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6 months ago ::
Dec 13, 2012 - 1:20PM
#31
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Date Joined:
Mar 28, 2010
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Matyr has already stated many of the points I wanted to make in a very eloquent manner. *high fives Matyr*
I want to add for my part that you missed, what I believe, is a key factor of your entire problem. The DM tossed a wrench in YOUR plans, not the other way around.
To elaborate on this, it's very clear to me that during the entire campaign, you were the person making elaborate plans. The DM merely presented you with a problem, which comprised of several smaller problems, but could be explained by the root: There's an evil martial arts school which has taken control of a town, terrorizing the civilians and doing whatever they wish. This is not a plan. It's a or the initial situation of the campaign.
From there the DM let you loose to do basically whatever you wanted. He went along with YOUR plans as you acted upon them. But you placed yourself in a position that was clearly avoidable and had obvious possible results. As has been said numerous times now, you challenged the BBEG (at level 1) to a physical contest after ridiculing his school, him and his students.
He's a murdering psychopath who has mastered the art of killing.
I mean, what the heck did you expect ? Tea time discussing philosophy ?
Anyway, that asside it's your reaction that I find the most silly. You tantrum and end the campaign when you didn't have to. Then you come on these boards looking for someone to tell you that you're right for having a tantrum and ruining the campaign for the DM ? That he's wrong and you're right ? Good grief.
"Non nobis Domine Sed nomini tuo da gloriam" "I wish for death not because I want to die, but because I seek the war eternal"
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6 months ago ::
Dec 18, 2012 - 2:33PM
#32
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Date Joined:
Sep 20, 2012
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I’ve removed content from this thread because trolling/baiting is a violation of the Code of Conduct. You can review the Code of Conduct here: company.wizards.com/conductPlease keep your posts polite, on-topic, and refrain from making personal attacks.You are welcome to disagree with one another but please do so respectfully and constructively. If you wish to report a post for Code of Conduct violation, click on the “Report Post” button above the post and this will submit your report to the moderators on duty.
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6 months ago ::
Dec 20, 2012 - 9:06AM
#33
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You couldn't have written a better place for a Code of Conduct violation warning. I do wish we knew who wrote the deleted post though.
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6 months ago ::
Dec 20, 2012 - 9:18AM
#34
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Date Joined:
Oct 23, 2008
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It was me, and I really dont know why it was removed.
"The great epochs of our life come when we gain the courage to rechristen our evil as what is best in us." - Friedrich Nietzsche
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6 months ago ::
Dec 20, 2012 - 12:57PM
#35
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Date Joined:
Jun 20, 2012
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Matyr has already stated many of the points I wanted to make in a very eloquent manner. *high fives Matyr*
I want to add for my part that you missed, what I believe, is a key factor of your entire problem. The DM tossed a wrench in YOUR plans, not the other way around.
To elaborate on this, it's very clear to me that during the entire campaign, you were the person making elaborate plans. The DM merely presented you with a problem, which comprised of several smaller problems, but could be explained by the root: There's an evil martial arts school which has taken control of a town, terrorizing the civilians and doing whatever they wish. This is not a plan. It's a or the initial situation of the campaign.
From there the DM let you loose to do basically whatever you wanted. He went along with YOUR plans as you acted upon them. But you placed yourself in a position that was clearly avoidable and had obvious possible results. As has been said numerous times now, you challenged the BBEG (at level 1) to a physical contest after ridiculing his school, him and his students.
He's a murdering psychopath who has mastered the art of killing.
I mean, what the heck did you expect ? Tea time discussing philosophy ?
Anyway, that asside it's your reaction that I find the most silly. You tantrum and end the campaign when you didn't have to. Then you come on these boards looking for someone to tell you that you're right for having a tantrum and ruining the campaign for the DM ? That he's wrong and you're right ? Good grief.
Good grief, indeed. I've already acknowledged that I could have handled my frustration with the situation better. You're badgering the witness on that point.
You've missed the point entire. You seem to imply that it would have been better if the DM had led the character along by the nose with an adamantite chain attached to his big red train and that I had waited for him to drop the scooby snacks and followed his obvious trail. The DM has pretty much told me he doesn't want to go that route. I can't blame him.
And for the umpteenth time... the murderous psychopath killing a low-level character is not what I have a problem with (except for the fact that he was supposed to be a high-level monk, which implies a certain amount of discipline that he did not have). Off the top of my head, I'm thinking of dozens of ways he could have killed the character but in a manner that provided a more interesting story.
I leave you with this story...
Arresting the Stone Buddha
A merchant bearing fifty rolls of cotton goods on his shoulders stopped to rest from the heat of the day beneath a shelter where a large stone Buddha was standing. There he fell asleep, and when he awoke his goods had disappeared. He immediately reported the matter to the police.
A judge named O-oka opened court to investigate. "That stone Buddha must have stolen the goods," concluded the judge. "He is supposed to care for the welfare of the people, but he has failed to perform his holy duty. Arrest him."
The police arrested the stone Buddha and carried it into the court. A noisy crowd followed the statue, curious to learn what kind of sentence the judge was about to impose.
When O-oka appeared on the bench he rebuked the boisterous audience. "What right have you people to appear before the court laughing and joking in this manner? You are in contempt of court and subject to a fine and imprisonment."
The people hastened to apologize. "I shall have to impose a fine on you," said the judge, "but I will remit it provided each one of you brings one roll of cotton goods to the court within three days. Anyone failing to do this will be arrested."
One of the rolls of cloth which the people brought was quickly recognized by the merchant as his own, and thus the thief was easily discovered. The merchant recovered his goods, and the cotton rolls were returned to the people.
-----
A rogue with a bowl of slop can be a controller.
WIZARD PC: Can I substitute Celestial Roc Guano for my fireball spells? DM: Awesome. Yes.
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6 months ago ::
Dec 20, 2012 - 1:00PM
#36
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Date Joined:
Jun 20, 2012
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I was hoping for some different advice from more of a story-telling perspective. There seems to be some myopia when it comes to the concept that character death can be a story event as well.
Of course itcan be. It just so rarely seems to be.
I submit that a creative DM can take many situations and give realistic reasons for them to become either story-telling events or role-playing opportunities or both.
That's what more and more people are saying: "realistic" doesn't mean that there's only one, boring way for things to fall out. I'll reiterate that "not fighting" isn't the same as "role-playing," though.
Back to the original reason of my post... is there any advice someone might give a DM to encourage the DM to actively try to rule in favor of interesting outcomes?
No. If the DM learns about trusting the players enough to say "Yes, and..." then they can try utilizing that approach, but being given that advice by a player is likely to strike a DM as self-serving behavior. All the player can do is be trustworthy, and demonstrate "Yes, and..." on their own, to show the DM that the player is more interested in an interesting story for all, than just for him or herself.
Centauri, thanks for your post. I must say that the DM and myself have played together for quite a while. He knows where I'm coming from on this and we are in agreement. Which makes some of the nastier posts on here particularly amusing to me, but not very helpful.
Maybe what I'm advocating is too subtle to easily explain.
The Thief Who Became a Disciple
One evening as Shichiri Kojun was reciting sutras a thief with a sharp sword entered, demanding either money or his life.
Shichiri told him: "Do not disturb me. You can find the money in that drawer." Then he resumed his recitation.
A little while afterwards he stopped and called: "Don't take it all. I need some to pay taxes with tomorrow."
The intruder gathered up most of the money and started to leave. "Thank a person when you receive a gift," Shichiri added. The man thanked him and made off.
A few days afterwards the fellow was caught and confessed, among others, the offence against Shichiri. When Shichiri was called as a witness he said: "This man is no thief, at least as far as I am concerned. I gave him money and he thanked me for it."
After he had finished his prison term, the man went to Shichiri and became his disciple.
---
Shichiri should have used improved disarm, stunning fist, then quivering palm on the low-level thief. And the player playing the level 1 thief would have no right to complain, now would he?

A rogue with a bowl of slop can be a controller.
WIZARD PC: Can I substitute Celestial Roc Guano for my fireball spells? DM: Awesome. Yes.
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6 months ago ::
Dec 20, 2012 - 1:04PM
#37
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Date Joined:
Jul 21, 2004
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Centauri, the DM in this situation was actually asking me for advice on how to make this happen.
How to make what happen?
[N]o difference is less easily overcome than the difference of opinion about semi-abstract questions. - L. Tolstoy
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6 months ago ::
Dec 20, 2012 - 1:48PM
#38
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Date Joined:
Jun 20, 2012
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Centauri, the DM in this situation was actually asking me for advice on how to make this happen.
How to make what happen?
How to encourage people to roleplay their characters in ways that are more 'esoteric, philosophical' rather than 'hack and slash or meta-gaming for survivability'.
I think the concept is too foreign to fathom.
A rogue with a bowl of slop can be a controller.
WIZARD PC: Can I substitute Celestial Roc Guano for my fireball spells? DM: Awesome. Yes.
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6 months ago ::
Dec 20, 2012 - 2:21PM
#39
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Date Joined:
Jun 19, 2004
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Centauri, the DM in this situation was actually asking me for advice on how to make this happen.
How to make what happen?
How to encourage people to roleplay their characters in ways that are more 'esoteric, philosophical' rather than 'hack and slash or meta-gaming for survivability'.
I think the concept is too foreign to fathom.
Given your two earlier examples I think a better explanation is that what you consider a good story and what others at the table (and possibly here on the forums) consider an incomprehensible mess are the same thing. If you think either of those two stories directly relate to your freak-out then I don't really know what to tell you. Well, other than "grats on finding a group that puts up with you."
Currently working on making a Dex based defender. Check it out hereSpoiler:
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Need a few pre-generated characters for a one-shot you are running? Want to get a baseline for what an effective build for a class you aren't familiar with? Check out the Pregen thread here If ever you are interested what it sounds like to be at my table check out my blog and podcast here Also, I've recently done an episode on "Refluffing". You can check that out here
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6 months ago ::
Dec 20, 2012 - 2:24PM
#40
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Date Joined:
Jul 21, 2004
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Centauri, the DM in this situation was actually asking me for advice on how to make this happen.
How to make what happen?
How to encourage people to roleplay their characters in ways that are more 'esoteric, philosophical' rather than 'hack and slash or meta-gaming for survivability'.
I think the concept is too foreign to fathom.
I've provided the answer at least twice in this thread: not only must the DM not punish attempts at new ways of roleplaying, they must accept and build off of those attempts. But a DM who isn't disposed to do that must be shown its value by players who accept and build off the direction the DM is taking.
The use of the word "survivability" is interesting and important. Players who fear for the survival of their characters will not take risks, and DMs who threaten the survival of those players' characters will discourage risk taking, at least in terms of character-portrayal risks. What's a Player to Do? Roleplay without regard to the fate of the character, basically. Be prepared to lose the character, or lose the cool story you had in mind for the character, for the sake of the roleplaying, and for the sake of what the DM has in mind. Accept and add on to the DM's approach, in positive ways, without spite.
I encourage DMs to do the same thing for their players, but this is What's a Player to Do? and the answer is to lead by example, and build trust thereby.
[N]o difference is less easily overcome than the difference of opinion about semi-abstract questions. - L. Tolstoy
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