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7 months ago  ::  Dec 03, 2012 - 10:52PM #1
Bohrdumb
Date Joined: Mar 31, 2010
Posts: 1,989
This character is going to be the second or third defender in a party. We are extremely short on strikers so I thought I would build it with decent damage potential, thus the theme and MC Barb for the off turn attacks.

Anyway, I'm trying to decide what weapon to go for. Initially I was spending two feats for Fullblade since there is no promise of a magic weapon on the immediate horizon. But I want to be able to take on casters one-on-one so I like being able to make some saves as needed.

Other thoughts were Heavy Flail, Exe Axe, Gouge... but I am uncertain.

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====== Created Using Wizards of the Coast D&D Character Builder ======
Pe-load, level 8
Human, Paladin
Build: Avenging Paladin
Human Power Selection Option: Heroic Effort
Adventurer's Scion (+2 to Religion)
Theme: Guardian
 
FINAL ABILITY SCORES
STR 22, CON 14, DEX 8, INT 10, WIS 10, CHA 14
 
STARTING ABILITY SCORES
STR 18, CON 13, DEX 8, INT 10, WIS 10, CHA 13
 
 
AC: 25 Fort: 24 Ref: 18 Will: 20
HP: 71 Surges: 12 Surge Value: 17
 
TRAINED SKILLS
Athletics +13, Diplomacy +11, Endurance +9, Heal +9, Intimidate +11, Religion +11
 
UNTRAINED SKILLS
Acrobatics +1, Arcana +4, Bluff +6, Dungeoneering +4, History +4, Insight +6, Nature +4, Perception +6, Stealth +1, Streetwise +6, Thievery +1
 
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Guardian Attack: Guardian's Counter
Human Racial Power: Heroic Effort
Paladin Feature: Divine Mettle
Paladin Feature: Divine Strength
Paladin Feature: Divine Challenge
Paladin Feature: Lay on Hands
Paladin Attack 1: Ardent Strike
Paladin Attack 1: Ferocious Strike
Paladin Attack 1: Heedless Fury
Paladin Attack 1: Blood of the Mighty
Paladin Utility 2: Restore Vitality
Heal Utility 2: Iron Resurgence
Paladin Attack 3: Hold Fast
Paladin Attack 5: Frenzying Smite
Paladin Utility 6: Fear Not
Barbarian Attack 7: Curtain of Steel
 
FEATS
Level 1: Mighty Challenge
Level 1: Berserker's Fury
Level 4: Novice Power
Level 6: Resilient Focus
Level 8: Skill Power
 
ITEMS
Longsword
Fullblade
Plate Armor
Magic Plate Armor +2 x1
Amulet of Protection +2 x1
Heavy flail
Magic Heavy flail +2 x1
====== End ======
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7 months ago  ::  Dec 04, 2012 - 3:29AM #2
Matyr
Date Joined: Jun 19, 2004
Posts: 2,726
Why no Fortune Spurned Smite?  If you are going with 3 defenders that likely means 3 melee or more.  Tossing out a couple free-ish OAs is pretty handy.
Currently working on making a Dex based defender.  Check it out here
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Need a few pre-generated characters for a one-shot you are running?  Want to get a baseline for what an effective build for a class you aren't familiar with?  Check out the Pregen thread here
If ever you are interested what it sounds like to be at my table check out my blog and podcast here
Also, I've recently done an episode on "Refluffing".  You can check that out here
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7 months ago  ::  Dec 04, 2012 - 6:08AM #3
Mommy_was_an_Orc
Date Joined: Apr 25, 2002
Posts: 5,125
What's the reason for building another pure Defender in a party extremely short on Strikers? Assuming that you must play a Defender for some reason, why not hybrid Paladin with a Striker? A Paladin|Barbarian would save you 2 feats right off the bat and therefore give you the feats to pay for Hybrid Armor and Expertise.

There are more optimal Paladin hybrids, but there wouldn't be anything wrong with that one, particularly in your party.
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7 months ago  ::  Dec 04, 2012 - 6:43AM #4
GelatinousOctahedron
Date Joined: Jun 30, 2008
Posts: 5,740
I agree with fortune spurned smite.  Its on my list of recommended paladin powers in my multi-defender guide

For paladins the charisma powers tend to work a bit better in multidefender parties, partly because you can load up on charisma immediate attacks that trigger when an ally get hits even when you haven't marked that enemy.
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7 months ago  ::  Dec 04, 2012 - 8:45AM #5
Scatterbrained
Date Joined: Aug 31, 2009
Posts: 2,664

Dec 4, 2012 -- 6:08AM, Mommy_was_an_Orc wrote:

What's the reason for building another pure Defender in a party extremely short on Strikers?


This. If it's an existing character, ask if you can rewrite it as a striker. Nobody likes drawn-out battles of attrition.

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7 months ago  ::  Dec 04, 2012 - 8:57AM #6
GelatinousOctahedron
Date Joined: Jun 30, 2008
Posts: 5,740
Multidefender parties can work well by late heroic, but you need to pick the right builds and do things like load up on ways to punish unmarked enemies with immediates.  Things like dimensional vortex, lightning rush, guardian's pounce, and price of cowardess.
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7 months ago  ::  Dec 04, 2012 - 9:45AM #7
Scatterbrained
Date Joined: Aug 31, 2009
Posts: 2,664
Oh I don't doubt it, and I love the guide. But he sounds like he wants something that gets to the back and takes out artillery/controllers by himself. I think a striker is generally going to do that better.
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7 months ago  ::  Dec 04, 2012 - 12:07PM #8
Gunthar
Date Joined: Feb 1, 2005
Posts: 1,452
And in that case a Swordmage/Barbarian or a Swordmage/Warlock would seem a better fit.
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7 months ago  ::  Dec 04, 2012 - 1:18PM #9
Bohrdumb
Date Joined: Mar 31, 2010
Posts: 1,989
So... I appreciate the responses and all, but one thing I find CharOp does is to ignore the main question on focus on telling a player a myriad of other things to do.

The build is a Human Paladin. I like the build. The question is what weapon would most help him and is it worth two feats to try and pick up a superior weapon or should I use that extra feat for something else?
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7 months ago  ::  Dec 04, 2012 - 1:30PM #10
Tech-Priest
Date Joined: Apr 27, 2010
Posts: 2,145
Check out Litigation's handbook, specifically the Inexhaustable Dragon Sovereign build; I know it's Dragonborn, but you might be able to pull some ideas from it.
RIP George! 4-21-11
RIP Abie! 1-2-13


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