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Switch to Forum Live View How Do You Like Your Races?
6 months ago  ::  Dec 09, 2012 - 1:50PM #261
Tim_the_Enchanter68
Date Joined: May 6, 2007
Posts: 105
Not that it wouldn't be easy to houserule anyway, which is probably what I'll end up doing, but there should be official rules for it somewhere imo.  If it's in a module so be it, I can wait.
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6 months ago  ::  Dec 09, 2012 - 2:05PM #262
Diffan
Date Joined: Sep 19, 2006
Posts: 3,359
I just don't see the validity of racial penalties as far as mechanics go. Couldn't there be a less restrictive element to races besides max stats or penalties?  How about something with less combative factors like carrying weight or how much they can push/pull/drag? Especially with how abstract combat is to many people.
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6 months ago  ::  Dec 09, 2012 - 2:07PM #263
mrpopstar
  • Dragon Slayer
Date Joined: May 22, 2003
Posts: 2,693
Why do we despise race-dependent stat caps, again?

Is this some odd, equal opportunity, fantasy political correctness where halflings should have the same chance at being as strong as a storm giant?

Do stat caps amount to a discrimination that impacts your ability to play interesting characters?

Are they more difficult to ignore than alignment restrictions?

 
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6 months ago  ::  Dec 09, 2012 - 2:09PM #264
Diffan
Date Joined: Sep 19, 2006
Posts: 3,359
@ mrpopstar: Yes, yes, and yes. Hope that helps.
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6 months ago  ::  Dec 09, 2012 - 2:19PM #265
mrpopstar
  • Dragon Slayer
Date Joined: May 22, 2003
Posts: 2,693

Dec 9, 2012 -- 2:09PM, Diffan wrote:

@ mrpopstar: Yes, yes, and yes. Hope that helps.


LOL Alright, fair enough.

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6 months ago  ::  Dec 09, 2012 - 2:20PM #266
rampant
Date Joined: Oct 26, 2004
Posts: 8,006
It's not that people think every halfling should be as strong as a human, so much as the mathematical issues the penalties cause for classes that don't have the kind of flexibility in stat choice that a fighter generally does.

In 3e it costs a half-orc 4 more points to get a 14 int than it would for a human, which means that in addition to being lower int his support scores (namely dex and con) also end up lower. Rolled stats sometimes make this seem like less of an issue, but generally only when you're rolling great anyway. 

I want races to be roughly competent at all classes because it allows for a greater variety of characters to be playable instead of just joke characters.
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6 months ago  ::  Dec 09, 2012 - 2:34PM #267
mrpopstar
  • Dragon Slayer
Date Joined: May 22, 2003
Posts: 2,693

Dec 9, 2012 -- 2:20PM, rampant wrote:

It's not that people think every halfling should be as strong as a human, so much as the mathematical issues the penalties cause for classes that don't have the kind of flexibility in stat choice that a fighter generally does.


The negative impact of penalties, I totally agree with. -- Implementing penalties is an issue separate from implementing caps though. A 'Max Strength of 16' clause is different than a 'Strength -2' clause. They succeed at capping (or mitigating) maximum attributes, but the implications are totally different mathematically.

In 3e it costs a half-orc 4 more points to get a 14 int than it would for a human, which means that in addition to being lower int his support scores (namely dex and con) also end up lower. Rolled stats sometimes make this seem like less of an issue, but generally only when you're rolling great anyway.


I wasn't even considering negative modifiers and/or point buy in my equation. The issue, in my eyes, is a simple 'Max Strength of 16' clause.  

I want races to be roughly competent at all classes because it allows for a greater variety of characters to be playable instead of just joke characters.


I do as well, which is also why I'm a propenent of removing stat modifiers from attack rolls. All members of all classes would therefore be competent (in terms of capability), but variance would be evident in terms of impact (stat mods appearing in damage modifiers, save DC's, etc).

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6 months ago  ::  Dec 09, 2012 - 2:40PM #268
rampant
Date Joined: Oct 26, 2004
Posts: 8,006
Caps I could live with, I'd even play characters made with such rules. 

Alternative options exist as well. Frankly the idea of not using ability mods for races at all has a certain appeal.
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6 months ago  ::  Dec 09, 2012 - 2:43PM #269
penandpaper2
Date Joined: Jul 2, 2008
Posts: 1,143
To Salla,

You simply saying they can make a stat cap is not the same as having it ruled.  Everyone debating this point seems to forget that there are an enormous amount of players out there that only play at Encounters, or cons, or special events (like the opening of The Hobbit! ).  So it either needs to be a rule or not a rule.

The truth of the matter is the designers have to have the gumption to take a stance.

To Mrpopstar,

Yes, it may seem like political correctness gone awry in your eye.  But, I'm not really sure it is.  I think it's more a case of: "I want an easy button."  My favorite character was a human fighter that had no stat above a 14.  That's what I rolled, and that's what I had to overcome.  It made me a much more creative and intuitive player (at least for a fighter) than making sure everyone at the table was equal.  This is not to say that way is better.  But, I can say, it taught me something that may have taken years to learn otherwise. 
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6 months ago  ::  Dec 09, 2012 - 3:29PM #270
EnglishLanguage
Date Joined: May 19, 2011
Posts: 4,970

Dec 9, 2012 -- 2:07PM, mrpopstar wrote:

Is this some odd, equal opportunity, fantasy political correctness where halflings should have the same chance at being as strong as a storm giant?



Hyperbole doesn't help.

And PCs are not always the same as everyone else of their race. A Halfling as strong as a Half-Orc is odd and outside the usual racial norm, but I don't see any reason why it' impossible. The PCs are generally exceptional people, there's no reason to have the core rules form them into specific stereotypes.

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