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Switch to Forum Live View What do you think of: Min/Maxing
6 months ago  ::  Nov 30, 2012 - 9:26AM #81
rampant
Date Joined: Oct 26, 2004
Posts: 7,988
Oh that, see that doesn't work.

At least if we mean the epic feats from draconomicon, those often required you to be a dragon and epic (cl 21+), there may have been one or two that alternate requirements for true dragons that pushed them down from epic requirements, but the feats were not technically epic. 

Being a monster doesn't give special early access to epic feats. It's just that monsters rack up HD faster than PCs and can thus qualify for epic feats despite technically being a 20- CR.

A PC doesn't get to play that game because his HD should never be higher than his CL. 
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6 months ago  ::  Nov 30, 2012 - 9:42AM #82
kadim
Date Joined: Jun 21, 2012
Posts: 2,766

Nov 30, 2012 -- 9:26AM, rampant wrote:

Oh that, see that doesn't work.

At least if we mean the epic feats from draconomicon, those often required you to be a dragon and epic (cl 21+), there may have been one or two that alternate requirements for true dragons that pushed them down from epic requirements, but the feats were not technically epic. 

Being a monster doesn't give special early access to epic feats. It's just that monsters rack up HD faster than PCs and can thus qualify for epic feats despite technically being a 20- CR.

A PC doesn't get to play that game because his HD should never be higher than his CL. 




The text was vague enough to include ALL epic feats in the game. 'Course, most of them had prerequisites that were well out of reach for a lvl 3 character but there were enough were out there to break the system well and proper. It's been a while since I dug up that bit of text and when I did it was to laugh at it and put it away so I could be mixing up the details.


I personally never tried to make a character like that, 'cause it's stupid and disruptive. I don't think anyone who has any sense of fair play would unless the point of the game was expressly to abuse whatever they could get their hands on.

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6 months ago  ::  Nov 30, 2012 - 9:46AM #83
rampant
Date Joined: Oct 26, 2004
Posts: 7,988
I have no sense of fair play and, I wouldn't try to pull something that lame. Sounds far too shaky.
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6 months ago  ::  Nov 30, 2012 - 10:42AM #84
Mand12
Date Joined: Jun 17, 2010
Posts: 16,991

Nov 30, 2012 -- 8:23AM, mexrage wrote:

So 2e AD&D DMG falls into the stormwind fallacy...?


Yeah, pretty much.

D&D Next = D&D:  Quantum Edition
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6 months ago  ::  Nov 30, 2012 - 10:51AM #85
Fardiz
Date Joined: Dec 22, 2010
Posts: 2,195
I play DnD wrong, and I should know - look at my sig.
Back to Basics - A Guide to Basic Attacks

You might be playing DnD wrong if...

"Only two things are infinite, the universe and human stupidity, and I'm not sure about the former."
Albert Einstein
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6 months ago  ::  Nov 30, 2012 - 12:01PM #86
hollbk01
Date Joined: Feb 5, 2011
Posts: 255

Nov 30, 2012 -- 8:29AM, kadim wrote:

Nov 30, 2012 -- 8:17AM, Pashalik_Mons wrote:

I gotta say, Kadim, I'm both impressed and appalled that you managed to reframe this as an attack on free speech.  




hah


Well I just think WOTC would write better games if they weren't such scrotums about speaking their minds. Good work is done by making a choice and being clear about your direction. This conciliatory nonsense that appears to be a culture in the books seems to rise from some kind of fear of criticism - justified or not.


I appreciate that TSR were plain in their opinions. I wish WOTC was.



Are you saying WoTC as in the higher ups or WoTC as in the devs currently working on 5E?  Because the devs are daily lambasted and insulted and criticized for every little thing they do.  Mearls is burned in effigy at least once a week.  Some people on these boards seem to equate his name with Hitler.  That would take thicker skin than your reference to dirty parts indicates. 

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6 months ago  ::  Nov 30, 2012 - 12:07PM #87
hollbk01
Date Joined: Feb 5, 2011
Posts: 255
I've min/maxed guys and role-played the hell out of them.  My current 5E rogue is technically min/maxed using the array in the packet.  But he is terribly boring and uninteresting in combat (which I hope will be corrected next packet).  Does this make me a min/maxer?  I've min/maxed characters to optimize their combat performance, i've min/maxed to optimize their out of combat performance.  I've min/maxed to create generalists.  I've come up with character concepts first and made the character on those concepts.  I've rolled a character, optimized the hell out of it, and then came up with his story.  

In short, claiming min/maxing dare diametrically opposed is a false dichotomy.  They exist regardless of one another.  Jerk players will be jerk players no matter what and jerk DMs will be jerk DMs no matter what.  Being a jerk isn't exclusive to either 'camp'.    
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6 months ago  ::  Nov 30, 2012 - 12:22PM #88
Saelorn
Date Joined: May 27, 2012
Posts: 2,949
Min/max-ing is good.  Every character should try his/her/its hardest to be a productive member of the team, and that usually means playing to the character's strengths while trying to avoid becoming a liability for others.  It's a form of social responsibility.

What I think puts some people off about the practice is that it can be difficult for the player to figure out how to represent this in terms of game mechanics (ability score, classes, feats, weapon choices, etc).  It could be as straightforward as the strong guy wanting to use a heavy weapon to get the most out of his strength, and choosing to wear heavy armor to make up for his lack of mobility.  Once that is settled, he could feel free to select whichever other skills or feats he wants, knowing that he's done his part.

In practice, sometimes there can be unexpected interactions between particular feats and class features (or sometimes racial features, or magic items).  This can hurt immersion ("how is the prancy elf swinging that big sword harder than my dwarf paladin swings his axe?"), and sometimes it can lead to incredible power disparity ("why is my paladin even here, if the elf can solve everything by herself?").  Sometimes, especially as editions continue and feat lists grow, it can feel like you're obligated to justify every feat with some mechanical bonus, or you're not fulfilling your obligation - and even if you've resigned yourself to that, there's no guarantee that you've chosen the right combination of feats.

That sort of thing, if you're not a very particular kind of player, can feel like a huge burden.  (Point buy is a major culprit here.)  You just want to play your dwarf and beat up the bad guys, reclaim your homeland and all that jazz.  Blaming min/max seems like the easy way out, but it's hiding the real problem, which is a poorly written system (or to be more generous, it's a system designed for a different kind of player). 

A well-designed system (in my opinion), is one which doesn't obfuscate its rules with complex interactions, which very clearly explains what everything means, and which keeps the combinatiorial of choices to a minimum.  That way, everyone can very clearly see how to min/max appropriately, and there are no huge suprises down the line due to unforeseen circumstances.  (And then, if you want, you can add more choices on top of that, in an entirely optional feature for the kind of players who do like those extra choices.)

D&DN is actually doing a pretty good job of that so far, which is why it's such a tragedy that the fundamental math is so far beyond salvagable as to make the entire thing unplayable.
The metagame is not the game.
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6 months ago  ::  Nov 30, 2012 - 12:31PM #89
kadim
Date Joined: Jun 21, 2012
Posts: 2,766

Nov 30, 2012 -- 12:01PM, hollbk01 wrote:

Are you saying WoTC as in the higher ups or WoTC as in the devs currently working on 5E?  Because the devs are daily lambasted and insulted and criticized for every little thing they do.  Mearls is burned in effigy at least once a week.  Some people on these boards seem to equate his name with Hitler.  That would take thicker skin than your reference to dirty parts indicates.




I'm saying that the books published by WOTC have used significantly less direct language when describing the game. I don't know exactly why they've taken that tact but I don't like it.


Since I don't know why, I should probably not attribute the company with cowardice but I do sorta feel like a decision to not be direct as a generally conciliatory and scrotal thing to do.


I could, of course, be wrong.

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6 months ago  ::  Nov 30, 2012 - 6:04PM #90
penandpaper2
Date Joined: Jul 2, 2008
Posts: 1,143
Min/Maxing is fine as long as the mechanics don't allow it to unbalance the game.  I love 4e, but I've played with a min/maxed 1st level 4e party that could have gotten through a seventh level adventure.  Two of them could often hit even when rolling a 2 or 3.  That type of min/maxing breaks the game for those that don't want to do it.  The mechanics should allow for characters to be different (and yes, some even stronger than others).  But, it should not be so heavily weighted where one character is worthless next to his min/maxed out friend. 
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