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7 months ago  ::  Dec 03, 2012 - 9:51PM #41
Centauri
Date Joined: Jul 21, 2004
Posts: 10,012

Dec 3, 2012 -- 5:46PM, mvincent wrote:

Dunno, but it's fairly consistent, implying more physical damage to me (except in 4e). Or maybe not, considering just how long it can realistically take for even minor wounds to heal.


I just don't see why someone's "luck" or "combat abilty" takes so long to come back. And it's not like the healing time corresponds to any particular kind of injury. There are probably plenty of wounds that could take a person out, and even put them at risk of death, but that are relatively quickly recovered from.

And of course it was ridiculous that the healing rate didn't take someone's total into account, but hopefully that's a thing of the past.

Dec 3, 2012 -- 8:31PM, Scatterbrained wrote:

Personally if a player lands a big hit that leaves a monster with 1-2hp, I just go ahead and drop the monster.  Speeds up the fight and makes the player feel cool.


A very good point.

[N]o difference is less easily overcome than the difference of opinion about semi-abstract questions. - L. Tolstoy
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7 months ago  ::  Dec 04, 2012 - 12:37AM #42
ORC_Ragnar
Date Joined: Jul 6, 2011
Posts: 443
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7 months ago  ::  Dec 04, 2012 - 8:43AM #43
rednblack
Date Joined: Oct 15, 2012
Posts: 455
The slow healing is one of the reasons that I really like the 4e healing surge mechanic.  Any real wounds can be dressed, one has time to steel their mental resolve, etc. before moving forward.  
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7 months ago  ::  Dec 04, 2012 - 10:07AM #44
Centauri
Date Joined: Jul 21, 2004
Posts: 10,012

Dec 4, 2012 -- 8:43AM, rednblack wrote:

The slow healing is one of the reasons that I really like the 4e healing surge mechanic.  Any real wounds can be dressed, one has time to steel their mental resolve, etc. before moving forward.  


One of the reasons people didn't like it was because if it's combined with the idea of HP being primarily physical (and with "full HP" being "perfect health") then the personal use of a healing surge makes it seem as though the characters are effortlessly mending their flesh, knitting their bones, etc. But not only is a character at 0 HP not necessarily badly wounded, but a character at full HP is not necessarily fully healed. They just don't have time to bleed.

Healing surges needed better PR.

[N]o difference is less easily overcome than the difference of opinion about semi-abstract questions. - L. Tolstoy
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7 months ago  ::  Dec 04, 2012 - 11:31AM #45
rednblack
Date Joined: Oct 15, 2012
Posts: 455

Dec 4, 2012 -- 10:07AM, Centauri wrote:

Dec 4, 2012 -- 8:43AM, rednblack wrote:

The slow healing is one of the reasons that I really like the 4e healing surge mechanic.  Any real wounds can be dressed, one has time to steel their mental resolve, etc. before moving forward.  


One of the reasons people didn't like it was because if it's combined with the idea of HP being primarily physical (and with "full HP" being "perfect health") then the personal use of a healing surge makes it seem as though the characters are effortlessly mending their flesh, knitting their bones, etc. But not only is a character at 0 HP not necessarily badly wounded, but a character at full HP is not necessarily fully healed. They just don't have time to bleed.

Healing surges needed better PR.




How do you treat death saves for a character who may not be badly wounded?

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7 months ago  ::  Dec 04, 2012 - 11:35AM #46
Fardiz
Date Joined: Dec 22, 2010
Posts: 2,293
Migraine-causing depression.
Back to Basics - A Guide to Basic Attacks

You might be playing DnD wrong if...

"Only two things are infinite, the universe and human stupidity, and I'm not sure about the former."
Albert Einstein
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7 months ago  ::  Dec 04, 2012 - 11:37AM #47
Centauri
Date Joined: Jul 21, 2004
Posts: 10,012

Dec 4, 2012 -- 11:31AM, rednblack wrote:

How do you treat death saves for a character who may not be badly wounded?


By the rules. How else?

I rarely find the need to describe the character's actual physical state at the time it's happening, and it might not be possible to, since it depends somewhat on how the character's state changes back. If they roll a 20+ and spend a healing surge, then they were just knocked silly; if they hear an Inspiring Word or receive HP in a way that has to do more with hope and encouragement than a cure, then their eyes flutter and they struggle up to keep fighting; if they receive a Healing Word or other magical healing (assuming Healing Word is magical....), then wounds close, bones knit, etc. If they die, then they had received a fatal wound.

[N]o difference is less easily overcome than the difference of opinion about semi-abstract questions. - L. Tolstoy
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7 months ago  ::  Dec 04, 2012 - 11:42AM #48
Yokel
Date Joined: Oct 24, 2012
Posts: 208
I didnt know about this until recently but it is so much harder to play D&D when you think about all the rules as simulation. I am saying this about the death saves for badly wounded. Abstraction!
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7 months ago  ::  Dec 04, 2012 - 11:47AM #49
rednblack
Date Joined: Oct 15, 2012
Posts: 455

Dec 4, 2012 -- 11:37AM, Centauri wrote:

Dec 4, 2012 -- 11:31AM, rednblack wrote:

How do you treat death saves for a character who may not be badly wounded?


By the rules. How else?

I rarely find the need to describe the character's actual physical state at the time it's happening, and it might not be possible to, since it depends somewhat on how the character's state changes back. If they roll a 20+ and spend a healing surge, then they were just knocked silly; if they hear an Inspiring Word or receive HP in a way that has to do more with hope and encouragement than a cure, then their eyes flutter and they struggle up to keep fighting; if they receive a Healing Word or other magical healing (assuming Healing Word is magical....), then wounds close, bones knit, etc. If they die, then they had received a fatal wound.




So you don't narrate the attack that felled the PC?

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7 months ago  ::  Dec 04, 2012 - 12:14PM #50
Centauri
Date Joined: Jul 21, 2004
Posts: 10,012

Dec 4, 2012 -- 11:47AM, rednblack wrote:

So you don't narrate the attack that felled the PC?


We don't narrate every attack, but when I do I keep it vague. "Oh, you dropped? The attack comes out of nowhere and overwhelms you" or "It's more than your flagging resolve can deal with." or "Your luck appears to have run out." We can always retcon, too, if someone wants to describe a deadly wound, but recovers, or got plinked one too many times and dies.

[N]o difference is less easily overcome than the difference of opinion about semi-abstract questions. - L. Tolstoy
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