRAINED SKILLS Athletics +13, Diplomacy +11, Endurance +9, Heal +9, Intimidate +11, Religion +11 UNTRAINED SKILLS Acrobatics +1, Arcana +4, Bluff +6, Dungeoneering +4, History +4, Insight +6, Nature +4, Perception +6, Stealth +1, Streetwise +6, Thievery +1 POWERS Basic Attack: Melee Basic Attack Basic Attack: Ranged Basic Attack Guardian Attack: Guardian's Counter Human Racial Power: Heroic Effort Paladin Feature: Divine Mettle Paladin Feature: Divine Strength Paladin Feature: Divine Challenge Paladin Feature: Lay on Hands Paladin Attack 1: Ardent Strike Paladin Attack 1: Ferocious Strike Paladin Attack 1: Heedless Fury Paladin Attack 1: Blood of the Mighty Paladin Utility 2: Restore Vitality Heal Utility 2: Iron Resurgence Paladin Attack 3: Hold Fast Paladin Attack 5: Frenzying Smite Paladin Utility 6: Fear Not Barbarian Attack 7: Curtain of Steel FEATS Level 1: Mighty Challenge Level 1: Berserker's Fury Level 4: Novice Power Level 6: Resilient Focus Level 8: Skill Power ITEMS Longsword Fullblade Plate Armor Magic Plate Armor +2 x1 Amulet of Protection +2 x1 Heavy flail Magic Heavy flail +2 x1 ====== End ======
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7 months ago ::
Dec 04, 2012 - 3:29AM
#2
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Date Joined:
Jun 19, 2004
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Why no Fortune Spurned Smite? If you are going with 3 defenders that likely means 3 melee or more. Tossing out a couple free-ish OAs is pretty handy.
Currently working on making a Dex based defender. Check it out hereSpoiler:
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7 months ago ::
Dec 04, 2012 - 6:08AM
#3
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Date Joined:
Apr 25, 2002
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What's the reason for building another pure Defender in a party extremely short on Strikers? Assuming that you must play a Defender for some reason, why not hybrid Paladin with a Striker? A Paladin|Barbarian would save you 2 feats right off the bat and therefore give you the feats to pay for Hybrid Armor and Expertise.
There are more optimal Paladin hybrids, but there wouldn't be anything wrong with that one, particularly in your party.
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7 months ago ::
Dec 04, 2012 - 6:43AM
#4
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Date Joined:
Jun 30, 2008
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I agree with fortune spurned smite. Its on my list of recommended paladin powers in my multi-defender guide. For paladins the charisma powers tend to work a bit better in multidefender parties, partly because you can load up on charisma immediate attacks that trigger when an ally get hits even when you haven't marked that enemy.
my handbooks & builds
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7 months ago ::
Dec 04, 2012 - 8:45AM
#5
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Date Joined:
Aug 31, 2009
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What's the reason for building another pure Defender in a party extremely short on Strikers?
This. If it's an existing character, ask if you can rewrite it as a striker. Nobody likes drawn-out battles of attrition.
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7 months ago ::
Dec 04, 2012 - 8:57AM
#6
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Date Joined:
Jun 30, 2008
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Multidefender parties can work well by late heroic, but you need to pick the right builds and do things like load up on ways to punish unmarked enemies with immediates. Things like dimensional vortex, lightning rush, guardian's pounce, and price of cowardess.
my handbooks & builds
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7 months ago ::
Dec 04, 2012 - 9:45AM
#7
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Date Joined:
Aug 31, 2009
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Oh I don't doubt it, and I love the guide. But he sounds like he wants something that gets to the back and takes out artillery/controllers by himself. I think a striker is generally going to do that better.
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7 months ago ::
Dec 04, 2012 - 12:07PM
#8
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And in that case a Swordmage/Barbarian or a Swordmage/Warlock would seem a better fit.
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7 months ago ::
Dec 04, 2012 - 1:18PM
#9
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Date Joined:
Mar 31, 2010
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So... I appreciate the responses and all, but one thing I find CharOp does is to ignore the main question on focus on telling a player a myriad of other things to do.
The build is a Human Paladin. I like the build. The question is what weapon would most help him and is it worth two feats to try and pick up a superior weapon or should I use that extra feat for something else?
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7 months ago ::
Dec 04, 2012 - 1:30PM
#10
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Date Joined:
Apr 27, 2010
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Check out Litigation's handbook, specifically the Inexhaustable Dragon Sovereign build; I know it's Dragonborn, but you might be able to pull some ideas from it.
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